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amadieus

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Everything posted by amadieus

  1. amadieus

    Who actually build bases and repair cars?

    Base building is fun and a nice time sink. However, it is poorly balanced. Items needed for base building are too rare and to break into a base is too simple. I have a completed base now and I do not even repair one wall anymore as people destroy the lower wall and then can just crawl through the lower wooden frame to get inside. People literally only need one badly damaged hatchet to destroy one single part of a wall to get inside. And nobody is going to build additional wall layers due to the insane amount of time it will take. Therefore it is pretty useless to store any items in a base, even when it is just crap. Griefers will just ruin your tent and barrel so it de-spawns.
  2. amadieus

    So is this normal? One punch death in melee.

    I have never read anything about this. Do you have a link or so where I can read more on this? Just wondering how this works, as prior to my death I had fought and got hit by many more infected while being sick. Is it progressive? As I was sick already for a lot of days. Nevertheless, if this is the case then I should receive some sort of notification that my sickness is getting worse.
  3. amadieus

    So is this normal? One punch death in melee.

    A couple of weeks ago I got killed by an infected in two hits. No unconscious state, just killed. I reported it on the feedback tracker with a video: https://feedback.bistudio.com/T136931
  4. amadieus

    The DayZ Steam store description is a straight lie

    Why does the backup fix not count? If it works, it works.
  5. amadieus

    Nails

    Yeah they are too rare! Same goes for barbed wire and metal wire. In industrial areas it is always full with clothing instead of real industrial items. I put already 30 ish hours in my base and still don't got it completed due to a lack of nails. Instead, my base got partly destroyed without any effort by other players.
  6. amadieus

    Base building balancing

    Since the 9th of February I have been busy building a base near the tavern at the western border of the map, close to the dam and lumber mill camp. My base consists of around 20 walls and one watchtower. So far I am pretty positive on the persistence fix as nothing has disappeared so far. Base building looks very good and blends in perfectly with the world. Technically there are some issues but not much. However, base building is very poorly balanced. Since the 9th I have been only working on my base, easily around 35 hours. I usually go to the lumber camp and then walk to the dam as these places have the most industrial loot spawn locations in the whole area. There is Zelenogorsk, but on this full pop server it is not worth the risk. In the weekends I walk this path easily 8-9 times. During the week I can only do this a couple of times in the evening due to work. From the 9th till today my base slowly got build, some days a few walls then another days I won't find any nails and thus no progress. In general this slow progress does not bother me. I actually I enjoy that we need various tools to get the job done. However, this Sunday I only needed one more box of nails to finish my last wall and the tower. Didn't find one and on Monday I was too busy with other things. Now today I logged in to find one gate destroyed, two walls with only a frame left and one wall missing the lower part. Some griefers had their fun, but now I easily need two or even three boxes of nails to finish my base. Already checked the industrial areas this evening twice, but found nothing. It takes so much time to find the parts, especially nails. While a base can get destroyed so easily. I think I actually was lucky that it only happened today. Moreover, I am actually in a location that has quite some industrial spawn points. So many places on the map do not have this, making base building even more frustrating when its gets destroyed within minutes. Looking into the future, me having this base with fat loot (Vintorez, LAW, FN FAL etc.), I obviously do not want to have a single wall protect all this valuable stuff. But just the thought of having to build two rings of walls with the current balancing will be an insane time sink that gets destroyed in two minutes. I read a few comments of the dev team saying that players will get more tools to defend their base. Sure, traps are fun and I wholehearted welcome them, but it is not the solution. Traps are more fun than effective. Clans will easily go around or neutralize traps when you are offline. Proper balancing is the only way. My suggestions for base building and stuff that needs fixing Base building in a technical sense works pretty good! There are just a few problems that I encountered: - Tents and barrels have problems with placing them on the terrain (acknowledged problem) - When another object or even other base building part (wall or watchtower) comes close to a tower or wall that you are building, it might occur that you cannot build a specific part, for example lower or upper wall. Balancing is the biggest problem with base building so far. The effort that a player has to do to build a base it huge, sadly destroying parts of a base is ridiculously easy. A wandering squad will find tons of hatchets with ease and can thus break into the base or destroy walls for fun without much problems. I would suggest the following: - The impact on the tools durability is higher when destroying a base part - Make nails, barbed wire and metal wire spawn more often. Usually in industrial areas I found clothing, clothing and clothing. This should be more balanced. - A clan system so that other players cannot remove walls instead of demolishing. I know the DayZ devs want to keep it authentic, so why not introduce an inventory held book in which a player can write down his name to be part of a clan? - Stacking planks or other items to get over a wall should be fixed. One idea might that planks just stack when dropped near another plank. With physics items should also fall over when getting stacked Would love to hear more suggestions that can be added for the dev team!
  7. amadieus

    When will the zombie AI be fixed?

    Aaaah now I understand what you mean! It was first unclear for me if you were talking about literally artificial Intelligence or the AI in the sense of NPC's/PVE hostiles. But now I know you were talking about the latter. In general I agree with your points. The animations they have are fine in my opinion, what bothers me is when the infected turn when they stand still. They walk, stand still, then in a sort of floating movement turn 45 degrees and start to walk in that direction. Looks very odd and it surprises me that the dev-team did not add a proper animation for that. Their movement in interior environments is pretty clunky. Fighting them has some problems as well, like when they teleport right through you. But I am sure this will be fixed! Personally I also think that the future addition of ragdoll effects will help to increase the feel of fighting them. The reaction animations could be better when you fight them, now it feels odd when you hit them with a fast weapon and sometimes they do not even react to your hits. I hope the devs improve the infected in the points you and I mentioned as there is enough room for such improvements. Of course this should be done with 1.0, but there are still so many things missing or not working properly that you cannot actually speak about a 1.0.. It is still mind boggling that they even called this 1.0.
  8. amadieus

    When will the zombie AI be fixed?

    Just wondering, but what are you exactly expecting from the infected regarding AI? Personally I think the AI is good. They could tweak some parameters as I found stealth to be sometimes a bit to easy to walk around them, but that is not an issue of the AI.
  9. amadieus

    Status Report - January 2019

    No, I already expect that reality will different from my expectations. Like having a functioning core game by Christmas :P. While I am disappointed in how stable the current game is, I can't really complain about the rate of content patches we received. I still think that they come with decent rate. So far it was most of the time between 2 and 3 months, and each patch had various features and content. But we will see, I hope they can keep a steady pace in 2019.
  10. amadieus

    Status Report - January 2019

    Pretty nice Status Report! I was especially happy to see that the first platform update comes in February, as I personally was even expecting it more around March. Now I still have to see what this update brings, but it is already great that it includes two new weapons. However, I do hope to see vaulting/climbing and fishing in it as well, since these features were already in development before the feature freeze. Hopefully this patch will see the solution to the persistence problem as well and with a noticeable increase in server performance. It is a pity that the roadmap is not finished yet, so I do hope/expect to see it at least next month. Nevertheless, I do hope to see some steady content and features coming this year! It would for example be pretty disappointing if we had to wait all the way till spring for vaulting/climbing and fishing, as these were supposed to be in 1.0. In one of the streams you mentioned that the current goals still will take till 2020 to be completed. This worried me a bit, as when looking at the features and content from the roadmap released back in November 2017, I would expect to see all that or at least 90% of it in this year. Thinking about the possibility that even at the end of this year we still won't have two-wheeled vehicles or planes annoys me.
  11. amadieus

    DayZ 1.0 Vehicle tips

    Where does it say that they take all of January off?
  12. Point 6 sounds excellent to pass the very dark nights of DayZ. Too many times the atmosphere became pretty romantic during those rainy nights in a small house near Dolina... with the fireplace turned on to keep each other warm......
  13. amadieus

    Please Bohemia can we get character locked servers?

    While I can see the potential in hives, I do agree that locked servers offer a fairer game and the pluses that come from it easily outweigh the negatives.
  14. I think that the additional loot we spawn with was for the free weekend and holiday week. At least I expect it to be gone in January, but who knows.
  15. amadieus

    Reviews starting to come out

    What is that uniqueness in your opinion, if I may ask? Of course, the different aspects of DayZ on its own are no match against other games, as you stated. There are enough PVP games that are better, as well as games that offer a better survival experience. But if you take all these things into one game and then compare that full game to other similar games, then there is no other that really surpasses it. Anyhow, the devs have a ton of work to do and I do really wish them the best with it. I personally hoped to have a better working 1.0 right now and i'm disappointed that this is not the case, especially during these holidays.
  16. amadieus

    Reviews starting to come out

    Well to be fair, there is not really any game similar to DayZ that is significantly better.
  17. amadieus

    Base building waste of time

    Get rid of each and every server crash is pretty difficult. Adding new features can re-introduce new server crashes as well. They said that they are looking for a long term solution, which sounds to me more than just fixing each crash that there is. But then again, there are plenty other base building online games that do not have their bases wiped. So it should not be like re-inventing the wheel.
  18. amadieus

    Reviews starting to come out

    I'm actually looking forward to 2019 and all the stuff that will be introduced to the game, as well as all the improvements to the current game (which it really needs). Looking back on 2018 I can say I am both disappointed and satisfied. The communication was not always spot on, calling the current version 1.0 was ahum... a pretty dumb decision and the overall stability of the current version is disappointing. I mean, I hoped to play a stable build during these holidays but so far I got killed by a flying car, the infected do not work and driving is impossible because of the poor server performance. And don't get me started on the persistence issues. But, I do acknowledge that they made some big steps this year with the introduction of the new engine and all that came with it. And I think that they came pretty fast with new content and features throughout the second part of the year. I have a hard time understanding when some are actually afraid that BI will just drop this game in 2019, because I am pretty confident that 2019 will be an amazing year for DayZ. We can easily expect to get more vehicles, guns, working persistence, good server performance, more advanced health system, fishing, climbing, helicopters and better visual additions to the game. Plus all those mods and Namalsk. I'm pumped for 2019!
  19. amadieus

    The Village

    I usually play on the Village but I got to ask, is there currently a Village up and running?
  20. amadieus

    Testing Persistence

    It is pretty worry-some that tents become destroyed by a few bullets. Imagine the griefing done by other players! It is pretty easy to hit the tent from a higher angle as the walls are not that super high, so people can just shoot a few bullets and poof! Gone is your tent with all the loot in the next hour. I would actually say, make tents invincible against bullets/melee weapons.
  21. amadieus

    PC 1.0 Release Date Announcement

    Read it as well. The guy is completely clueless about the development. Stating that is similar to 6 years ago.
  22. amadieus

    5 Years of people's lives

    DayZ won't be dead any time soon.
  23. amadieus

    Anyone figured out when the game takes place?

    In the timeline the outbreak happened somewhere after the events of Arma 2. The events (rebellion uprising in Chernarus) of Arma 2 happened around 2008-2009, which saw the arrival of first the US troops and after that of the Russian Federation. Presumably the reason why we find American & Russian military wrecks and weapons. As Marc said, the FX-45 was released in 2012 so generally people assume it happened after that date. The idea of the poster was a good one though. Some people might remember a mission called Eagle Wing in Arma 2, in which you play as a heli pilot that crashes during a nuclear/chemical attack. This is an alternate ending to the Arma 2 campaign, which I always saw as the alternate ending that created the ARMA/DAYZ timeline.
  24. I don't think they see 1.0 as finished or even close to being finished. It was just dumb to give it the 1.0 tag on it.
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