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amadieus

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Everything posted by amadieus

  1. amadieus

    Anti Ghosting/Server Hopping Measures

    True, for a few seconds. I had my fair share of guys spawning next to me in some building in a military complex. But I would say serverhopping is pretty much risk free if you would do it in a bush just outside a base, for example.
  2. amadieus

    Stable Update 1.04

    Did anyone else got the feel that dead infected stay around longer than before? While playing on a vanilla community server I visited two small places (3-4 houses) and saw dead infected around, but no player to be seen.
  3. amadieus

    Anti Ghosting/Server Hopping Measures

    A realistic open world survival simulator that lets you change server because it rains, becomes dark or you don't find your precious loot in a specific area? Come on man.... I even showed a friend of my this game when he bought it... He was shocked of the casualness of serverhopping from server to server without any consequences... To be honest, I'm actually surprised that so many people support public hives... Never knew that until this deplacement mechanic got added.
  4. amadieus

    Bohemia

    If it was just this easy....
  5. amadieus

    PC players pissed at 1.04

    The patch is fine and throwing as a major feature works pretty good! The only downsides are the issues such as black screen, menu overlay etc. It is odd that the devs released this patch already to stable. All the complaining is basically about these bugs. The serverhop feature is fine but not perfect. Haven't seen any better solution from the people that are complaining about it though
  6. amadieus

    Stable Update 1.04

    Great content/features with this patch, but why release it when there are still major issues with it. Nothing wrong with keeping the patch one week longer on experimental to iron out the major issues that prevent people from the playing the game. It was the same situation with 1.03.
  7. Didn't they increase the animation time when grabbing a weapon on the 1.04 experimental? At least I noticed it when toying around... Maybe it was unintended and got fixed last hotfix patch
  8. amadieus

    Experimental Update 1.04.151915

    Perhaps they found the issue during QA but released 1.04 for players to find more issues while working on the bugs they already found themselves. Because they mostly release a bug fix patch the day after the experimental release... 😉 It is experimental after all...
  9. amadieus

    Experimental Update 1.04.151915

    Pretty sure that the implementation of new weapons does not affect the implementation of more survival features.
  10. The 1.04 experimental will not make use of the new experimental app on pc, because it still might be confusing for most people. Basically this can only mean that the patch will drop soon, otherwise this argument would become redundant. I got my money on the week of the 17th.
  11. amadieus

    Stable Update 1.03.151658

    How many people are on your server? I think that the problems arise when a server is more or less full. I very much doubt that it is a hardware related issue in most cases though, might be different for your brother. @ImpulZIn the 1.03 patch there was this thing introduced that stops the character moving forward when acting in melee combat. Sometimes this works, but in other moments I still have these odd melee dances with the infected. Reason for this is that sometimes they are not directly in front of me, but I do hit them. Could it not be implemented in such way that when your character hits (or is going to hit) something (wall, object, infected etc..) that the forward movement won't occur? So in other words, you only move forward when you miss.
  12. amadieus

    The real reason why there won't be a Roadmap...

    The new Enfusion engine is not the problem. First of all, DayZ is a hybrid between Enfusion and the RV engine. And because it is a hybrid, some graphical features are not possible to achieve. Currently BI is still developing Enfusion (part of the ARMA3 team jumped on this a year or so ago). The first real test of Enfusion will be probably be Arma 4. However, it is true that it is a new engine/hybrid for DayZ so the devs do find problems and difficulties with it, but the idea of going back to the 0.62 era? Hell nah!
  13. amadieus

    The real reason why there won't be a Roadmap...

    Agree. It should not be so difficult to publish a roadmap that perhaps focuses on Q1, Q2, Q3 and Q4. I can understand that they do not want to publish a roadmap that says what is in each consecutive patch. But to give an idea on what to expect in which period would be great. And of course you always have people that complain when something is not delivered in a certain timeframe, even though a roadmap is not a promise. But those are same L*sers that still use the 2015 roadmap argument and should be ignored by the devs. There are enough sensible people who do understand a roadmap devs!
  14. amadieus

    Bow in Dayz

    Only if it is a modded server. Vanilla does not have a bow or a crossbow.
  15. amadieus

    Nespesney just quit DayZ...

    It says that a developer can discontinue development whenever they want, which is what I meant. They always could legally stop development if they wanted. Perhaps we misunderstood each other as I wasn't hinting about the fact that Steam does encourage developers to not market their game as released material, as you mentioned. Who is that, and where did you hear this?
  16. amadieus

    Nespesney just quit DayZ...

    No point in vague assumptions I think that this is not the case, as EA games always state as a warning that development might not continue at all. He could be replaced by somebody internally (Arma3 team changed lead figures couple of times internally)... Maybe there is no need for a lead designer as everything is generally set in stone... Or maybe we are all doomed and we will end up with a buggy unfinished game... Time will tell... Looking forward to 1.04 though!
  17. amadieus

    From Mod to SA to XBox and now PS4...

    Not really. Any specifics that you are interested in? Both PC and consoles still have a whole lot of intended features. Ranging from weapons, various cars, helicopters, planes, motors, animal types, fishing, vaulting & climbing, bone fractures, complex diseases, throwing, ragdoll etc....
  18. amadieus

    From Mod to SA to XBox and now PS4...

    Both Xbox and PS4 run on the 1.02 version.
  19. amadieus

    would 120 players be possible on ps4?

    Don't count on it. They are testing 80 players on pc now. Maybe they will push it to 100 in the long run, but this depends a lot on the server performance and how it will handle future features as well such as ragdoll, helicopters etc.
  20. amadieus

    Dayz Europe

    Ignoring the console specific issues, yes the game simply becomes better with each patch. They fixed numerous of bugs. For example these biggies: infected glitching through player and tents/barrels being almost impossible to place... Then again, I almost never come across game breaking bugs or even simple bugs during my usual gameplay loop. Are there still lots of issues, sure. With cars and basebuilding for example. Infected could use some work etc... Yes it took BI 5 years because they worked on a new engine... Was it a good choice to do that mid-development? No. Was it good for the game's potential? Yes.
  21. amadieus

    Dayz Europe

    To just throw in my two cents. Yes the game is unfinished and you will face issues when playing the game. Not sure what you mean with going downhill (game is only getting better and better). Besides, I don't know any game similar to DayZ that will be coming anytime soon to the consoles. If you don't like live-action and prefer a gameplay trailer, then watch the Xbox launch trailer. It is the same game anyway. It also shows you did not do much searching if you think that making a live-action trailer is probably a reason for being a bad game while there are enough gameplay vids out there. It is expensive though, I will give you that. In doubt, wait for a sale. Perhaps a Christmas sale at the end of 2019. The game will definitely be in a much better shape then anyway.
  22. amadieus

    Did any of you watch the dev stream today?

    For a PC player the stream was pretty disappointing. Was hoping to hear a bit on the general development and what to generally expect in the next 1.04 patch. The live action trailer was cool though, really liked that one.
  23. On the 23th of May BI revealed the latest expansion for Arma 3, coming with an all new terrain which supposedly is located somewhere in Eastern-Europe. On the dev-branch of Arma 3 people can already check-out the new map and its assets. On streams I already noticed the similarity to DayZ and the re-use of a lot of DayZ assets. So I became curious and dived into the map myself. As mentioned earlier, the map used a lot of DayZ assets. However, I found some new or even re-worked assets, which I hope would make their way to DayZ. For example DayZ has some pretty ugly looking props here and there from the old Arma 2 age. One such prop is the garbage bin: DayZ: https://imgshare.io/image/gbbin.w54P6 A3: https://imgshare.io/image/binnew.w5Buc The difference in quality is pretty big as can be seen on both screenshots. Another thing that I noticed fairly quick were the interiors of houses. The map has the same houses as DayZ with the same model quality, available rooms etc. The difference is in the lightning though. The houses used in the Arma 3 map are significantly darker than the bright DayZ interiors. The bright interiors were always killer for immersion and using the more darker interiors as seen in the Arma 3 map would definitely help. DayZ: https://imgshare.io/image/housedayz.w5zrZ A3: https://imgshare.io/image/housea3.wC6i4 The last thing that I wanted to mention were the pretty ruined house assets that (I think) are freshly made. DayZ has a few locations that make use of ruined structures, but those ruined structures are mostly some walls being left over from an house. The ruined town of Kumyrna is an example: https://dayz.gamepedia.com/File:Kumyrna_8b.jpg See the new A3 ruined houses in the link below: A3: https://imgshare.io/image/hh.wC2x9 Kumyrna could especially make very good use of these new assets. But adding these destroyed houses to regular towns, would be nice for the sake of diversity. The A3 map offers some other nice elements such as fields full of wheat and corn, something that could fit nicely in the agricultural areas of ChernarusPlus. Anyway, there is a video that goes around the map and also shows smaller props that have been added with this new expansion: DayZ currently still has quite some old models that could use some better textures such as the garbage bin and the house interior lightning definitely has to get darker. Will the DayZ devs use these, and more, new/re-worked assets/models for ChernarusPlus? @ImpulZ
  24. amadieus

    Stable Update 1.03.151552

    Odd that this was not found/happening on the experimental servers...
  25. amadieus

    Stable Update 1.03

    Agree, it is too noisy. Maybe keep it noisy when it is in your hands, but not when you strap it on your backpack.
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