amadieus
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Everything posted by amadieus
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It surely will be exciting to see how the game will look in one month time, but I keep my judgements till that very day. Am I a bit worried? Yes I am! I encounter plenty of bugs in a few hours game time and the game still needs lots of balancing. I am pretty sure we will see enough noticeable differences when the 1.0 release will happen, but will it be enough? That's where I do have my doubts, especially with new bugs coming with each patch so far. I mean this game is going to be officially reviewed soon, it will be sad to see the game getting low scores because of possibly too many bugs, lack of content and the odd urge of the devs to call it 1.0.
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If I'm correct, diseases also make you throw up which increases the need to drink. Anyhow, diseases are pretty rare as I have are all kinds of raw meat and drinked from every pond and even disinfectant. Never got sick. There is some balancing coming in the upcoming weeks, according to the devs Hopefully it happens much more often and also that some diseases become even deadly.
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Anyone get their hands on the new vehicle physics?
amadieus replied to Targaryen42's topic in General Discussion
Played with a car a bit in the modded offline mode. One thing that is for sure is that you have much more control over the driving and no slippery moments when going above 50. Big improvement -
Yeah, I do hope we get a hotfix patch tomorrow before the weekend will start...
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Maybe the removal of some water pumps is intended? I would not be against to remove some actually. There quite a lot around, especially when you know where to find them. On another note: I know it is game development, but it is pretty annoying to see new bugs every patch, especially with December coming closer and closer. Because, I do really hope we get a nice stable 1.0 release.
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Some more feedback after playing this Sunday morning: Infected sometimes do not aggro on some moments when I am right infront of them I could not light a fireplace in the woods with matches. It was not raining and the fireplace had sticks as fuel and rags as kindling The ghost mode of placing an item (such as the fireplace) is almost invisible during the night
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I found the effect to be pretty minimal at the moment. Was sprinting through the rain and never saw any yellow icon popping up. Sure it depends on what you do as well, as I was moving from town to town and was looting all the time. Maybe I would agree with you when I'm building a base deep in the forest, dunno haven't done that. But as a solo player, going from town to town, it was just too easy. I don't say it has to be the same as the earlier 0.63 versions but a good balance has to be found, especially when diseases and temperature actually start to work properly. Nevertheless, currently these features barley affected my character, resulting in me having a ton load of food and drinks
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Having played some on and off this Saturday after following the development closely each week and all the bunch of patches that arrived. Usually I play a bit, but this Saturday I finally found some time for some hourly long sessions. In short I see the progess in making the game less buggy but there are still lots of things to fix, pretty crucial ones as well. Two times my hands were bugged and thus could not put anything in my hands anymore. No idea what created this problem Sometimes during a melee fight with the infected, the infected will go through my body It is annoying when the infected make a hit sound each time that I hit them with my fists, knife or any other fast attack Little bit too much food/drinks around now. It used to be better but with beta there is simply too much. Within a short time my backpack was loaded with food The aggro tweaks to the infected are great but now it seems that their pathfinding took two steps back. They have a lot of problems reaching me and I can easily lose them. Plus they just seem to stop most of the times and then continue to chase me after standing still for a couple of seconds The damage output of infected got nerfed as well. Why? They finally were actually dangerous! Now I can take a load of hits before I even get the small limp animation From all the time bleeding to no bleeding from infected attacks? Just give it a certain percentage like 40% to get a bleed infect when hit Love the dark nights but they are simply too long on Stable servers. Even on Experimental you are pushing it. A server I played on today went from high to low pop when it became dark. Now I do not think that nerfing the darkness is the solution, instead you should make the nights shorter. 30min would be a sweetspot The footstep sounds of goats were not matching their actual movements When I was playing with a friend, I could barely hear his gun shots outside the house I was in There are probably some more that I forgot right now. Hope to see the crucial bugs fixed as well as improving/fixing important aspects of the game such as the infected. I also hope to see some balancing coming as well in the upcoming weeks, as December is coming near and thus 1.0. Currently temperature and diseases, two important survival elements, are worthless. I really hope to see those two features make a real impact on the game again soon.
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Because of the new engine.
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Played for a while again. Have to say that I just love the dark nights but the light sources do need a buff. Perhaps to also reduce the night time as it can become a bit tedious after a while. But please do not nerf the actual darkness.
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This will happen post 1.0
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Currently you can already find seeds and other items related to farming. The feautre itself is planned to come before 1.0. Meaning that we can expect it somewhere in the upcoming weeks.
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A dedicated game engine that seems not so dedicated...
amadieus replied to rickyriot's topic in General Discussion
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Addressing the most pressing issues
amadieus replied to eugenharton's topic in PC Experimental Updates
According to the map designer there are still elements of the old engine in the map that make it impossible for dark interiors during the day. Also about interior reworks. Perhaps a complete overhaul is not going to happen for house interiors but a rework is planned according to Adam the map designer. He said a few times that common houses will get rework for the interiors plus ivy growth. I just think that this is good moment, if possible, to make interiors maybe even just slightly darker. By the way, I am pretty happy that the increase in the night darkness also affects the interiors. Inside of houses is very dark now, while previously you still could easily loot there during the night time. -
Addressing the most pressing issues
amadieus replied to eugenharton's topic in PC Experimental Updates
Is the pc version still getting the radial menu for emotes? -
I think that the latter is the case. Bug fixes go straight to stable
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Addressing the most pressing issues
amadieus replied to eugenharton's topic in PC Experimental Updates
Thank you for answering some questions on these pressing issues. I do have a follow up question regarding the lighting. - During the day interiors of buildings are very bright. Making them darker would increase the ambience, be more realistic and would even look graphically much more pleasant. Is it planned to make the interiors darker? Last question is about diseases. - When will diseases have a serious impact on the game again? I shouldn't be able to eat raw chicken without having to chance to get seriously ill. Hopefully you can shed some light on these two issues. Thanks! -
The devs know about the hit reg issue. They already identified three issues that might cause this problem. The latest stress test patch already contained some fixes for it. If you are on Xbox you might want to wait till the next patch
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Obviously this will increase when it will be released plus modding. If the game has 5k players you will easily find a server.
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But we have been getting new features and content every last few major patches, with only 2 months between them as well. Throwing was very bugged, perhaps they could leave the bugged version in it before fixing it. Maybe that was not possible since we are on a different engine now. Like I said, marketing wise releasing 1.0 as described in the SR is not the best idea but the game has made some good progress throughout this year, full with improvements. Only some features and content will be missing when looking back at the original goals. Purely looking at the game it does not matter if we get 1.0 this December or next year summer. We will see what the situation will be at the end of this year, but if they fix most recurring bugs, glitches and balance the game accordingly, then we have a very decent survival game at Christmas.
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Headed towards what? After a long drought of visible development we saw good development throughout this year. Sure, I did expect some more stuff to be in the game by December. Besides, for gameplay reasons it does not matter if throwing or something else is or is not in 1.0. It does matter for marketing reasons though. The only survival elements that will be missing are fishing and bone fractures, as far as I know. Even though I am disappointed we will not have ragdoll, throwing and climbing. It is not as bad as some people make it out to be, gameplay wise.
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Not surprised by negativity about upcoming 1.0
amadieus replied to Mantasisg's topic in General Discussion
I never said that. Nevertheless, enough people are complaining that DayZ does not have enough content at the end of this year, regardless of the version number. And use an quote from the dev team that stated that development would speed up when the new engine would be in place. -
Not surprised by negativity about upcoming 1.0
amadieus replied to Mantasisg's topic in General Discussion
Sometimes I get the feeling that people expected content and features on a biweekly basis when 0.63 would hit experimental. There is literally no game that does that. Having a major patch every 2 months (exactly how it went from the moment 0.63 hit stress test branch) is actually pretty decent. -
I mostly agree with you here. Halfway through this year I already did not understood the sentence ''2018 is going to be the year of DayZ'' and already mentioned it earlier in this topic. 2019, with a stable core and modding, plus all the upcoming content, will make that year much and much more interesting then playing a buggy 0.63 since April 2018. I only do not know where you got the information from that 1.0 would be in parity with 0.62. I use the 28th of November Status Report of last year and it clearly says with a lot of things that it will come either with 1.0 or post 1.0. The few things in the list that they promised for beta and 1.0, and which is not making it, is: throwing, infected hordes, 6 or so weapons, two vehicles and one helicopter. Now we know currently know that we can add ragdoll effects, climbing and fishing to it. I don't know about you but this is not a large list as some people make it to be. Even before typing this after coming home from work I see new posts screaming how 80% of the promised content is not there or how this is a scam, that's just bullshit and lying. Just complete hysteria about a few more things that are not making the final cut. I also read the topic you made in which you make some good points, such as that 1.0 has not enough content/features to be a good presentation for the game and that it would be better for the devs to make a list of what is actually making it to the game this year. You also mention the RunningManZ's post on Reddit in which discuss the balance of the game. I don't know where that came from, but the devs have said that they will still balance the game. I would be very surprised if military camps/bases will still have overload of loot with 1.0. First experimental version of 0.63 had police stations/radar towers with an overload of weapons as well, now it is nerfed. In conclusion it remains of course that the expected 1.0 version misses some essential elements for a good representation and that we can agree on and that a delay in release would be much better for sales of the game and to market it more effective. EDIT: I just read the Discord conversation with Eugen that another user posted in this topic (https://docs.google.com/document/d/12Ja2dkoc12yTSlSc48s1dYWLR6F9_8M9VOq3R8IDXKQ/edit#heading=h.4neyqe979krb) It is a pretty good read on why the focus is on stabilizing the game.
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Out of everyone you should know that parity with 0.62 was never going to be achieved. This was already clear in November last year. Plus, with a bit of experience with game design one could expect that even more content got delayed. That is what I'm referring to with the over the top backslash. You can read in my comment that I also do not think that the version we get is 1.0 worthy and that they should delay it to get a more complete product. There are basic things that are just a necessity for 1.0. Things that I mentioned in my post as well