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amadieus

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Everything posted by amadieus

  1. amadieus

    Stable Update 0.63.149464

    Because of the new engine.
  2. amadieus

    Stable Update 0.63.149464

    Played for a while again. Have to say that I just love the dark nights but the light sources do need a buff. Perhaps to also reduce the night time as it can become a bit tedious after a while. But please do not nerf the actual darkness.
  3. amadieus

    Stable Update 0.63.149442

    This will happen post 1.0
  4. amadieus

    Farming?

    Currently you can already find seeds and other items related to farming. The feautre itself is planned to come before 1.0. Meaning that we can expect it somewhere in the upcoming weeks.
  5. amadieus

    Addressing the most pressing issues

    According to the map designer there are still elements of the old engine in the map that make it impossible for dark interiors during the day. Also about interior reworks. Perhaps a complete overhaul is not going to happen for house interiors but a rework is planned according to Adam the map designer. He said a few times that common houses will get rework for the interiors plus ivy growth. I just think that this is good moment, if possible, to make interiors maybe even just slightly darker. By the way, I am pretty happy that the increase in the night darkness also affects the interiors. Inside of houses is very dark now, while previously you still could easily loot there during the night time.
  6. amadieus

    Addressing the most pressing issues

    Is the pc version still getting the radial menu for emotes?
  7. amadieus

    Status Report - 6 November 2018

    I think that the latter is the case. Bug fixes go straight to stable
  8. amadieus

    Addressing the most pressing issues

    Thank you for answering some questions on these pressing issues. I do have a follow up question regarding the lighting. - During the day interiors of buildings are very bright. Making them darker would increase the ambience, be more realistic and would even look graphically much more pleasant. Is it planned to make the interiors darker? Last question is about diseases. - When will diseases have a serious impact on the game again? I shouldn't be able to eat raw chicken without having to chance to get seriously ill. Hopefully you can shed some light on these two issues. Thanks!
  9. amadieus

    Guns don’t work P.T. 2

    The devs know about the hit reg issue. They already identified three issues that might cause this problem. The latest stress test patch already contained some fixes for it. If you are on Xbox you might want to wait till the next patch
  10. amadieus

    Status Report - 23 October 2018

    Obviously this will increase when it will be released plus modding. If the game has 5k players you will easily find a server.
  11. amadieus

    Status Report - 23 October 2018

    But we have been getting new features and content every last few major patches, with only 2 months between them as well. Throwing was very bugged, perhaps they could leave the bugged version in it before fixing it. Maybe that was not possible since we are on a different engine now. Like I said, marketing wise releasing 1.0 as described in the SR is not the best idea but the game has made some good progress throughout this year, full with improvements. Only some features and content will be missing when looking back at the original goals. Purely looking at the game it does not matter if we get 1.0 this December or next year summer. We will see what the situation will be at the end of this year, but if they fix most recurring bugs, glitches and balance the game accordingly, then we have a very decent survival game at Christmas.
  12. amadieus

    Status Report - 23 October 2018

    Headed towards what? After a long drought of visible development we saw good development throughout this year. Sure, I did expect some more stuff to be in the game by December. Besides, for gameplay reasons it does not matter if throwing or something else is or is not in 1.0. It does matter for marketing reasons though. The only survival elements that will be missing are fishing and bone fractures, as far as I know. Even though I am disappointed we will not have ragdoll, throwing and climbing. It is not as bad as some people make it out to be, gameplay wise.
  13. I never said that. Nevertheless, enough people are complaining that DayZ does not have enough content at the end of this year, regardless of the version number. And use an quote from the dev team that stated that development would speed up when the new engine would be in place.
  14. Sometimes I get the feeling that people expected content and features on a biweekly basis when 0.63 would hit experimental. There is literally no game that does that. Having a major patch every 2 months (exactly how it went from the moment 0.63 hit stress test branch) is actually pretty decent.
  15. amadieus

    Status Report - 23 October 2018

    I mostly agree with you here. Halfway through this year I already did not understood the sentence ''2018 is going to be the year of DayZ'' and already mentioned it earlier in this topic. 2019, with a stable core and modding, plus all the upcoming content, will make that year much and much more interesting then playing a buggy 0.63 since April 2018. I only do not know where you got the information from that 1.0 would be in parity with 0.62. I use the 28th of November Status Report of last year and it clearly says with a lot of things that it will come either with 1.0 or post 1.0. The few things in the list that they promised for beta and 1.0, and which is not making it, is: throwing, infected hordes, 6 or so weapons, two vehicles and one helicopter. Now we know currently know that we can add ragdoll effects, climbing and fishing to it. I don't know about you but this is not a large list as some people make it to be. Even before typing this after coming home from work I see new posts screaming how 80% of the promised content is not there or how this is a scam, that's just bullshit and lying. Just complete hysteria about a few more things that are not making the final cut. I also read the topic you made in which you make some good points, such as that 1.0 has not enough content/features to be a good presentation for the game and that it would be better for the devs to make a list of what is actually making it to the game this year. You also mention the RunningManZ's post on Reddit in which discuss the balance of the game. I don't know where that came from, but the devs have said that they will still balance the game. I would be very surprised if military camps/bases will still have overload of loot with 1.0. First experimental version of 0.63 had police stations/radar towers with an overload of weapons as well, now it is nerfed. In conclusion it remains of course that the expected 1.0 version misses some essential elements for a good representation and that we can agree on and that a delay in release would be much better for sales of the game and to market it more effective. EDIT: I just read the Discord conversation with Eugen that another user posted in this topic (https://docs.google.com/document/d/12Ja2dkoc12yTSlSc48s1dYWLR6F9_8M9VOq3R8IDXKQ/edit#heading=h.4neyqe979krb) It is a pretty good read on why the focus is on stabilizing the game.
  16. amadieus

    Status Report - 23 October 2018

    Out of everyone you should know that parity with 0.62 was never going to be achieved. This was already clear in November last year. Plus, with a bit of experience with game design one could expect that even more content got delayed. That is what I'm referring to with the over the top backslash. You can read in my comment that I also do not think that the version we get is 1.0 worthy and that they should delay it to get a more complete product. There are basic things that are just a necessity for 1.0. Things that I mentioned in my post as well
  17. amadieus

    Status Report - 23 October 2018

    The backslash is getting a bit out of hand now anyway. 1.0 remains just a number and if features are not ready then they simply are not just ready. Too many people are going too crazy about this number and the few things being pushed back. The only real problem here is that releasing 1.0 is a strong marketing tool that can be used to gain lots of new players. But the lack of certain elements make the overall presentation of 1.0 worse. Things like ragdoll, missing physics, lack of weapons, no vaulting (so we have a not so aesthetically looking jump). Infected and diseases also still need work. These elements reduce the overall presentation of the game when it gets released as 1.0 and thus might reduce the amount of new players coming in.
  18. amadieus

    Status Report - 23 October 2018

    Thank you, I'm pleased to see that horticulture will be in.
  19. amadieus

    Status Report - 23 October 2018

    Great post. I could live with some things being post-poned but this is kinda much. No throwing, ragdoll, small selection of weapons, fishing and (probably) horticulture. Currently diseases have barely any impact and other health related stuff like fractures will probably not be present as well. Kinda difficult calling it an 1.0. Looking forward to the future though, as a lot of things are looking pretty good such as basebuilding and vehicles etc. To be honest, I never understood why they called 2018 the year of DayZ. It seems to me that 2019 will actually be the year of DayZ
  20. amadieus

    Status Report - 23 October 2018

    Who cares what they call it. Everybody already knew that not all the stuff would make it at the end of this year. Is horticulture getting postponed by the way, or is it still in?
  21. amadieus

    Unlocking more rooms?

    Mmmh but the map designer had mentioned that some doors will be opened, just not all of them. For example: the remade fire station has many more rooms than it had before. Nevertheless, I hope that some bigger houses have more space and room for indoor PvP after the houses have been reworked
  22. amadieus

    Beta == 1.0 This year?

    Polished, I hope so. Its a neccesity. Feature complete no. There are features planned post 1.0 like barricading. Also some features like fishing from 0.62 won't make it before 1.0.
  23. amadieus

    Lighting

    No idea what it is, my friend has the same with every other game he plays. For some reason his games use a different gamma setup than when just browsing Windows.
  24. amadieus

    Lighting

    I don't think that DayZ is a good example of what the Enfusion is capable off since DayZ is still being hold back by elements of the RV engine. A possible Arma4, a game from the ground up, will be a real test for the engine.
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