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amadieus
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Everything posted by amadieus
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A dedicated game engine that seems not so dedicated...
amadieus replied to rickyriot's topic in General Discussion
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I think that the latter is the case. Bug fixes go straight to stable
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The devs know about the hit reg issue. They already identified three issues that might cause this problem. The latest stress test patch already contained some fixes for it. If you are on Xbox you might want to wait till the next patch
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Obviously this will increase when it will be released plus modding. If the game has 5k players you will easily find a server.
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But we have been getting new features and content every last few major patches, with only 2 months between them as well. Throwing was very bugged, perhaps they could leave the bugged version in it before fixing it. Maybe that was not possible since we are on a different engine now. Like I said, marketing wise releasing 1.0 as described in the SR is not the best idea but the game has made some good progress throughout this year, full with improvements. Only some features and content will be missing when looking back at the original goals. Purely looking at the game it does not matter if we get 1.0 this December or next year summer. We will see what the situation will be at the end of this year, but if they fix most recurring bugs, glitches and balance the game accordingly, then we have a very decent survival game at Christmas.
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Headed towards what? After a long drought of visible development we saw good development throughout this year. Sure, I did expect some more stuff to be in the game by December. Besides, for gameplay reasons it does not matter if throwing or something else is or is not in 1.0. It does matter for marketing reasons though. The only survival elements that will be missing are fishing and bone fractures, as far as I know. Even though I am disappointed we will not have ragdoll, throwing and climbing. It is not as bad as some people make it out to be, gameplay wise.
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Not surprised by negativity about upcoming 1.0
amadieus replied to Mantasisg's topic in General Discussion
I never said that. Nevertheless, enough people are complaining that DayZ does not have enough content at the end of this year, regardless of the version number. And use an quote from the dev team that stated that development would speed up when the new engine would be in place. -
Not surprised by negativity about upcoming 1.0
amadieus replied to Mantasisg's topic in General Discussion
Sometimes I get the feeling that people expected content and features on a biweekly basis when 0.63 would hit experimental. There is literally no game that does that. Having a major patch every 2 months (exactly how it went from the moment 0.63 hit stress test branch) is actually pretty decent. -
I mostly agree with you here. Halfway through this year I already did not understood the sentence ''2018 is going to be the year of DayZ'' and already mentioned it earlier in this topic. 2019, with a stable core and modding, plus all the upcoming content, will make that year much and much more interesting then playing a buggy 0.63 since April 2018. I only do not know where you got the information from that 1.0 would be in parity with 0.62. I use the 28th of November Status Report of last year and it clearly says with a lot of things that it will come either with 1.0 or post 1.0. The few things in the list that they promised for beta and 1.0, and which is not making it, is: throwing, infected hordes, 6 or so weapons, two vehicles and one helicopter. Now we know currently know that we can add ragdoll effects, climbing and fishing to it. I don't know about you but this is not a large list as some people make it to be. Even before typing this after coming home from work I see new posts screaming how 80% of the promised content is not there or how this is a scam, that's just bullshit and lying. Just complete hysteria about a few more things that are not making the final cut. I also read the topic you made in which you make some good points, such as that 1.0 has not enough content/features to be a good presentation for the game and that it would be better for the devs to make a list of what is actually making it to the game this year. You also mention the RunningManZ's post on Reddit in which discuss the balance of the game. I don't know where that came from, but the devs have said that they will still balance the game. I would be very surprised if military camps/bases will still have overload of loot with 1.0. First experimental version of 0.63 had police stations/radar towers with an overload of weapons as well, now it is nerfed. In conclusion it remains of course that the expected 1.0 version misses some essential elements for a good representation and that we can agree on and that a delay in release would be much better for sales of the game and to market it more effective. EDIT: I just read the Discord conversation with Eugen that another user posted in this topic (https://docs.google.com/document/d/12Ja2dkoc12yTSlSc48s1dYWLR6F9_8M9VOq3R8IDXKQ/edit#heading=h.4neyqe979krb) It is a pretty good read on why the focus is on stabilizing the game.
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Out of everyone you should know that parity with 0.62 was never going to be achieved. This was already clear in November last year. Plus, with a bit of experience with game design one could expect that even more content got delayed. That is what I'm referring to with the over the top backslash. You can read in my comment that I also do not think that the version we get is 1.0 worthy and that they should delay it to get a more complete product. There are basic things that are just a necessity for 1.0. Things that I mentioned in my post as well
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The backslash is getting a bit out of hand now anyway. 1.0 remains just a number and if features are not ready then they simply are not just ready. Too many people are going too crazy about this number and the few things being pushed back. The only real problem here is that releasing 1.0 is a strong marketing tool that can be used to gain lots of new players. But the lack of certain elements make the overall presentation of 1.0 worse. Things like ragdoll, missing physics, lack of weapons, no vaulting (so we have a not so aesthetically looking jump). Infected and diseases also still need work. These elements reduce the overall presentation of the game when it gets released as 1.0 and thus might reduce the amount of new players coming in.
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Thank you, I'm pleased to see that horticulture will be in.
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Great post. I could live with some things being post-poned but this is kinda much. No throwing, ragdoll, small selection of weapons, fishing and (probably) horticulture. Currently diseases have barely any impact and other health related stuff like fractures will probably not be present as well. Kinda difficult calling it an 1.0. Looking forward to the future though, as a lot of things are looking pretty good such as basebuilding and vehicles etc. To be honest, I never understood why they called 2018 the year of DayZ. It seems to me that 2019 will actually be the year of DayZ
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Who cares what they call it. Everybody already knew that not all the stuff would make it at the end of this year. Is horticulture getting postponed by the way, or is it still in?
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Mmmh but the map designer had mentioned that some doors will be opened, just not all of them. For example: the remade fire station has many more rooms than it had before. Nevertheless, I hope that some bigger houses have more space and room for indoor PvP after the houses have been reworked
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Polished, I hope so. Its a neccesity. Feature complete no. There are features planned post 1.0 like barricading. Also some features like fishing from 0.62 won't make it before 1.0.
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No idea what it is, my friend has the same with every other game he plays. For some reason his games use a different gamma setup than when just browsing Windows.
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I don't think that DayZ is a good example of what the Enfusion is capable off since DayZ is still being hold back by elements of the RV engine. A possible Arma4, a game from the ground up, will be a real test for the engine.
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Yep indoor lighting is simply too bright. During the day it is not a big problem but during the night it just looks ugly and unreal. Problem is, according to the map designer, that old parts of the RV engine that are still in the engine block this from happening. If you want to check it out, Adam said this in a tweet conversation somewhere in the summer. They can make it somewhat darker by other means but not by the way you mentioned, if I am correct. Funny thing is that those new barracks at the NWAF from Arma3 are much darker inside during the night in comparison with other buildings. Might be a taste for what is to come when the building interiors will be redone. My screen is pretty dark by the way, during the night I cant see anything in a forest, a bit more in the fields. Its the same as the screenshots. My friends game is also much brighter and similar to you, his screenshots are also much darker.
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Seems you are pretty poor in doing research then if you came to that conclusion. I give you a hint: clickbait videos on YouTube is no research
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Challenge accepted! I jumped into the offline version and thankfully found some deer (elk?) rather quickly. With my red hoodie I could come pretty close. So I don't think that clothing matters. Maybe they will in the future, since it should affect the infected's vision since last patch. I made two screens which you can see on my profile: https://steamcommunity.com/profiles/76561197971506802/screenshots/?appid=221100 The second screenshot was made seconds before they run. (Edit: I might make more screenshots in the meantime, just look at the ones with all the leaves and guy in red hoodie) I tried to come from behind as you might see in the first screenshot, but they all stood up at one moment and walked right to me. Now I didn't test yet how close you can come by jogging but I'm confident that is not as close.
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In 0.62 I once crawled pretty close to some deers. Might be different at the moment in 0.63, but I am pretty sure that with 0.62 the player stance affected the detection zone.
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Well cities are bigger than towns so overall there are probably more infected, but still not as much that it gives the same impression as it does with small towns.
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Would be a kick in the nuts if they just brought back tents and barrels. That's no base building either, by my definition. And I'm not talking about those ugly kind of constructions you see in other games. No I just want the use the kind of walls mentioned by the devs, build a watchtower and place some lights with generators. And within the wall some tents etc.
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I did not see him get mentioned but BabyNades also makes some very good DayZ videos. I really like how you follow him through a long play session and he perfectly edits it into a 50 min video.