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smofi

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Everything posted by smofi

  1. smofi

    Put survival first

    hey. if you are looking for a dayz experience you describe,,,, I recently found a server that might interest you .. look up DayZ IntenZ - Hardcore Servers. Bet you cant even make off the coast in your first tries 🙂
  2. smofi

    The Infected of the Forest

    jea... i remember suggested something similar wayy back....but jeah...zombies in the forest would be gr8...alot of "empty" ground in the cherno forests and fields ( while forests look gr8 they dont offer much besides that) and it would be terrifing to come across some screeching zombies while cooking some meat in the middle of a forest.... id suggest a whole bunch of large dynamic locations in the forested area where they could potentialy spawn....like a camp maybe? with a radious like 100-300 meters that the zombies can spawn in soo they are not too close together and covers a bigger area and make you for example search them out a bit more while offering some variety of loot...maybe hunting rifles/ammo/ survival gear...etc..
  3. smofi

    Possible suggestion for Base Building Rework

    I also think the basebuilding in vanilla needs some more work put into it...but i dont think offline protection is the answer. Im thinking what might help would be to add more variety to basebuilding rather than just 2 types of walls and gates....there was talk about barricading houses if i recall correctly.....because basebuilding should be a challenge ....but i also think that challenging venture should be rewarded a little more....maybe types of doors /gates/ walls that can only be destroied by a specific tool or an explosive? for example the way i think of it ....lets say i have a successfull pvp trip...i manage to gather a bunch of granades from that and HEI ...there you go!!.... I can now raid that base that I saw while making my way off the coast But to avoid that scenario ( or make it less likely at least) ..maybe barricaded doors require like a sledgehammer/axe/crowbar only to destroy rather then just punching with whatever you got ...but then again granades while doing damage wouldnt to as much damage as to a wooden gate for an example... ( more specific tools to specific materials/surfaces ) .... makes raiding the base more of a undertaking aswel....rather than just throwing exlosives at everything.
  4. smofi

    Dayz Nightime

    allright thanks for a detailed reply 🙂 il check thoes servers out.
  5. smofi

    Dayz Nightime

    Hello! As i understand dayz should be a and is considered a "hardcore" survival experience . But the thing that has bothered me for a while about this game is the night time. Going around and looting for things i also notice ALOT OF lightsources scattered around places ( headtorches, flashlights etc...). But i rarely find a use for them or see other players using them. I think its partly because the nights are sooo bright ( unnatturally so... you can see hundreds of meters in the nightime )!! I remember a time where the nights where alot darker at some point of the games history and it was immersive and made it more dangerous as i think it is supposed to be. ( rather then the midsummer nights we have at this point ) My suggestion is to make the nights DARKER! ( this will give people the need to use lightsources at the risk of being spotted or to just creep in the dark...also it would add alot more value to the already rare nightvision ...only use iv found for it is in the bunker and helpful durning forests fights at night time otherwise its easy to go without it ) Thanks for reading.
  6. smofi

    Dayz Nightime

    thanks for reply...and thoes 1pp servers have a darker night time aswel then?
  7. smofi

    Dayz Nightime

    i play mostly on offical servers ...are there different "hardcore" offical servers?
  8. smofi

    Changes to the blood oriented actions

    This seems unneccesarily complicated 😕
  9. smofi

    1.19 infected ?

    Nice suggestion. Would also like to see more updates in the future focused more on PVE rather then PVP( since pvp happens anyways even if the map would be just a few trees xD ). Creepy zombie screams echoing down in the bunker would sure be a horrifying experience 🙂 More creepy and harder to kill infected would be a nice addition to some locations...to add more of a challeng to getting that high tier loot or just for the horror experience...maybe some hardcore infected that have a random chance to spawn in various locations?? This would probly encourage more player interactions since going solo would be difficult.
  10. This is going to be long, so buckle up. But don't worry, I'm not going to be asking for anyone's paycheck totals or a breakdown of the weekly schedule of anyone on the BI Staff. But I do want to address something I've been thinking about a long time, and something that sorely needs to change. Last week's Status Report highlighted what has been an increasingly growing problem with DayZ's development, and it's the issue of Developer Communication vs. Fan Expectation. Hindsight is obviously 20/20, and a lot of things could have been done better or differently over the course of Early Access from The Devs, but I've been coming to this subreddit off and on since EA launched, and while I don't claim to speak for the community, I feel like I've been around long enough that I can point to some common areas of communication breakdown, community outrage, and Developer misstep (and success!) regarding both. This will not discuss how The Devs should develop or fix the game, or what content should or shouldn't be prioritized, but rather, some ways that this information can be better relayed to us, for the benefit of everyone, The Devs included. So, if you're going to chime in asking why helicopters aren't in the game yet, don't bother. Make another thread. ISSUE 1: ROADMAPS One of the most common complaints I see regarding The Devs, and what are often viewed as "broken promises" (quoting not to undermine the validity of that frustration, but to paraphrase it) is the issue of Roadmaps. Development Roadmaps, for the community, sound great on paper. It's an estimated list of features, goals, or whatever, that The Dev Team hopes to implement in the future. For the community, the idea is that we get to see what The Dev Team has planned, and ideally, can follow along as features get implemented or not. Here's the problem: Roadmaps are bad. This is not to say that, internally, they don't serve a purpose, but for The Community, they ultimately do more harm than good. Why? Because, no matter how much you tell us that "Roadmaps are Goals, Not Promises!", it is not going to matter. They are ultimately going to be viewed as a listed of Fulfilled Promises or Broken Ones, particularly if a lot of those goals are seemingly absent in the 1.0 release. Roadmaps are a community placebo designed to assure us that content is planned, and coming, but it's also not unreasonable for us to view it as a benchmark for the game's progress, because we need to have an idea of when The Devs feel the game has reached a state of completion. Ultimately, Roadmaps boil down to "telling, and not showing", and at this point, as we are now Post 1.0, that is not enough. Last week's Status Report, actually felt like a step in the right direction, but it's still ultimately a Roadmap Rather than listing a set of hopeful goals, it addressed most of the community's concerns, and roughly, how The Devs plan to tackle them. But it wasn't perfect. Which brings me to the next issue with communication. ISSUE 2: We Want Specifics, but Mostly Content There's sometimes a sense in The Community that if we don't see what The Devs are doing, then they must not be doing anything. Lulls in communication, and limited feedback, coupled with seemingly minimal results in game, often result in sometimes feeling like "nothing has happened." People sometime have a tendency to feel as if their problem is ignored because it does not garner a response on reddit or twitter, which is silly, but it happens. The very nature of DayZ, being a game with permadeath, also makes any bugs that facilitate permadeath, or hinder progress, INCREDIBLY FRUSTRATING. These issues, paired with a very noticeable lack of content, mean that Status Reports have to fulfill a lot to make most people happy, and in all likelihood, they are going to fail to do so as a result. Also, not knowing what to expect each week creates a self-defeating "hype cycle" that usually only spawns more frustration or outrage. Looking at last week's Status Report, the top issues plaguing the game right now, according to The Devs are Server Performance, Persistence, Server Browser, Animation Issues, Modding, Weapons, Vehicles, Consoles and Communication. Let's ignore Consoles right now, since there's another subreddit for that. While some players might argue that Persistence should be number one, Server Performance is arguably much worse. The Status Report highlights this multiple times, but not everyone in The Community agrees on that. That doesn't matter, however. The point is, everyone in The Community is going to have a different idea of what is more important and what deserves more focus. Some people might say content is more important, others will focus on bug fixes. In every case however, we want specificity, which really ties into the Communication aspect. Telling us that there is a plan to tackle Persistence and begin the implementation of Weapons is great! But, which weapons? Giving us some insight into that plan is also great! But, what specifically? Under Promise, Over Deliver is exactly what we need right now, but illustrating progress is not a promise. It's ok to show us stuff, we crave it! Obviously, we all want new content to enter the game as fast as possible, but we, as A Community, also need to have our expectations tempered and controlled, and satiated, if not met, and consistency in communication is the best way to do that. But what gets us most hopeful that any of this stuff is actually going to happen, is videos, or granular and specific detail. We waited a long time for the last Status Report, and none of knew what to expect, but I feel safe in betting that the longer the wait, the bigger the hope, and the bigger the need to have our specific needs addressed in the Status Report. Show us more of the content in progress, regularly. Give us more specific insight into how things like persistence are going to be tackled. The Servers that we can hop into and provide proof of in game problems is great, but we need just a bit more detail on that progress. We also need consistent (I do not necessarily mean frequent, or daily) but consistent communication channels, which brings me to the biggest red flag of the whole thing. Knowing we are going to get updates every 2 weeks is actually a good thing. This place RIOTS when we don't when to expect an update. ISSUE 3: Keep the Bi-Weekly Status Reports and Stop Depending On Streamers to Deliver Us News From the most recent Status Report: With many internal changes in planning and how we approach update releases overall, we will also need to be rethinking how often and in what forms we're communicating with you. We still have a lot of brainstorming to do, but it's very likely that the frequency of development Status Reports will no longer follow the 2 week period. Instead, we'd like to think of ways how to more actively work with what's happening in the community, engage in the events organised by community server owners, and improve the direct communication across channels. First, as much as people malign them sometimes, the Bi-Weekly Status Reports can be incredibly helpful, but they sometimes lack clear focus, and that's really what bothers a lot of The Community. I could be wrong, but it sounds like there's going to be a shift to allow community server owners, and possibly streamers, if past actions are indications, to serve as channels for development updates, as well as bringing more news about the game "in-game". No offense to any of the hardworking streamers out there, but I don't want the news about this game's progress to be delivered piecemeal across multiple channels or events to get a clear access of what I can expect and when. This move, is seemingly misunderstanding "The Community" and where it all takes places. I would wager a good majority of us don't participate in Community Events or watch Live Streams. We play the game, come to the subreddit or DayZ Forums, and read the Bi-Weekly Status Reports. I would argue that even more players, don't even do that. They simply play the game, and get news from it, or Steam, or more probably, incredibly outdated google searches or wikis. I suggest the following: -Keep the Bi-Weekly Status Reports, but break them up into 2 categories, one in the first half of the month, the other in the latter half. A "Content" Status Report, and a "Stability" Status report. This does two things: it gives The Community (and The Devs!) a clear focus of what kind of content to deliver and expand on within the SR, so that we can see a more granular and detailed focus on what is being worked on and planned, but it also helps control our expectations. Rather than us pinning all of our hopes on "maybe we well get guns in this one!" we will know, each week, what kind of content we can expect to be discussed and shown. "Content" Status Reports can highlight gifs and videos of in progress material, and touch on any issues with implementing. Previews of in game models, textures, game play mechanics; all the stuff we desperately want to see more of. "Stability" Status Reports can be a bit more technical, focusing on challenges that occurred each week and with the game in general. All relevant news about DayZ and it's progress should also be accessible via an in-game menu. Pretty self explanatory, but we shouldn't have to depend on platforms like reddit, twitch, or twitter, to server as conduits for essential communication, because many players don't frequent any of them. Patch Notes Need to be DETAILED. No more "let's see what we can find in the Patch Notes!" No more "fun surprises!" Tell us everything we can expect to find, including details regarding fixes. This game is too large and time consuming, as well as random, for it to be fun to wonder if a much needed piece of content is supposed to be in the game or not, or if it we simply aren't finding it. Ultimately, our expectations for this game are always going to be high. We are here, because we love it, and we want it to be the best possible game it can be. The only way to meet (and temper) those expectations is to deliver content, or news about content, regularly, and clearly. We aren't always reasonable, and we aren't always patient, but I'd like to think we are forgiving. Last year was not The Year of DayZ. Maybe this one will be. TL;DR Roadmaps are useless for The Community, Keep the Bi-Weekly Status Reports but break them up into "Content" and "Stability" with a focus on each every two weeks, Show us more videos and gifs of in-progress content. Gives us detailed patch notes, with no surprises about what's in each update. Sidenote: Thought this belongs here as well ! Link to original:
  11. smofi

    Status Report 3 July 2018

    its not perfect but its something. Friendly Chernarus spiderman. https://imgur.com/l8CNljC
  12. smofi

    Status Report 3 July 2018

    i have a request!! Someone should edit spiderman onto the jumping on roofs gif. Pls
  13. smofi

    New UI

    While playing 0.63 experimental i noticed that the UI icons ( in the right corner ) are grey and only change color to red or yellow. While drinking water or eating i found it difficult to know if im completely full or hydrated. id recommend when being completely full they on water or food they should turn to greyish green color so people might now when to stop eating or drinking. ( dont know if this is planned to be changed already )
  14. smofi

    Status Report - 27 February 2018

    is it just me or are the before images much better then the after images? did they get them mixed up?
  15. smofi

    Hey guys new masks for game would be cool.

    im 101% sure that all your crazy, silly and stupid mask needs will be satisfied once the modding comes.
  16. smofi

    think about it.

    This is post is mostly to the people that say things like " release modding " "modders would have finished this game by now " "mods will make dayz great" and soo on. I see people that make such claims to be quite stupid ( sorry if you feel offended but you are ). My point being is that there already is a dayz mod out there! So think about it for just a second and realize that saying something like " Release modding then dayz will be great and ready in no time " is just ignorant and mostly stupid. The mod that exists is not bad ...but it aint that great aswel. So what would be different if they release modding for dayz at this early stage of their development. All you will have is a nother dayz mod slightly different. Just got annoyed after comming across comments that state that modding is all the game needs. So i made a post that maybe some of thoes people who say that realize how stupid it actually is to comment s**t like that.
  17. smofi

    think about it.

    Exactly my point.... modding will be nice feature to the game and add more to it. I just got slightly frustrated after coming across people saying that it is a "magic bullet " to all the problems.
  18. smofi

    Status Report - 26 September 2017

    jeah you are on to something there ! Like tinted sunglasses when worn make you see for example in green,brown maybe even pink tint....also when ruined or badly damaged glasses are worn a crack or maybe even mud, dirt or such would be present when used.
  19. smofi

    Status Report - 26 September 2017

    I agree removing the eye zoom. More use for binoculars and similar items.
  20. smofi

    Zombie type

    Hello I dont know if this has been suggested before... I was just running in chernarus to a better loot location and decided to take a shortcut through the woods. The sun was slowly setting and fog started to appear as i entered the forest. Got kinda creepy being alone in the forest and started to get a little paranoid since my vision was not that good anymore. Was constantly watching whats around me ( I was in quite a populated area ). As it got even more darker an idea occurred to me. Wouldnt it be horrifying if creepy fast zombie with with some sort of screeching sound would run at you? Maybe have its eyes glowing aswel or something like that. These creepy zombies i think also should appear dynamically ( randomly ) at times when its dark, foggy or both in heavily forest areas. Also they would be faster then humans and maybe not engage at you on sight some sort of stalking to them aswel. Like you might spot them but you have time to run away fast as they slowly try to stalk you and engage when they are really close to you if you dont notice them. Maybe you spot them and they dont engage every time just to strike fear into you and just remind you it is out there..something like that. ISNT THAT A SCARY THING TO HAVE IN DAYZ?? Also this " zombe monster " would keep players out of the forest a little more so the camps people build and make wont be so easily raided. also would kinda force people to work more in groups as that monster can easily kill you when you are alone with no ammo. Thanks for the read hope you like my idea.
  21. smofi

    Zombie type

    that would be nice :) rather than having 1 type of "zombies" everywhere even the difference in damage type could make things more interesting-
  22. smofi

    Dead Military Soldier ( Dynamic Event )

    IF all the people left the area then there would be no DAYZ wouldnt there? And i doubt that the military just left the area ...they probly died turning action...maybe some escaped and get caught by death later on. Anyway...dayz producers should release some more lore about the dayz world... what happened exactly and what else is going on in the world.That would make easier to suggest things that fit the dayz world rather than arguing about them. But on second thought our suggestions and stuff will probly make the dayz lore. Good suggestion i like it myself
  23. smofi

    Refund

    t3h_kgb after going through this topic and most of the replies that you wrote this sums it up quite accurately... EDIT: Why is this not in graveyard ?
  24. does not matter if the devs allow it or not....cant be sure until its actualy released. might be simple exploits around it or something that would allow modders to "rape" the game. We will see once its released.
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