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Your DayZ Team
amadieus
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Everything posted by amadieus
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If it was just this easy....
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The patch is fine and throwing as a major feature works pretty good! The only downsides are the issues such as black screen, menu overlay etc. It is odd that the devs released this patch already to stable. All the complaining is basically about these bugs. The serverhop feature is fine but not perfect. Haven't seen any better solution from the people that are complaining about it though
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Hi ImpulZ, can you please forward these 2 questions to the devs?
amadieus replied to 0.64 Freerider's topic in General Discussion
Didn't they increase the animation time when grabbing a weapon on the 1.04 experimental? At least I noticed it when toying around... Maybe it was unintended and got fixed last hotfix patch -
Why is everyone suggesting there is a update that will be coming very soon??
amadieus replied to Sil3nt's topic in New Player Discussion
The 1.04 experimental will not make use of the new experimental app on pc, because it still might be confusing for most people. Basically this can only mean that the patch will drop soon, otherwise this argument would become redundant. I got my money on the week of the 17th. -
The real reason why there won't be a Roadmap...
amadieus replied to Weyland Yutani (DayZ)'s topic in General Discussion
The new Enfusion engine is not the problem. First of all, DayZ is a hybrid between Enfusion and the RV engine. And because it is a hybrid, some graphical features are not possible to achieve. Currently BI is still developing Enfusion (part of the ARMA3 team jumped on this a year or so ago). The first real test of Enfusion will be probably be Arma 4. However, it is true that it is a new engine/hybrid for DayZ so the devs do find problems and difficulties with it, but the idea of going back to the 0.62 era? Hell nah! -
The real reason why there won't be a Roadmap...
amadieus replied to Weyland Yutani (DayZ)'s topic in General Discussion
Agree. It should not be so difficult to publish a roadmap that perhaps focuses on Q1, Q2, Q3 and Q4. I can understand that they do not want to publish a roadmap that says what is in each consecutive patch. But to give an idea on what to expect in which period would be great. And of course you always have people that complain when something is not delivered in a certain timeframe, even though a roadmap is not a promise. But those are same L*sers that still use the 2015 roadmap argument and should be ignored by the devs. There are enough sensible people who do understand a roadmap devs! -
Only if it is a modded server. Vanilla does not have a bow or a crossbow.
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It says that a developer can discontinue development whenever they want, which is what I meant. They always could legally stop development if they wanted. Perhaps we misunderstood each other as I wasn't hinting about the fact that Steam does encourage developers to not market their game as released material, as you mentioned. Who is that, and where did you hear this?
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No point in vague assumptions I think that this is not the case, as EA games always state as a warning that development might not continue at all. He could be replaced by somebody internally (Arma3 team changed lead figures couple of times internally)... Maybe there is no need for a lead designer as everything is generally set in stone... Or maybe we are all doomed and we will end up with a buggy unfinished game... Time will tell... Looking forward to 1.04 though!
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Not really. Any specifics that you are interested in? Both PC and consoles still have a whole lot of intended features. Ranging from weapons, various cars, helicopters, planes, motors, animal types, fishing, vaulting & climbing, bone fractures, complex diseases, throwing, ragdoll etc....
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Both Xbox and PS4 run on the 1.02 version.
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Don't count on it. They are testing 80 players on pc now. Maybe they will push it to 100 in the long run, but this depends a lot on the server performance and how it will handle future features as well such as ragdoll, helicopters etc.
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Ignoring the console specific issues, yes the game simply becomes better with each patch. They fixed numerous of bugs. For example these biggies: infected glitching through player and tents/barrels being almost impossible to place... Then again, I almost never come across game breaking bugs or even simple bugs during my usual gameplay loop. Are there still lots of issues, sure. With cars and basebuilding for example. Infected could use some work etc... Yes it took BI 5 years because they worked on a new engine... Was it a good choice to do that mid-development? No. Was it good for the game's potential? Yes.
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To just throw in my two cents. Yes the game is unfinished and you will face issues when playing the game. Not sure what you mean with going downhill (game is only getting better and better). Besides, I don't know any game similar to DayZ that will be coming anytime soon to the consoles. If you don't like live-action and prefer a gameplay trailer, then watch the Xbox launch trailer. It is the same game anyway. It also shows you did not do much searching if you think that making a live-action trailer is probably a reason for being a bad game while there are enough gameplay vids out there. It is expensive though, I will give you that. In doubt, wait for a sale. Perhaps a Christmas sale at the end of 2019. The game will definitely be in a much better shape then anyway.
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For a PC player the stream was pretty disappointing. Was hoping to hear a bit on the general development and what to generally expect in the next 1.04 patch. The live action trailer was cool though, really liked that one.
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On the 23th of May BI revealed the latest expansion for Arma 3, coming with an all new terrain which supposedly is located somewhere in Eastern-Europe. On the dev-branch of Arma 3 people can already check-out the new map and its assets. On streams I already noticed the similarity to DayZ and the re-use of a lot of DayZ assets. So I became curious and dived into the map myself. As mentioned earlier, the map used a lot of DayZ assets. However, I found some new or even re-worked assets, which I hope would make their way to DayZ. For example DayZ has some pretty ugly looking props here and there from the old Arma 2 age. One such prop is the garbage bin: DayZ: https://imgshare.io/image/gbbin.w54P6 A3: https://imgshare.io/image/binnew.w5Buc The difference in quality is pretty big as can be seen on both screenshots. Another thing that I noticed fairly quick were the interiors of houses. The map has the same houses as DayZ with the same model quality, available rooms etc. The difference is in the lightning though. The houses used in the Arma 3 map are significantly darker than the bright DayZ interiors. The bright interiors were always killer for immersion and using the more darker interiors as seen in the Arma 3 map would definitely help. DayZ: https://imgshare.io/image/housedayz.w5zrZ A3: https://imgshare.io/image/housea3.wC6i4 The last thing that I wanted to mention were the pretty ruined house assets that (I think) are freshly made. DayZ has a few locations that make use of ruined structures, but those ruined structures are mostly some walls being left over from an house. The ruined town of Kumyrna is an example: https://dayz.gamepedia.com/File:Kumyrna_8b.jpg See the new A3 ruined houses in the link below: A3: https://imgshare.io/image/hh.wC2x9 Kumyrna could especially make very good use of these new assets. But adding these destroyed houses to regular towns, would be nice for the sake of diversity. The A3 map offers some other nice elements such as fields full of wheat and corn, something that could fit nicely in the agricultural areas of ChernarusPlus. Anyway, there is a video that goes around the map and also shows smaller props that have been added with this new expansion: DayZ currently still has quite some old models that could use some better textures such as the garbage bin and the house interior lightning definitely has to get darker. Will the DayZ devs use these, and more, new/re-worked assets/models for ChernarusPlus? @ImpulZ
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Agreed. I wholeheartedly understand that complex survival mechanics, more stable servers and a whole bunch of things are more important. However, I think that world design/graphics are of great importance for immersion. Adam, the map designer of the DayZ dev-team, did an outstanding job so far. But I simply can't ignore the ugly low-res props/assets that are still there since the days of the mod. And I really do hope that we can still expect some nice additions to the world DayZ in terms of world design and graphics. To just sum up a few: - More various props around the world. Now you find a lot of similar stuff everywhere (such as the same furniture in each house) - More detailed props that replace the old ones (such as the garbage bin) - Replace some old buildings/shacks (Especially those small sheds and farm buildings) - Open up more rooms in larger houses (DayZ lacks indoor pvp. You got some buildings that offer that, but those are only in larger settlements. The two floor houses could open so much more indoor pvp in small towns as well) - Indoor lightning must become darker during the day
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Not sure if I really would want to hear his voice after I just got backstabbed...
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Speculation on the upcoming ''survival focused'' patch.
amadieus replied to repzaj1234's topic in General Discussion
If they add fishing, more complex diseases and bone fracture, then I will be satisfied for a while. Needs to come with some CLE tweaking, too much ammo and food to be found right now. -
It should be F
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Thanks for communicating this to the community. Like others have mentioned, it is nice to hear what we generally can expect with the next one or two platform updates. So if you still could see a chance to communicate from time to time what we can generally expect in the next patch, then that would be great. Like many others I can't wait for more survival elements (or in other words, current survival elements to be much more fleshed out) and features such as fishing and vaulting. To get a general idea on when to expect it, would be very pleasant.
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RP stands for Role-playing.
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With the shovel you can make a field for horticulture. That's probably what you mean with 'position placement'. You can bury a Drybag, Cooking pot, protector case and probably a lot more items that hold loot. You drop it on the ground and aim at it with the shovel. Then use the action that appears.
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Go to the woods in the north-western part of the map 😉 Bears will be added in the future.
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Never said that the game was 'so good'. It simply has more players than it had before, making the statement of the other guy simply untrue. If the player count drops steady again in a few months, fair enough. But that's currently not the case. Not sure if using the 'game sold 4 million copies' argument really holds up. So many games sold large amount of copies while having a much smaller playerbase in comparison. Of course modding contributes to a larger playerbase. But modding is available thanks to the developers. Both parties deserve credits for that.