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amadieus

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Everything posted by amadieus

  1. amadieus

    What is 4.60x30

    That's because it is modded. The vanilla game does not have such ammo type and thus no mention on the wiki. Maybe look up the mods the server uses and then check the mod on the Steam Workshop. It should tell it there what it is used for
  2. amadieus

    Base Building Frustration

    Have to agree with you here and thank you for posting this. I had build my first base back in patch 1.01. and that was a travesty. So with the changes in 1.08 I decided to try building a base again, and just after 1.09 went live I started. I was disappointed to see that after just four days I already got raided twice. Currently I am not near my PC for a long time due to work, but I would have loved to see what would happen over multiple weeks with the base. I mean, I had no people dismanteling my walls (This happened multiple times to my base back in 1.01), so it was pretty easy and quick to rebuild my walls. Nonetheless, with being raided twice within such a short time frame I started to analyse why it still is so easy for them, as prior to building my base I imagined the current amount of grenades, bullets or melee hits was sufficient. You know, that only determined raiders would attack. Well, obviously it is still a tad to easy. But it does take a big amount of bullets and five grenades sounds pretty decent for just one wall. Perhaps melee weapons should lose quality faster so it requires more of them? At least, I have the idea that they raided my base with melee weapons. As it seems a waste to use so many bullets on a wall and grenades should also damage walls around it, right? Another idea would perhaps to increase the spawn rates of base building items = more nails and thus easier to create two-walled compounds. Anyway, I do agree with the solutions that you provided in your post. I usually compare the basebuilding and raiding to Miscreated, which IMO always had it perfectly balanced when I still played it. Basebuilding resources were easier to get, so raiders needed to pass through three walls. One wall required easily 6 hatchets, if it wasn't even more. I had that base for months and only got raided a couple of times. To conclude, I love basebuilding and it really is going into the right direction. But I do think it is not entirely there yet.
  3. I'm fine with the rate that shoes get damaged. I do think that the bleeding effect happens to fast and often though. Depending on your location and luck in finding a replacement, you might have a very bad time when your shoes get ruined. Thankfully footwear is pretty common in towns
  4. amadieus

    Bug or Intended Mechanic

    Some surfaces are penetrable. It is also known that official servers have some hacker issues. But as Tandwan said, without footage it is difficult to tell what the exact reason was.
  5. amadieus

    The end of DayZ ?

    Hopefully we will be seeing the mp 133 with grip and pm 73 soon. I feel that police departments lack police specific weapons at the moment.
  6. amadieus

    When is the next sale approximately?

    On Pc? It might go on sale during the Halloween sales of Steam
  7. amadieus

    old player wanting to come back

    It is a great looking map that plays pretty different than Chernarus. It has more military locations and in the south of the map it is mostly forest with very little towns to loot. So basically you have to hunt and fish to stay alive. Most servers do play on Chernarus though. But if you really get hooked on DayZ again and would like a new environment, then I can recommend it.
  8. amadieus

    Bring back the old sky, it looked great.

    I think he means that DayZ is not a 100% Enfusion game/project. The next title will be a proper enfusion project in the sense that is fully Enfusion
  9. amadieus

    frying pan sickness

    What do you mean? That your food burns? If that is the case, add fat to the cooking pan. You get fat from most animals, not chicken or fish.
  10. amadieus

    Cars Grrrrrrrrr!!!!!!!!!!!

    Well 1.08 fixed the the issue with cars spawning on a server restart near objects/buildings. Often cars would spawn in a wrong way, resulting the car getting broken beyond repair and thus it despawning. The devs have mentioned that 1.09 contains further fixes for the cars. Hopefully that patch will contain some fixes for the flying car, as this issue has been amongst us for already way too long.
  11. amadieus

    1.8 update

    Mentioned in the experimental 1.08 topic
  12. amadieus

    How bad is this!!!

    Good of you to keep trying. You will notice it becomes easier. Shovels are usually found in barns or those little sheds next to the houses. Just keep in mind that on same days the DayZ loot god favours you, and on other days it ignores your presence. As another tip: besides canned food, animal meat it one of the best sources of energy. If you eat cow/deer/boar meat etc. you will able to keep on going for a while before requiring more food. Best way to do this is shoot them and then use a knife to cut them. Then prepare one of the cooking methods. This video might help:
  13. amadieus

    Reoccuring illness...

    Vanilla or modded servers? Coughing and sneezing means you got the flu, not kuru. The laughter is kuru. Maybe you ate human fat by mistake, as it is not distinguishable from animal fat.
  14. amadieus

    Share your guess for 1.08

    Seeing that we are still supposed to get four more patches this year, they have to release this month. Or else we either get smaller successive patches or simply not five patches in total.
  15. amadieus

    Share your guess for 1.08

    Fun topic! I would say: Trumpet and sporter Writing notes Car wrecks I'd say this Friday. But then again I expected it to be last Friday as well. Was expecting an announcement after the last winner of the postcardz action ended. By the way, is the temperature system for items not already in the game? Like how clothes help you make feel warmer.
  16. amadieus

    Let's talk about car despawn ...

    I agree completely! It is sad when you think about the excuse the devs gave back during the 1.0 release. Saying how the core gameplay loop is there and therefore the game is finished. Now we are like 1.5 years later and those ''Core gameplay loop'' features still do not work. Base building is worthless and cars are unreliable and still kill you from time to time..... Sure the game does get better with each patch, I cannot deny that. However, this poor excuse from back then still makes my head turn in disbelief.
  17. amadieus

    DayZ in 2020

    Arma4 might not be announced, but the chances of it being in development are pretty high. It is Bohemia's flagship title and it is already known that they are working on a new game that is making full use of Enfusion (DayZ is a hybrid). Why not make your flagship title be the first to make use of the powers of a brand new engine? Additionally, Arma3 got released in 2013. The time is right for a new Arma title.
  18. amadieus

    DayZ in 2020

    To be honest. I joined TRMZ server a week ago and had a slight delay in actions and a lot of infected were stuck or unresponsive. A day before I played on the Dayzafterdark server (80/80) and the performance was great as far as I noticed. Just an observation though, maybe the TRMZ server had a bad day. Can't compare those two different games.
  19. amadieus

    Unraidable Basebuilding

    I agree that the sandbox nature makes DayZ such a unique game. Thankfully the massive map of Chernarus lends for different playstyles without it being too obtrusive. Dunno if you ever played Miscreated. That game had a decent balancing for base raiding but suffered from ugly looking bases everywhere on the map. It really took away the immersion. Last time I constructed a base in Dayz was back with 1.01. Took a long time to build. Got raided a few times. No biggie as they just smacked one wall down, I happily spend some time fixing that. However, one day I logged on to see my whole base dismantled.
  20. amadieus

    Unraidable Basebuilding

    I have seen this opinion on base building before and I have to respectfully disagree with it. Don't take this the wrong way, but most of the times I can understand why somebody prefers something different, even though it is the opposite of my opinion. Sadly, I simply cannot understand why anyone would support the current balance of base building (i.e. easy to lose). I'm pretty sure that you have never put the time into building a base. Better yet, I am confident that you never agreed for base building to be introduced into the game. I know that I will not convince you, but just to throw the word out again. Base building should be a time sink. Something that in my opinion DayZ is doing perfectly well. Nobody wants a map clusterd by tons of bases. Making it a time sink, it rewards players that go the extra mile to establish a base. However, raiding a base should be a time sink as well. Better yet, destroying a complete base should take an insane amount of time. Why would anyone bother to make a base if it can be raided within 10 minutes? Currenly it takes tons of hours to find all the materials and just a simply hatchet from a shed to raid a base of its content. This is not balanced. A few arguments that I came across are: Just hide in a good place No. You simply cannot hide a base and expect it never to be found. Every base, even the best hidden bases, will be found within a matter of weeks. 2. Just guard the base, and if you can't, you should not have a base. (Or in other words, base building is purely for huge clans) So first this alienates a huge player base of dedicated solo players or people that just play with a couple of friends. Then again, even groups of four to five people won't be online all the time. To have at least one person defend the base at all time is insane. People have lifes as well and no time to always defend their virtual base. 3. Bases a mostly build out of wood so should be easy to break. It is a game. Be happy that that bases are actually made in a way that they blend in perfectly with the environment. I simply cannot understand why anyone would agree with this. Bases should be raidable by some dedicated attack party, but should not be completely demolished within 20 minutes by a fresh spawn with a hatchet. You can't compare a base that takes tons of hours to be build with a new character that you will receive with the press of a button. Sure if somebody is so desperate for high-end loot they might, but I guess most people aren't. They never intended to make base building like this, considering they are going to revamp it. I agree with this. However, this is more of a problem with burried crates than base building. Lets ignore burried crates for a second. Bases should still be raidable, so your loot should be able to be taken by other players. I think nobody wants unraidable bases, at least I havent' come across these opinions.
  21. amadieus

    Vanilla Base Raiding Balance

    Base building is currently massively unbalanced. They already mentioned that an overhaul on base building is coming. Hopefully that will make it a worthwhile feature.
  22. amadieus

    DayZ recap 2019, please?

    I agree that building a base works fine, but as you said, it is so poorly balanced that it is just a worthless feature. And that is a pity since it could be a great time sink and offer so much fun possibilities. My problem with the infected is that they act so cheap. You still move right threw them sometimes when fighting, the poor pathfinding in buildings and sometimes in combat, the missing turn animation (without animation they just turn around) and the lack of aggressive stance animations. Sit in a house and look out the window when surrounded, they way they are animated and behave looks so poorly and cheap. I just want them to fix the current things first before implementing stuff like helicopters and two wheeled vehicles. I rather play a game that has a stable core gameplay. Now even one year later I still don't see a reason to message my buddy and say: let's fix up a car and build a base somewhere! No it still remains walking around and doing pvp. At least the survival elements were improved...
  23. amadieus

    DayZ recap 2019, please?

    Great list, but quite shocking to see what still needs to be implemented and fixed. It is mind baffling to think that game is actually released for already a year. Also, I would like to add the poorly implemented base building that we have since 1.0 and the infected that still act rather poorly.
  24. amadieus

    BI, we have to talk, again!

    Perhaps you can't find it yet because it is not released everywhere....?
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