Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
177 -
Joined
-
Last visited
Everything posted by Vernon_Price
-
All this is getting very interesting, I wonder what are they gonna pull off with this update. It feel soo nice to be excited about this project, the fact that they are hiring to expand the studio, and doing marketing in that way with the teasers and mysteries, only means that BI realized the potential of this game and why there is still place to give much more to us, players. GG ❤️
-
I have only 2 questions: 1. How much will we play for this? 2. When will we pay for this?
-
Contact Battleye, not DayZ forum. No one can help you here, if you were really "falsely banned" there shouldn't be a problem from their side to unban you.
-
RMB + F to be exact.
-
Switch from fullscreen to window mode and then adjust the gamma, should work.
-
1. yes, you can do it in normal barrel. 2. yes you can store it inside, but clean them first if possible. (it wont kill you anyways, trust me - tried.) 3. yes you can.
-
(nvm my bad - didn't see that its a mod topic. Kappa)
-
For that you need to write an soldier AI from scratch, its not impossible, but there is no documentation of how to do so as well.
-
Its not luck, its called "going north".
-
Thoughts on QnA Dev. Stream yesterday
Vernon_Price replied to Brandon Clinch's topic in General Discussion
I don't think we'll get one tbh. Its april... and it was supossed to be released at the end of january. -
Thoughts on QnA Dev. Stream yesterday
Vernon_Price replied to Brandon Clinch's topic in General Discussion
To be honest with ya'? As much as I am disappointed with another Xbox Q&A stream, I am thrilled of Martin's professionality if it comes to questions, I'm sorry but ""yeah.. uhmm.. we don't know yet honestly" " awkward silence..." completly destroyes ANY sense of trust for anything he says. Even if you don't know something as a community manager, you could save that situation with "We're not able to release any other information in that case at this point, but we assure you that as fast as there will be somethnig to share with you, we'll hopefully will" - Boom, no akward silence, no "we don't know" answers, by that community has more insurance that their waiting is worth it. That is what I think of this stream. -
It doesn't work and there is no way to fix it besides destroying the whole gate. Issue is already posted on the feedback tracker... since 4 months.
-
Ofc they are. They haven't imlpement Sprays back into the game yet, you were able to recolor weapons and ghillie with that before the new engine.
-
yup, there is only 1 color of ghillie on Pc as well. Unless you install mods.
-
And how do you know if they duplicated them or not? Me and my friend played for 3 days on a public, experimental server on PC, no server hopping, server was mainly highly populated - After 3 days we've got basically everything, base, ghillie, and we didn't duplicate anything. (Actually I don't even know how to do that) This game can be hard for a new player at the beginning, but once you get yourself together and travel up north, or even just a bit inland, you get this -
-
As far as I know they're making something about Survivors Game Z, their own take at BR game mode, there is no more details about that.
-
Haven't actually broke any tiers yet... but in the old version you were supossed to aim with a Tire repair kit AT the tire, that was laying on the ground, try that.
-
Didn't they state like 1 day after the issue appeared, that if you get locked 5 times, your character deletes itself and you can actually play after that with a new one tho...?
-
DayZ dev team - People that are making the game Bohemia Interactive - Also people that are making the game, but also publishing it. If you're a self publisher, only you simply care if your sales are low/high, and Microsoft can't do anything about it. Its Bohemia's Game, not Microsoft's.
-
What that has to do with anything...?
-
Released doesn't mean that its finished. The developing is still very active, so a roadmap would be very useful for the community. (Made with sense ofc.)
-
Let me respond to this with a very accurate meme.
-
Experimental brach wasn't wiped since like 3-4 months, I don't think 1.02 would wipe stable, if it didn't wipe exp.
-
Hello... So yea, now, that we have that behind us, let's get to the topic, i'll try to keep it short. Current Experimental testing form is quite disappointing in few aspect of it, as far as I can understand, that developers want to check, if everything works without any blockers/major issues in the regular game, testing new stuff like cars, or basebuilding doesn't really fit into that way of testing, due its long-term "Search for stuff' part. Let's face it - How many of you actually tried to test new Olga (Sedan) or build a complete base in the experimental, and actually use them for more than a day, to expose bugs ect? Just to be clear - Building a base/completing a car takes from 2 to even 5 hours sometimes. Let's that say you've spent over 3 hours of collecting parts for Olga, and then car made both, you and your friend unconscious, and almost killed only by entering the car, then short after that, car disappears leaving only smoke after itself - That exactly what happened to me and my friend yesterday. We basically lost over 3 hours of our time, just to make this car disappear, and no one would be mad about that bug, cause we could easly report it and go find other bugs, except it took over 3h just to find this one. I'll give you some screenshots of that ofc. What's my point? In the Stress test enviroment, when the devs first introduced Offroad, we could find a car that has high ratio of spawn, enter it and just simply start the engine, and test it. It'd take 10-20 minutes to do so, and in this Olga's case, it'd take 10-20 minutes to find and report this bug, instead of over 3h, where we could just simply die and never get to reproduce this bug, to get more feedback for the developers. Now... as I said before, I get it that you don't wanna just make another car stress tests, cause of other game's parts, but no one would be hurt if you'd make at least 1-2 servers JUST for testing purposes for players, with higher car spawn ratio (Already packed together, ready to ride.), cause I'm pretty sure real number of players actually reporting issues about stuff like cars can close in about 20-30, others just get mad after dying to something, they don't wanna waste their time on. (So there is no report, no feedback, just frustration.) So what's the solution? - Consider having 1-2 servers with a higher spawn ratio of NEW things, and make them already packed together so players that wants to give you feedback, could actually do it. - Leave other servers with normal survival gameplay, so after finding some bugs in the servers mentioned above, we could try to reproduce them in normal gameplay After doing that, you'd have much more players actually testing what's new and giving you feedback. Please consider this suggestion.
-
I agree with you, except the part about DayZCommunityOfflineMode. Most stuff behave differently online, than offline, so you most likely won't be able to find some of the problems. But yea, they NEED to do something with this test updates, cause i'm for sure not gonna just give away few hours to die by a new car anymore, and I guess im not alone.