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_GoUp_

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About _GoUp_

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  1. _GoUp_

    PC 1.0 Release Date Announcement

    The more important thing is the end of 2018. For most of us here, 1.0 doesn't mean that much. 13 Dec it is! They're going to use end of Dec or even January to plan what's ahead. That plan/roadmap is more meaningful. Calm yourselves.
  2. I've got a jerrycan that's half full of water. How do I drain it? So I can fill it with gasoline. No option to drain. I thought it used to be RMB and then left click, but then it uses the canister as melee.
  3. _GoUp_

    Stable Update 0.63.149415

    Is the radial menu for gestures in right now?
  4. _GoUp_

    Stable Update 0.63.149386

    @w0nd4bra for that first step you need the shovel because you dig those 2 logs in the ground took me a while too to figure that one out i'm not sure the sledge works for the steps after that but good luck!
  5. _GoUp_

    Exp Update 0.63149365

    I like the new nighttime very much. You definitely need a light source! But I can't seem to light torches at these dark times. You just need a torch and matches, right?
  6. _GoUp_

    Magazine stuck in weapon - FIX

    Thanks, Mugost. It works.
  7. I had fun in this DayZ event where there were four teams trying to compete and gather as many pumpkins. Maybe even use their fists in the process. Good times and things went smooth. I always looked for a reason to turn gamma low and have immersive nights. I turned up the gamma for OBS so you can enjoy watching but it was pretty dark for me playing. Here is my perspective how i experienced things: https://www.twitch.tv/videos/186584993 Thanks everyone participating and setting up this event, i hope there is more to come!
  8. _GoUp_

    To the Devs. Love, The Village.

    Hello everyone. I was wondering what kind of server The Village is, like (casual) roleplay. And what kind of rules the server has, if any? I hope someone can help me answer this or provide a link to the info. Thanks!
  9. Mostly started playing with the same settings, only a little bit higher video settings and ambient occlusion on for a change because it looks so damn good. Usually played with sound settings almost maxed to hear everything and have good direction of sounds but with the ambient sounds i'm going crazy; They're nice but a little bit too loud. compared to other ingame sounds imo. I will be using flash lights a lot more! I hope I'm not the only one. The nights feel amazing. I wish only I could bind a hotkey to switch on/off of the flashlights and weaponflashlights. I'll be changing where I make camps like barrels and tents. I'll prolly use the ghillie suit a little bit more. I always like to play it ranged in pvp, which seems also logical for this update with the dense forests. And only a part of nature renders in at long distance. But holding up people seems nice too, because maybe I can now creep on players a bit better (in forests, I said maybe, probably gonna fail). Who runs or draws weapon when asked to put hands up, that death is on you. Sorry, not sorry. Are you changing where to play on the map? I never hanged around much at the coast, but I'll go where players will be, wherever that is inland. This is the first I thought of, what are you changing in DayZ?
  10. _GoUp_

    Q&A with Map Designer Adam Franců

    well, all my questions are mentioned above. :D
  11. _GoUp_

    Endless running - stamina/fatigue?

    The devs mentioned that stamina will be a larger factor in the future. I'm quite excited for this and gave it some thought. Running out of breath, causing weapon sway, is a big deal during gunfights. Now i had this idea (which is somewhat discussed previously) about heart rate making an introduction to the game. The longer you run, the higher your heart rate. There could be an option to check your own pulse. You could even have adrenaline as an effect, getting attacked can raise the adrenaline of a person which rapidly boosts the heart rate thus making a steady aim harder. There is much to dislike about this. But it would be interesting to test out. I would definitely enjoy a system where a long living character has an above average cardio (achieved by many hours of running/training) and can keep adrenaline levels low in high-stress situations(veteran in combat). Agreed, weight should be a factor that causes fatigue. Will be interesting to test out and find the right balance. I like a challenge, this is supposed to be a hard game but i dont want my bambi to be a wuss, i want him/her to be medium, maybe a bit lower, ready for survival and ofc improvement the longer you survive.
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