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Everything posted by Vernon_Price
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Speed of getting hungry/thirsy is by no means final, so don't worry, there is still a lot of balancing to be done. :-) The other thing, its actually pretty easy to find food, which is not going down as fast as water is, you just need to know where to look for it. Try to search carefully every corner you encounter, every piece of clothing on the ground, kill some infected, cos the food drop rate is pretty hight from them. (Or at least i have some great luck.)
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As much as I would love to play with you, I just kinda prefer to play with my close friends only. BUT! If you have ANY questions related to the game, feel free to ask me here, i'll try to help as much as I can. :-)
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You're welcome. :-)
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It works, but whenever you join the server, you already have a living character that you gotta kill to get the one you made. About naming, yup, there is no option to do so, cos there is no need to. You cannot check pulse yet, but its gonna be working soon. Besides that, I don't think that this is kind of a 'priority" for now. Its just how you look.
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Can I have a large cola and some pancakes please? :3
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Since Exp is understandably light content, when is. 63 stable estimated release?
Vernon_Price replied to redmantab's topic in General Discussion
I wouldn't go that far... 1, 1,5 half monts at max. -
But your character does not save on offline mode, everytime you leave the game - you start as a fresh spawn.
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They annouced it after the first stress test.
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0.63 exp review after 1650 hours in dayz
Vernon_Price replied to OkruT's topic in General Discussion
Well, if you would spent 10 minutes once on listening devs, you'd know what to expect from first experimental. There is A LOT of sources that can explain to you why its like this. Fe. DayZ.com/experimental and https://dayz.com/blog/0-63-stress-tests + More than a half of what you said in this post is total BS. -
You're welcome. :)
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First, you don't raise your fists with spacebar, but with RMB. Then just go backwards, it works on the new version of the game (Experimental/Stress test). After that "spacebar" I assume you have 0.62 installed on your device, correct?
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You need to switch back to the normal version of the game, not stress_test, or experimental, just out of beta programs. You can set it in properties, see the picture? :)
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X works fine for me.
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Eugen Harton already said on the last stream from 0.63, that all the issues we have (gamma fe.) will be fixed during the experimental of 0.63.
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You can do it in 0.63 buddy, just put the knife in your hand, and drag the clothing into "combine", and BOOM, you can cut it down.
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Catch ya in Cherno then, buddy! :-)
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PLEASE -don't- change the new reloading mechanics!
Vernon_Price replied to Mr_Joe's topic in Suggestions
Yes, new reloading mechanics are the best <3 Let's keep them. I'd write more about it but i'm kinda in the middle of a match in lol, sooo. :D -
Want to buy the game but not sure If I can run it
Vernon_Price replied to Kye7's topic in New Player Discussion
I can run the game smooth at laptop with ^ these above ^ at 60(less and above sometimes.) fps on medium/high setts mostly. So I guess you should be fine buddy. -
That would be actually great! + to that idea from me!
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No worries. :-)
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I already told you that it needs balancing. You can't just make thing "perfect" from the beginning, first you need to make it working, then you can balance it properly. I'm sure it WILL change a bit in the final version or even experimental, but it won't be the old one, where AK is flying like an Eagle in your hands. Trust me, it's gonna be nice.
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Wow, hold up your horse buddy. Insulting someone for a "bad aim" after first response isn't a good idea.
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tbh 0.62 recoil a was piece of s... :D Remember that you're watching DEMO of Xbox version, its still to be balanced.
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We are shutting down Experimental servers
Vernon_Price replied to Baty Alquawen's topic in PC Experimental Updates
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For me those in game are more... eyes friendly. But that just me! You did a great job with these as well buddy! :)