amadieus
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Everything posted by amadieus
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1.0 ? Dont expect anything until coders say so...
amadieus replied to marcheur's topic in New Player Discussion
I don't think they see 1.0 as finished or even close to being finished. It was just dumb to give it the 1.0 tag on it. -
Some things that I experienced during my 1.0 playtime that need improvement. - The description of the SG5-K says that it requires .45 bullets. This should be 9mm - Played for 3 hours and had 1 server disconnection - On two occasions I was being warped around. It took like 30 seconds before the game acted normal again - Sometimes I had this short game freeze for a second - Noticeable server performance issues on both official and community servers. Community servers that I tried (The Village) performed better. User actions such as doors have a noticeable delay on official servers and both type of servers I encountered laggy infected and animals - While climbing a radio tower my character become uncontrollable and was going all over the place. Relogged and fell to the ground, which I barely survived - Ate a whole sheep raw. Did not become sick - A bit too much food/drinks around - You can't hear a running car that is 100 meters away. - The new server browser, while having a great design, works like crap. I am literally trying to join a server with a friend for over one hour right now and all time we get bugged out at place 1.
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True, it was planned from the start. However, if I am correct, the scope of the engine was increased significantly after the surprisingly huge sales. I think that is something everybody can agree on. I'm fine with this version we currently have, but there was no reason to call it 1.0. Too buggy and it misses to much things. The Steam Forums have (unsurprisingly) been over-flooded with toxic trolls due to this.
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Time to start thinking with your head instead of emotions. I only point out the most logical things, while you are acting like a blind hater. The game got an engine change due to its huge success and I personally can't even understand in its slightest why anybody would have been against the huge change the game got this year. So you would rather had them finish this game back in 2016'ish on a shitty engine that was not meant for this game? If you call the devs idea to up their ambitions and bring out a brand new engine instead of finishing it with an old outdated engine for this game dishonesty, well then there is no point in continuing this.
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DEVS?when there are diseases examble of eating meat raw?
amadieus replied to kopo79's topic in General Discussion
Some clarification on this would be very welcome. I'd expected that 1.0 would have diseases working properly to be honest. -
Hope they can sort out this fps issue this evening
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Nice work! Looking forward to all that comes in 2019!
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Yeah, you do not think that it sounds reasonable considering an engine change more then half way through? A change that requires a re-do for most of the animations, features and content. It seems that you know more about their motivation then the rest of the community. Or perhaps you are just yelling things without any substance?
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Considering the engine change and the fact that they have to re-do everything. No, I think that is pretty normal. And their decision to focus on stability is good since it helps development and makes the build more enjoyable. I do agree that currently it is not worth the 38 euro price tag
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If you actually followed the development you should know that the missing gun sound is fixed and that they focused on bugs rather than content. On topic: On some servers the performance is pretty bad while on others the performance is fine. Might have to do with player count. EDIT: Pretty sure it has to do with the player count. On high pop servers I have 30 fps while on low servers I have 60 fps.
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I just spawned near Cherno on a experimental server. New icons as well. Food and drink looks better. I think the blood icon can be more specified as now it looks like a water drop.
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I totally agree with you on this. The current situation of the game does not bother me much, it is that they release a version that will be seen as a full release by basically anyone that does not follow this development thoroughly. That is what is bothering me as well. The potential will be ruined as the game will be flamed for its buggyness and lack of content. Ha! Don't start talking about buildings and most specifically the interiors. It is one of the things I simply can't wait to get reworked. Anyhow, I am confident that the game will see full development throughout 2019. What happens beyond that remains the question, which can be influenced by its reception.
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I was talking more about games within the same genre and not about the mainstream gamers that play any game that is popular. Why does it bother you anyway? Sincere question. I mean, as long you have a thriving community you should be fine and find enough servers to play on.
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Looking at similar games, there is not really a competitor that is of much higher quality than DayZ. Some competitors have elements that they do (currently) better and vice versa. But there is no game that makes DayZ abundant.
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Nothing in life is certain, except death and taxes ;) On a more serious note, they did state that they will keep the same team for 2019 and I see no reason to not believe that. Plus, you got their past post-development work of ArmA that has been pretty excellent, even though the ArmA games were more complete. Honestly, I could answer your question in so many ways, including/excluding factors. Management can choose to stop developing since it is 1.0, but they can also choose to continue to developing it as they said they would, and some good rep goes a long way.
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You actually think they drop development and release some half-assed bug fix patches with some guns throughout 2019?
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Uhm what? 2019 will see loads of new features, content and improvements. Where do people get the crazy idea from that the devs stop development after 1.0. It comes close to conspiracy theories.
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Diseases? When will that be balanced properly?
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New server browser looks very good! Sad to still see the melee bug in place. EDIT: Also any word on when the character customization is fully implemented?
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Sadly it doesn't surprise me. Issues like this can just not be in a version that will be open for reviews and will be regarded as a 'finished' game by the general audience. I know that it will be fixed, but people who will buy it when it is 1.0 will not.
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You obviously miss the point, considering your snarky remark. The whole debate is not about the content/features that are not in yet as they will be added after 1.0. The discussion is about the fact that the game is too buggy for a 1.0 release in a marketing sense.
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Plans change, we already knew for a year that 1.0 would not be the 'full product'.
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Uhm, in the long haul it worked out good for the us, the customer.
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I'm with you on this. It was completely ridiculous how they announced and talked how six or so diseases would come back in July with the first content patch. Then it dropped and nothing.... Sure, they said they would collect data to see how it performed etc. So I was convinced that we would see diseases (and temperature) play a serious role again within a month or two. Now we are literally 5 days away from the 1.0 and still I can eat all the raw meat and drink all the pond water. Just a short message on this and if it will be updated in the next few days would suffice, because sadly I even start to doubt that anything will change with diseases/temperature in the next few days.
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As far as I know they are still supposed to balance this and many other things. I even came so far that I just want to get sick in this game.... As it never happened yet. But I guess this balancing will happen within five days from now?