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amadieus
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Everything posted by amadieus
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Nice roadmap with some interesting things to look out to this year. Not sure why some people expected more from this roadmap as this is exactly the same as last year. They could have touched upon the desync issues, cars and fan favourite the bow. But they already mentioned that desync and the cars unstability was going to be looked at this year in the 2020 year review. Pretty sure that they also already mentioned that the bow is coming back this year. Especially looking forward to the improvements on the infected. Hopefully this also includes better pathfinding as this is one of the more ugly parts of the infected as also ties in with the difficulties in combatting them. Making weapons more unique is something I look forward to as well. They are all too similar right now. I do hope that we see further additions such as notes, books and more crafting possibilities. Also further texture improvements are welcome to assets around the map. Lastly, I don't play on official servers, but I can imagine that people don't like a wipe that often. Perhaps do it once or twice a year max.
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After the 1.11 Update My Character Deleted!
amadieus replied to mackumbelov's topic in General Discussion
The servers got wiped with the 1.11 patch. -
Save Livonia, it's player count is dwindling
amadieus replied to YeedMyLastHaw669's topic in General Discussion
Ah fair enough! I usually play on the runningmanz or Karmakrew Livonia server. They are pretty good, so if you ever want to give it another try I would recommend those. -
Save Livonia, it's player count is dwindling
amadieus replied to YeedMyLastHaw669's topic in General Discussion
Why not play Livonia on community servers then? -
What updates do you predict in the new year?
amadieus replied to aaronlands's topic in General Discussion
Totally forgot about that. Back then they mentioned it needed some further development. Was is not patch 1.6? I do have the feeling we see some improvements on the physics department this year. -
What updates do you predict in the new year?
amadieus replied to aaronlands's topic in General Discussion
Well it is almost certain we get the bow back, other weapons and car(s). However, what I wish is that they put some effort into adding the final bits of content that we still miss from 0.62 and before. We just miss a handful of weapons, animals and vehicles and some other content (notes, books etc.). it seems doable if they just put a bit more effort into this department. Just feels odd that we still miss the bow for example after more then two years of 0.63+. I mean, I enjoyed them giving cooking a big overhaul last year, adding the flagpole etc. but somewhere I just feel that they should now focus on getting the old stuff back in first. Especially weapons and animals. I simply cannot imagine that it will take that long to do if they just focus a bit on it. Looking at features, we only miss ragdolls as a major feature from the 0.62 era. However, I do not see it coming this year sadly. Nonetheless I do see them expanding on existing features this year. More crafting from animal hides and poisoning/infected wounds I think are first to come. Perhaps writing notes. Anyway lots of speculation. By the way, where is that roadmap? Perhaps on Tuesday with 1.11 release? -
Honestly, I think the temperature system that got introduced with 1.10 is kinda bugged from time to times. I had multiple moments (especially on Namalsk) where it seems that I did not get have the right temperature indication. A week ago, for example, my friend was all white while I was balancing between dark blue and light blue. He did not have any better gear or what.
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Yesterday I came across this video from PsiSyn and I was surprised it has not been posted yet. In short, a guy (ex BI) on twitter released several screenshots from a new Arma game, a scrapped DLC for Arma3 and also DayZ2. He mentioned that DayZ was in production in 2019 but was cancelled after the Bratislava studio closed down. This is pretty interesting since when the studio closed there were rumours that mentioned that further development of DayZ got scrapped. Perhaps this was actually DayZ2. The guy also mentions that no new future content is planed for DayZ, only bug fixing and finishing up stuff that is still missing. Obviously take this with a grain of salt.
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DayZ experimental is not a demo or something like that. It is an environment in which the developers can test a new patch before pushing it to the regular servers. People can join experimental to help the devs finds issues.
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I can has DayZ Roadmap 2021 for Birthday!?!
amadieus replied to DrzZzZt's topic in General Discussion
Last year it came on the 31st of January, with 1.07 patch already on experimental. I would not be surprised if we have a similar situation this year -
I would like the Mediterranean as well. Would even be down for US countryside. Anyhow, as some mentioned already they do not want to build hundreds of assets. So if there would be a new map coming up it will make use of assets from BI games. So Mediterranean or Middle-East would be a possibility. Nonetheless, would they really add another map that cost money? I don't think they will.
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Does the Dayz mod for Arma3 have broken bones, diseases and a similar cooking system? Just asking as I do not know for 100%, but I thought that it did not and that it was way simpler than SA.
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in my experience this happens on certain servers. I have played on 60-80 pop servers with no problems, but for some reason Therunningmanz servers always have infected that are stuck and that do not aggro properly.
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I think that the parts of DayZ that already run on Enfusion have a good chance of being improved due to further development on the Enfusion Engine. I cannot remember entirely which parts of DayZ run on Enfusion, but it surely are the player controller and physics. Perhaps the network part is Enfusion too. So I would not be surprised that we see further improvements for physics and network stability. Stuff related to the map/world is still RV though. That's why I do not expect huge improvements on lighting and other kind of flashy graphical improvements. I do however, hope for further texture improvements as we have seen in 2020. Furniture in houses really need a texture upgrade. I also thought about DayZ mod for Arma4. When Arma4 will be steps ahead of DayZ in terms of graphics, physics, AI, etc... then I do see a lot of people moving towards the mod again. Problem is that the mod will no way be close to the features of DayZ SA. So it either will be a way better looking game or way better fleshed out features. So I do think that there will be still room for DayZ SA. And the rumours had mentioned that Arma4 is still years away. But again, they are rumours.
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Good point, I already forgot about that DLC. But it does show some similarities with the screenshots shown in the video. There was supposed to be an announcement on a new game running on Enfusion somewhere at the end of 2020. Obviously that did not happen, but it is safe to say that this likely will happen this year. So still curious to see what that will be. Perhaps some parts of those rumours will be true. Yeah I do think that further development of Enfusion will be beneficial to DayZ, but only for the things that are running on Enfusion already. I do not expect new shaders or lightning effects to happen on DayZ. That means converting parts of the game that are RV to Enfusion. That would probably be too much for the small dev team. But yeah we will see, I do not expect DayZ 2 to be happening anytime soon. So I was kinda surprised to see rumours that it was supposed to be in development for a short while.
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You misunderstood me. Of course I know that technology wise it should be possible to build a concrete and brick building in a game that takes place in the 21st century. However, game-wise it would look misplaced. For example, you walk through the dense woods and then suddenly stumble on some sort of thick concrete Fort Knox. It looks fake and gamey. So I rather opt for fake overpowered wooden walls that do fit the world instead of random brick houses everywhere in the world like Rust.
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While difficult to break wooden walls would not be realistic, it is the best way to go in my opinion. I'm afraid that adding materials such as concrete or bricks would look too misplaced in the world of Dayz. As far as I know nobody wants impregnable bases, but even after the changes in 108 bases are still too easy to break in.
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Back in 1.09 I had a base that got raided two times in five days. A few walls were destroyed, so they didn't climb it or anything. Not sure what tools they used, I think guns or melee, but if base raiding is difficult and time consuming it surely wouldn't be raided twice in five days.
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I'm pretty sure that the Enfusion Engine will support it, any modern engine does. Point is that the Chernarus map is still on the RV Engine, and the devs will never undertake all the work of converting it to Enfusion. What is interesting though, are the underground areas/tunnels of Namalsk. When you enter those the game becomes darker immediately. Sure it is not the best option, as when you step over a invisible border the game just turns darker. Still I think this is worthwhile exploring for buildings in Chernarus and Livonia. Even if the difference is only subtle. I think a subtle darker interior already adds massively to the ambiance and looks. It even masks the outdated furniture textures more (still should be replaced by higher res though).
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Agree, but I'm very happy that the devs put work in updating textures of a various items! I hope they continue doing this in 2021 for things such as the furniture in buildings and some outdated industrial buildings.
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Lag and random disconnect on oficial servers
amadieus replied to Thundermight's topic in General Discussion
There is a patch already on experimental... -
It is still a tad too easy to raid though.
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Nope, but what would you like to know more? It is 99% certain that the patch will drop either this or next week.
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Haven´t checked the figures lately but there should be around 15,000 - 20,000 people online, spread out across various modded and unmodded servers. But honestly, it sounds like DayZ is not your type of game. Don't expect the game to change at all. Honestly, not even sure what you expected the game to become? The way you described the game is exactly how it is and how the game will be for the years to come.
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From Wikipedia: Duping refers to the practice of using a bug in a video game to illegitimately create duplicates of unique items or currency in a persistent online game, such as an MMOG. Duping can vastly destabilize a virtual economy or even the gameplay itself, depending on the item duplicated and the rate at which duplication occurs. Modern persistent world games include automated detection of duping. Duping is considered to be a game cheat. So basically people in dayz can dupe ammo to have unlimited amounts. Now honestly I don't think this is an big issue at this moment on PC. I think duping rarely happens. Might be different for consoles.