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Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Stay safe out there,
Your DayZ Team
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Everything posted by Guy Smiley
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[Dev] Eye zoom 'probably' being removed entirely
Guy Smiley replied to -Gews-'s topic in General Discussion
You're joking right? -
[Dev] Eye zoom 'probably' being removed entirely
Guy Smiley replied to -Gews-'s topic in General Discussion
Monitor size. That is what I was quoting Mantasisg about. On a 24" or larger monitor playing at 1080p you are capable of seeing objects or players at a distance easier than someone who is playing on a 15" screen at 1080p. Hell, players have been using lower resolutions to gain a competitive edge over others due the the fact they can spot players easier at a distance when using lower resolutions. -
[Dev] Eye zoom 'probably' being removed entirely
Guy Smiley replied to -Gews-'s topic in General Discussion
What are you smoking because I sure as hell would like some. -
[Dev] Eye zoom 'probably' being removed entirely
Guy Smiley replied to -Gews-'s topic in General Discussion
If you have a small monitor don't play at 1080p. I've got a 15" screen on my laptop and use 1600x900 to play my games. People need to stop making excuses for terrible gameplay mechanics -
[Dev] Eye zoom 'probably' being removed entirely
Guy Smiley replied to -Gews-'s topic in General Discussion
How did you guys survive playing shooters before the eagle eye zoom? Are you seriously going to get that butthurt over a feature that is highly unrealistic? -
[Dev] Eye zoom 'probably' being removed entirely
Guy Smiley replied to -Gews-'s topic in General Discussion
This is great news. I've been trying really hard in real life to duplicate this eagle eye zoom but to no avail. -
Bohemia does not need to win anyone back. The players who are waiting patiently for the game to come out will be back to play it. Many of us, including myself, understood what we bought into. I know a lot of players have burned themselves out playing this incomplete early access alpha but that's their own undoing. Heck, I've only got 869 hours since buying this back in 2013 but that's still the most hours out of all the games that I own. I personally didn't burn myself out but took a break because I knew that their were many missing or incomplete features and when they made the announcement of changing engines I didn't see any reason to play a game that is going to completely change with the new players controller and engine.
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You clearly don't understand and honestly, you really shouldn't post any more. You offer nothing constructive and just bitch for the sake of bitching. Go read a book, make friends outside in the world, eat a snickers.
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Lol, I love these "the game is dead, no one plays it anymore" whiny posts. Get it through your head that a lot of people didn't understand how early access worked and now a lot of players are actually waiting for beta and full release. Hell, I don't even play the game that much anymore. Not because I don't like it but because it's not where the game needs to be but I understand that because I clicked that goddamn button every fricking time I started up the game.
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Hmmm, I bought Rust in 2013 and guess what? That game is still in Alpha. Long story short, games aren't made in a Day so quit bitching about the length of time it takes to create a goddamn game, especially ones from scratch and not on an already premade game engine
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Not necessarily true. Maybe be able to eat whatever but majority of the food could not be that healthy for you to ingest, leading to complications later which would make it a challenging survival game. Lots of food but if you don't find ways to cure, cook, preserve etc, things could spoil, assuming those type mechanics get brought into the game
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Majority of the mechanics are in place but what we are playing right now was the concept of DayZ. The developers have been working on a whole new engine and player controller behind the scenes that we haven't even seen yet. With all the feedback and data collected over the past few years they were able to create the DayZ that they want on a engine that is capable of doing what is needed.
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Incompetence at Bohemia Interactive's Infringement Dept.
Guy Smiley replied to Weyland Yutani (DayZ)'s topic in General Discussion
I honestly can believe that Bohemia would even allow you to even have those rules. From my understanding, during development, server renters still had to follow the rules laid out by Bohemia • You may not perform the following actions on your server ◦ Access RPT Logs (At this time) ◦ Access/Modify Gameserver data (At this time) ◦ Install any 3rd party tools, modifications, or applications (aside from BEC – At this time) ◦ Use any unapproved monetization (f.e. sell in-game items or a location of a base) Now when modding comes out I could see mods giving you the ability to turn the server into what you want. -
Irrelevant, the whining and sniveling about the development of DayZ is pathetic.
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accelerated time....why people dont like it?
Guy Smiley replied to kopo79's topic in General Discussion
That's because those people bought DayZ for the wrong reasons and then demand the devs change the game to what they want. -
Just to shut people up, here is a list of games that took forever Galleon: 1997-2004 (7 years) ... L.A. Noire: 2004-2011 (7 years) ... Spore: 2000-2008 (8 years) ... Too Human : 1999-2008 (9 years) ... Team Fortress 2: 1998-2007 (9 years) ... Prey: 1995-2006 (11 years) ... Diablo III: 2001-2012 (11 years) ... Duke Nukem Forever: 1996-2011 (15 years) Oh boy, here it is, the mother of all delayed games. So enough with this bullshit about games only take a couple years to make and fix.
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Player population to zombie ratio sliding scale - An idea that others have told me is a great idea for the future of DayZ
Guy Smiley replied to WOLFGEIST's topic in Suggestions
I like the idea of player to zombie scaling but I would also like to see high loot zones have higher infected population. It's pretty pathetic how players can waltz into the military base and waltz out with zero resistance. And cities should be crawling with infected. -
It's not just the infected that needs to be more of a threat. The elements, wild animals, infections and diseases, having to actually scavenge for food.... Will those help decrease the KoS mentality? Probably not but who cares, let them waste the few bullets they have.
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accelerated time....why people dont like it?
Guy Smiley replied to kopo79's topic in General Discussion
Why? Because if games do not pander to the basic needs of the players it's generalized as garbage, crap or not fun. Someone please correct me if I'm wrong but I'm pretty sure the store page on steam states that "players follow a single goal: to survive in the harsh post-apocalyptic landscape as long as they can."? -
Drive the vehicles in PUBG, totally realistic...............
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If you're not playing it and going by steam posters, lol, then you have zero grounds to walk on in terms of feedback. Have a good day
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@Mantasisg, all you do it bitch and complain in every thread. Like IMT said, this game is not for you so instead of filling the forums of with useless drivel, just stop coming here and stop playing the game. I'm sure you'll be much happier. And for the umpteenth time, this game is in Apha!!! Things are not complete, or fully functional. Hell, some things seem to be sped up just for testing purposes to see if the mechanics work.
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How to make DayZ great again (by LIRIK and Shortyyguy)
Guy Smiley replied to -Gews-'s topic in General Discussion
How to make DayZ great again? Simple, stop watching and listening to clowns like Lirik but I'll give him points for #5 -
Knock em out and cuff them or have a partner cuff or watch with gun drawn while you cuff them.