Alexander “Ingal” Inghamn
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Experimental Update 1.12 (Changelog)
Alexander “Ingal” Inghamn replied to Kyiara's topic in PC Experimental Updates
I completely agree with you on this one. This is the first iteration and it needs tweaks for sure. But the part that dayz is a survival game with PvP elements and not a PvP game with survival elements is spot on! And even if it's not super polished right now, I like where it's going. People are complaining about a stun, but the game is WAY too arcady right now, so it's a nice change I think. -
Experimental Update 1.12 (Changelog)
Alexander “Ingal” Inghamn replied to Kyiara's topic in PC Experimental Updates
Well sure. But hoards of zombies will never happen, so what they need to do is make them harder... I think if there was infected humans with some "rage" virus, you could get pretty banged up by an infected human with no apparent fear of getting hurt themselves. Yeah, they need to be able to climb cars.. Or climb anything you can really. -
Experimental Update 1.12 (Changelog)
Alexander “Ingal” Inghamn replied to Kyiara's topic in PC Experimental Updates
I've played a bit and I'm not impressed. Some guy said he was afraid of zombies now... Not really. You can still avoid them pretty easy. They aggro a lot quicker, sure. But they are no where close being more leathal. I don't experience them much faster either... Whatever happened to breaking down doors or maybe climbing through windows? I get that it is hard work, but zeds are not leathal or hard in any way. Maybe hit a little bit harder, but that's about it. Nice addition with not killing a player when uncon tho. I like that! Great to see some more food items and the new rifle. Haven't been in any firefight, so I can't say anything about the new damage system yet... B+ from me. -
Alexander “Ingal” Inghamn started following Layers, Experimental Update 1.11 (Changelog) and Experimental Update 1.08
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Experimental Update 1.11 (Changelog)
Alexander “Ingal” Inghamn replied to Tom_48_97's topic in PC Experimental Updates
Whaaat?! Food takes way too fast to cook. Should take approx. 5 mins. -
Experimental Update 1.08
Alexander “Ingal” Inghamn replied to jakub_bohemia's topic in PC Experimental Updates
Fixed: The Sporter 22 hunting optic was floating above the gun I hope you fixed this on all rifles the hunting scope attaches on. Since it floats on all. -
Experimental Update 1.02.150945
Alexander “Ingal” Inghamn replied to ImpulZ's topic in PC Experimental Updates
What about jumping being delayed... You need to press the jump button long before the obstacle. -
Hahaha, well that is what basically would happen!
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Well, there should of course be a limit of how many clothing items you can have. Not being able to have like 5 t-shirts, 3 shirts and a couple of jackets. Just simply: T-shirt, shirt and a jacket. Simple enough! Just so you can be able to store more stuff, without needing to look like the super hero military guy.
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I think a nice addition to clothing and gear would be layers! Having a t-shirt under your shirt and/or shirt under your jacket. Giving those more civilian players more storage and the benefit of keeping you warm. It seem like a pretty easy thing to implement.
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I just logged-in to write about this. I think it's fine with a couple of doors being barricaded like that, but it would be nice to see a bit of variation, like chairs in a pile in front of the door or some of the doors being boarded up with planks. That goes for the furniture as well, some variation that is... I heard something about the buildings coming in different colors and that would be great!