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16 NeutralAbout TermNCR
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Scavenger
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Male
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Sweden
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Surviving
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termncr
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TermNCR#7440
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This is confusing calling this an update, nothing new is introduced. This looks to me like a hotfix Didnt get much time to test but all previous issues are still relevant. Thanks.
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TermNCR started following Experimental Update 1.0150625
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1.Binoculars aren't working when held and left click to look thru, same for; PS01 Scope Hunting scope Range Finder I saw; https://feedback.bistudio.com/T137102 however its more items affected than stated in that ticket. 2.Cannot open Tuna again on official server. I can open intermittently on my community EXP test server. Not every time. 3.Field Transceiver (Base Radio) looks like this; Image Still testing atm. Server performance is looking good, no lag with inventory.
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Will do some testing! Thanks for the update
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Double check the messages are enabled on your client, when switching from stable to exp and back etc sometimes your profile/config needs to be cleared. Not noticed an issue this end
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Testing still in progress, shooting people in this patch feels more like dayz mod 🤭 Two 556 headshots to kill? Four - five .380 to kill? Makes combat slightly more intense and an opportunity to Bandage maybe but a headshot should be a one shot with anything 9mm+ Imo 12G slugs is now the only one shot I’ve seen. Noticed you recommend VON quality = 20 but your serverDZ.cfg it’s still 7. Thanks will continue testing 👍🏻
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It’s not permanent but I assure you in testing of this and last patch I’ve not lost a single item, base object or vehicle. Even during crash/stress testing the server, validated the file and starts the server. Both me and my server users are very happy with it.
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I shall start my testing! Thanks for the update 🙂
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Fantastic update! Seriously overall this is brilliant work. The difference from a player POV is substantial however from a server owner it’s night and day. Persistence backups are flawless, not one issue in my crash testing and normal play. The new guns are very well implemented. Server FPS is at a record high with a stock global.xml. Few small issues I have noticed during my testing; 1. When removing objects from hands it appears massive and gives no idea of slot size. Using the hot bar negates this still needs to be accurate. 2. When dragging clothing (or gear) from ground sometimes it does not move the visible box to inventory side of screen, I see no way to duplicate with this issue and of course once you click the cross in top right of box it closes. 3. You did mention zombies were a bit bullet proof so, yes they are taking slot of shots to head 4. Vehicles seem to desynchronise more than the last patch, this may be down to the new sounds etc. Small network issue I’m sure. 5. Server crash when a heli crash attempted to clear sambecus1 bush (this only happened on my summer exp server) could be mod related but it’s a crash regardless. Overall the amount of polish here is top notch, if you maintain this level of detail the end product will be a very rich and detailed MMO open world survival game. Thanks for the update! Roll on the next. 🙂
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Thanks for the update, will do some testing and report user feedback from server users in the appropriate channels :)
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Thanks will do some testing :)
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The V3S has been almost finished last time I checked, the Niva apart from a few saving issues is very well done and if the other vehicles can match that standard (psychics/details) the end game will be enjoyable. On the other hand it does seem kinda lazy the fact they didn't take 30 seconds to simply edit the xml and make sure the right loot is/is not in the spawns.
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another one, 519 posts, doesn't know whats what. SMH
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no memes for you
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Lol I see why you have 1974 posts pal coz you still dont get it lmfao Are you being deliberately facetious?? or just pumping up ur post amount GO HIVE THE FILES YOU HAVE MATE. Let me know how that goes xD On a lighter note.... @ImpulZ I will test exp and report. Thanks for the update.
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I read this and feel out my chair... much love x no homo xD