Hello... So yea, now, that we have that behind us, let's get to the topic, i'll try to keep it short.
Current Experimental testing form is quite disappointing in few aspect of it, as far as I can understand, that developers want to check, if everything works without any blockers/major issues in the regular game, testing new stuff like cars, or basebuilding doesn't really fit into that way of testing, due its long-term "Search for stuff' part.
Let's face it - How many of you actually tried to test new Olga (Sedan) or build a complete base in the experimental, and actually use them for more than a day, to expose bugs ect?
Just to be clear - Building a base/completing a car takes from 2 to even 5 hours sometimes. Let's that say you've spent over 3 hours of collecting parts for Olga, and then car made both, you and your friend unconscious, and almost killed only by entering the car, then short after that, car disappears leaving only smoke after itself - That exactly what happened to me and my friend yesterday. We basically lost over 3 hours of our time, just to make this car disappear, and no one would be mad about that bug, cause we could easly report it and go find other bugs, except it took over 3h just to find this one. I'll give you some screenshots of that ofc.
What's my point? In the Stress test enviroment, when the devs first introduced Offroad, we could find a car that has high ratio of spawn, enter it and just simply start the engine, and test it. It'd take 10-20 minutes to do so, and in this Olga's case, it'd take 10-20 minutes to find and report this bug, instead of over 3h, where we could just simply die and never get to reproduce this bug, to get more feedback for the developers.
Now... as I said before, I get it that you don't wanna just make another car stress tests, cause of other game's parts, but no one would be hurt if you'd make at least 1-2 servers JUST for testing purposes for players, with higher car spawn ratio (Already packed together, ready to ride.), cause I'm pretty sure real number of players actually reporting issues about stuff like cars can close in about 20-30, others just get mad after dying to something, they don't wanna waste their time on. (So there is no report, no feedback, just frustration.)
So what's the solution?
- Consider having 1-2 servers with a higher spawn ratio of NEW things, and make them already packed together so players that wants to give you feedback, could actually do it.
- Leave other servers with normal survival gameplay, so after finding some bugs in the servers mentioned above, we could try to reproduce them in normal gameplay
After doing that, you'd have much more players actually testing what's new and giving you feedback. Please consider this suggestion.