Jump to content

amadieus

Members
  • Content Count

    541
  • Joined

  • Last visited

Everything posted by amadieus

  1. amadieus

    Update?

    Correct my fellow forum dweller. As a Dutch person, English is not my native language. Nevertheless, my skill in English is ranging from B2 to C1 in the various categories (vocabulary, grammar etc.). But a lack of professional use makes me rusty. Anyway, this is a forum and I assume nobody is that bothered by some hastily written posts. At least I don't, so I won't pick out your mistakes. Also, it was never my intention to be condescending in the first place. It was merely a reaction on your comment stating that I have a ''piss poor IQ''. I watched that gameplay, and as I said, I was surprised by how fluent the heli operated. But overall, mods do have a lower quality. And usually this has nothing to do with the skills of the modders, but rather with the limitations of the tools that they are working with. I keenly follow the development of the DayZ expansion mod and I am interested to see how it turns out. I mean, it would be a loss of face for the devs when the modded heli works flawlessly and their version is still nowhere to be seen. Nonetheless, releasing DayZ as a 1.0 on the consoles is of course mind-boggling. But in the end it remains a version tag and it would not change the game's state. It is hard to say if the devs could have foreseen the insane duping problems and what they could have done about it. The only hope is that the 1.04 patch brings significant improvements, because I can imagine that console players want a normal functioning game after all these months. The definition of ''reeeeeeee'' "REEEEEEE" is an onomatopoeic expression of intense rage or frustration typically associated with the Angry Pepe character and used by those who frequent the /r9k/ board on 4chan. The expression is often associated with the Autistic Screeching meme, however it is intended to represent the unique croak produced by several species of frogs when agitated. Additionally, the expression has been combined with the word repost to call out duplicate posts on Reddit, Imgur and other sites. https://knowyourmeme.com/memes/reeeeeee
  2. amadieus

    Update?

    My bad. Initially I thought you confused the mod stuff as official content that pc players are getting while consoles players still await 1.04. So I wanted to share that most of it won't make it to console anyway, to ease the pain you know. Now it is clear to me that your post was a mere simple "ModDERs cAN DO it, So wHY CAnt tHe DEvs..... reeeeeeeeee" So my main mistake was that I'd expected you to be a bit more brighter, so I will explain it to you. Game development is not equal to modding. Just because the devs don't push out a helicopter but modders do, doesn't mean the devs can't. Generally modded content is of a lower quality and additionally, the devs need to take into account other factors. Such as the impact on server performance, the relation towards other features in development and elements already present in the game. Modders on the other hand can only be restricted by the tools they have. And yes, I do admit I am surprised by how fluently the chopper was flying. Edit: just to clarify, with my original comment I ment that it is worse for the console players as all that stuff is modded. So you will never see it, with the exception of the chopper. If it was official, you would see it eventually. I can see that you missed that point because of the way I wrote it.
  3. amadieus

    Update?

    You do? Not entirely sure why you are "at a lost for words" then.
  4. amadieus

    Update?

    Even worse for you, those are mods
  5. amadieus

    The effect of intoxication for fun gameplay

    Wasn't alcohol planned for the game? I mean, there are cigarettes and weed in the game files. Would also expect for alcohol to have a blurring effect with unconscious/throwing up after too much intoxication.
  6. amadieus

    Have we discussed what the DLC will be?

    In the Status Report, the highlighted post also said: "While we aren't ready to share details and specifics, as hinted on Twitter, the central piece is a new terrain, and it isn't Namalsk" So pretty sure it is a new map.
  7. amadieus

    Have we discussed what the DLC will be?

    Just like Derleth said, exploring a whole new map will be perfect on itself. So I am not too picky on the location. I do prefer a more North-American terrain (too similar, I know) or southern Europe like Altis. Anyhow, besides the map the things I'm interested the most in are possible cross-map improvements. New assets, props, objects for the new map that might be used for Chernarus. We all know that Chernarus looks gorgeous but also has certain ugly objects that are from the Arma2 era. I see this DLC as the perfect opportunity to update Chernarus as a free platform update, similar to BI's style with Arma3 DLC. A new map for people that are willing to pay and improvements to Chernarus for all players. Not sure if it will happen, but we haven't had a map update in a while, even though we still have all these theme park props, overgrown buildings, doors and Windows(?) that have to be re-done and a NE airfield waiting for a rework. All this might happen in some sort of pre-Christmas patch + DLC. Of course, just speculating for the most part.
  8. amadieus

    When can we expect 1.05 experimental?

    Patches are coming on average every six weeks, so next week could be a possibility. But the week of the 5th of August might have the patch as well. No, we only know that vaulting/climbing is in the works right now and thus might come with 1.05.
  9. amadieus

    Never mind this shitty poll.

    Well yeah, because of console specific issues that they want to fix. Feel free to criticize them if it stays like this, but the reasons why console players have a longer wait this time around, is clear. No, I'm on the pc. But we also only know that a new patch is inbound because the Twitter account says the experimental servers are going offline.
  10. amadieus

    Never mind this shitty poll.

    Jeez relax.... They have said why the console versions will have to wait longer for the patches and they have answered console specific questions tons of times. And you should know that they most certain submitted the patch for verification last week for an expected release this week. So no, you don't need any _real_ information. It drops when it drops.
  11. amadieus

    Stable Update 1.04.152166

    Those animations look better than the current ones from Dayz... Only the running animations look a bit odd, as the upper body looks a bit stiff. Are these improvements coming to the base game @ImpulZ?
  12. amadieus

    Experimental Update 1.04.152166

    No, we only know that vaulting/climbing is coming soon.
  13. amadieus

    Status Report - July 2019

    What a nonsense.... You build a base that you spend many hours on to just be dismantled by some griefers within 15 minutes. This has nothing to do with hardcore, only unbalance. Also, It is impossible to hide a base, it will be find eventually. Raiding should be difficult and time consuming. Raiding a base should be (time-wise) just as intensive as fixing up a car.
  14. amadieus

    Status Report - July 2019

    No reason to jump to conclusions. However, it would be great if Impulz could give a comment on what we can expect from the list on missing/upcoming content, and if anything is being scrapped.
  15. amadieus

    Status Report - July 2019

    What does this mean though? Is stuff being scrapped that was on the list for 1.0 and post 1.0 content/features?
  16. amadieus

    Bipod

    Bipods and the tpg-1 are not in the original game at the moment. Both the weapon and the bipod are from mods. So it completely depends if that mod supports a bipod function.
  17. amadieus

    Stable Update 1.04.152076

    Ha, I am on the RunningmanZ server and it rains non-stop over there
  18. amadieus

    Duct Tape

    My idea would to keep the versatility of the duct tape, but only let it fix badly damaged (orange) items till damaged state (yellow). But like Aux7 mentioned, a lot of stuff gets damaged too fast! Like silencers and clothes. Not sure about shoes though. I had combat boots still pristine after walking around quite a bit, but my sneakers were ruined after after just traversing some forest area near the beach. Guess it depends heavily on what you wear.
  19. amadieus

    We are desperately in need of VAULTING

    Vaulting and climbing is on the to-do-list. Not sure when it arrives, but I would not be surprised if it comes with one of the next patches.
  20. ''that absolute freedom'' I completely agree with this! That's why I would not use the same system that other survival games have. In the suggestion I made everyone should be able to build within the claimed area, the person that planted the flag pole/plot sign, his clan mates and other random players. Only difference is that the objects placed by the clan within the circle will not have any dismantle option, whereas walls from a random still can be dismantled as he is not part of the clan that placed the plot sign. So it would not limit other players, but still remove the dismantling issue and also give a feel of ownership without being to restrictive. However, I like the crowbar idea as well. But as you said, it makes the life of the base owner more difficult as well. Nevertheless, something has to be done about the dismantling issue. Even with all great your suggestions, it still would be way too awful to have your whole base gone after a guy(s) broke down one wall. Even though it took them much more effort than it does now.
  21. A perfect list of suggestions, thank you for taking the time to type it out in such detail! Base building is an important endgame feature, that sadly is still so unbalanced that it is not worth it on vanilla servers, even after half a year since release. All the suggestions you mentioned would have an tremendous positive effect on balancing base building into something worthwhile. I am even positively surprised that some issues already got resolved, such as stacking planks or crawling through the lower part of the wall. Didn't even know that.... Last time I build a base was with 1.01. Perhaps I missed it, but I would also suggest something against the dismantling by other players. As you would know, currently players can easily dismantle it from the inside out. While dismantling should be an option for the base owners to adjust something, replace a section or whatever. I have been brainstorming a bit on this and took as starting point the system that most survival games use. Placing a sign that will claim a certain area. Now that would not directly fit into the world of DayZ. So I came with this: A player can craft a certain 'clan document' by combining a regular piece of paper with a 'still to be determined ítem (rope perhaps to make it some sort of booklet?)'. Using a pen, the player that crafts the document can invite others to his clan. Next, every player can craft a certain flag pole, or plot sign and plant it into the ground. When doing so, this person claims all the ground in the area (250 meter for example) of the flag pole/plot sign. Now all the things he builds within that circle cannot be dismantled by other players that are not part of the clan. Only he can do so, or his clan mates through the clan document. People can still build everywhere, and a flag pole/plot sign is not a necessity, it only removes the dismantle option on building items for people that are not part of the clan that constructed those walls/watchtowers within that circle. Meaning that walls from a random player still can be dismantled as he is not part of the clan that placed the plot sign. This solution would not limit players, but still removes the dismantling issue and also give a feel of ownership without being to restrictive. Perhaps this suggestion requires a lot of work for just disabling the dismantling option, and there are possibly more quicker development options out there. However, I think that as a bonus it does create a more of a feel that you claim a certain place as your home. Nevertheless, the dismantle option is something that needs to be addressed in its current state. Again, thanks for writing out all your suggestions. I really hope the Devs take notice! @ImpulZ
  22. amadieus

    So when can we expect character choices?

    You choose a character from the main menu and then spawn with that character. However, when you die and respawn you will have a random. Unless you leave the server and go into the main menu again.
  23. amadieus

    So when can we expect character choices?

    I think that consoles will get it when it is fully implemented on PC. Currently the character choice screen looks pretty 'work in progress' and it also does not save your choices.
  24. amadieus

    How do I change my Character? Not randomize.

    Hi there! This feature has not been implemented yet, hopefully soon we can have our default character. As this used to be possible before the engine change
  25. amadieus

    Experimental Update 1.04.152036

    Yes. It is also fixed on stable
×