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Lexman61

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Everything posted by Lexman61

  1. Lexman61

    General direction and bitter thoughts

    Dear kacper46, let me state right away that I partially sympathize with some your considerations. In the past, I have argued in this forum with many of the "respectable old guard" players and "professors" who often expressed very dogmatic and at times, completely uncompromising attitudes about what kind of path DayZ should take (game play wise), and even on how THEY think DayZ should be played (as if it should follow the same fixed rules as a game of chess). The so called game "realism", which some players never seem to get enough of, and cling to like a gospel, is a double-edged sword. Turning DayZ into the equivalent of a flight simulator might satisfy the most fetish realism aficionados but, make the game play extremely boring and frustrating for many others. Any video game, DayZ included, must always strive to find a balance between realistic features and the actual gaming experience. Otherwise, as mentioned before, it's no longer a game but a simulator of sorts. Obviously DayZ was and is a niche game, but how exactly the "survival" aspect must be interpreted and developed should always be open for debate. Regards
  2. Lexman61

    New night cycle time!

    Some players enjoy the DayZ night time scenario others don't. Nothing wrong with either preference. Maybe a simple icon in the server list next to each server number to signal day or night time cycle could give each player the choice.
  3. Lexman61

    Achievements and stats

    Maybe you also want K/D and a killcam while we are at it. I'm afraid you're playing an originally PC created survival game not the usual console FPS. Bohemia could have "tailored" the Xbox and PS4 DayZ version to better suit the console audience but decided not to (a bad decision in my opinion). I think it's extremely unlikely they will add achievements and stats on the console version but, you can always hope!
  4. Lexman61

    Dwindling player base already

    Both of you (TheYetiBum + Beavis3D), belong most likely to that smaller minority of players who appreciate and enjoy the more challenging difficulties that DayZ can and will offer compared to other similar titles. But, the fact that even within the more dedicated and specialized PC gaming community DayZ has become a niche game, says a lot about the probable future of this game on Xbox/PS4. Yes, there are some console players who might enjoy a game like DayZ on their platform but they will be a minority within a minority and, if you truly want the full DayZ experience, PC is always the better choice. So this goes back to what I mentioned earlier about the more casual nature of console players. Why not strive for a potentially much larger player base on console - which I believe would be better in the long run for DayZ - rather then limiting yourself from the start by offering a game which will appeal to few. In any case, even if the developers decided to "adapt" the DayZ gaming experience for the typical console gamers/customers, it would still offer a completely different and original game concept compared to the standard FPS and/or survival horror games they are used to. I'm afraid that the long time dwindling player count numbers from DayZ PC (https://steamcharts.com/app/221100), do not bode well for the console version.
  5. Lexman61

    Dwindling player base already

    DayZ is a niche game on PC and will end up being a niche game on Xbox and PS4. Difficult and demanding survival games do not really appeal to large numbers of players. BI decided to port the game from PC to console only taking into consideration hardware limitations of the latter without the intention of "adjusting or tailoring" the actual game play experience to suit what clearly is a different type of end user/gamer than on PC. Obviously a conscious choice on the part of BI to stay true to their DayZ principles of a "gritty, authentic, open-world survival horror hybrid-MMO (and very challenging), game". But, ignoring the more "casual" nature of the player base on the console platform, does have its downsides. No need to start lengthy and somewhat academical disputes about what the word "casual gamer" actually means (plenty of good definitions out there). What we all do know and should recognize, is that, there ARE differences between the two groups which go much beyond just hardware and technicalities (no offense whatsoever intended). "Different strokes for different folks" (or customers) one might say. Now, before some will cry foul! Nobody in their right mind thinks that the DayZ console version should mimic or adjust itself to COD, Battlefield, PUBG or to the more action filled horror survival console games, this is not the point. But unless you purposely want to limit your player base and earnings (BI is after all not a nonprofit organisation), than some changes should have been made to differentiate the game play experience from the PC version. What actual modifications should have been implemented is up for debate. Let's see what direction this discussion takes.
  6. Lexman61

    It's Been 6 Years

    The main task of a moderator is to preside over these forum discussions making sure people use a civilized tone and stay on topic. He can of course also take part in the debates and express his personal opinion but, if he does, he is liable to be criticized and disagreed with (not offended), just like anybody else. The negative examples of moderators you quote were people who completely misunderstood and abused their position. Behaving not as moderators, but as censors which is obviously something completely different.
  7. Lexman61

    Please add something to xbox

    As the dust settles around the hype for the Xbox release of DayZ, many of the new and enthusiastic console players will come to realize that this game is not what cleverly edited and action filled YouTube videos make it seem. The great majority of these fervent console gamers have no first hand experience with DayZ. The frantic fire fights and engaging social interactions they have seen so often on YouTube are but a small part (if at all), of what takes place during the average gaming session. Nor have most of them probably followed or taken part in the lengthy forums debates and game development discussions which have unfolded over the last few years among PC players. So you can't really blame them for the "I want it all and I want it now" attitude many express. Lack of knowledge coupled with "third party edited" expectations causes rather predictable behaviors. Over time, many Xbox players will lose interest in DayZ realizing that it is not really what they expected and/or that the development and additional game feature implementations is too slow. Nothing new under the sun! Maybe BI should have taken into consideration the more "casual" gaming nature of most console players (no offence intended), and tailored their DayZ version accordingly. It's a niche game for PC and will probably end up being a niche game for the console players too.
  8. Lexman61

    It's Been 6 Years

    See no evil, hear no evil, speak no evil?
  9. Downloaded the game on the 29th of August. Have been able to play no more than 3 times, as I still get "stuck" in the server browser and cannot join any game. Have followed the suggested advice (hard reset, clear mac address, updates, etc.), to no avail. Don't really have the time nor the interest in spending spending 20-30-40 minutes or more continuously trying to connect to multiple servers in the hope of eventually getting in. Was used to the problems with the PC version but this is definitively an unacceptable issue. Patiently waiting for some news for a definite solution!
  10. Lexman61

    Unable to join Servers

    Bought Dayz also for Xbox (PC player). Can deal with bugs and clitches and the usual Dayz problems, but not being able to join multiple servers after repeated attempts is completely unacceptable. 40 Euro just to look at the server browser screen????
  11. Lexman61

    Passive Character Progression

    Character progression? Sounds a lot like the "soft skill" issue. Where, either the devs implement some borderline useless skills just for those who want to fiddle around with something or, if these skills are to make a real difference between players, they end up unbalancing the game. As clearly stated by Guy Smiley.
  12. Alarm, alarm! The DayZ dev team has been infiltrated by a PUBG undercover agent who is trying to make this game more popular for the masses. Heaven forbid. Please, quickly track him down and expel him immediately.
  13. The "Old British Gentlemen's Club" is simply a metaphor to describe some conservative and elitist forum commentators who believe their way of playing DayZ is the only and most genuine one. They seem to think that unless you play in accordance to their "unwritten rules and spirit" you are deviating from what they unconditionally believe to be the "true nature" of DayZ. Their criticism of what they regard to be "non-conforming" behavior and/or play style is sometimes blunt and sometimes veiled but the bottom line is always the same; they reject a live-and-let-live philosophy. Play in any want you desire because this is a video game and not a chess game with fixed rules to obey, is not acceptable not them. KOS is obviously a perfect example. Their basic message in regards is always the same. If you follow a KOS play style than there is something basically wrong in how you interpret the game. Either you are a teenage kid who thinks DayZ is COD or you are some poor ignorant soul who needs to be educated on all the wonderful and better alternatives to KOS DayZ offers. The notion that somebody in their right mind could purposely and willfully want to adopt a KOS attitude while playing DayZ is to them pure heresy. Having a wide range of choices in a game is always a positive element, but this does not automatically imply that one must be obliged to exploit them. There are many KOS players out there who are neither COD kids nor uninformed "simpletons". They KOS because they enjoy this way of playing (and are perfectly aware of the alternatives), and what is the basic idea of a video game if not to enjoy yourself according to your own desires (no questions asked). Unfortunately, this a never ending and rather tiresome debate. The let's-get-drunk, booze-to-party attitude is basically of Anglo-Saxon/ Scandinavian origin. Populations in the south of Europe, due to historical and social reasons, have always had a more mature and balanced relationship to alcohol. Americans, on the contrary, on many social issues tend to go to extremes. From the excessive and at times mind boggling politically correct, to outright bigotry and conservatism bordering on the reactionary in the political spectrum. A mature and responsible attitude to alcohol is the way to go. Neither irresponsible and pathetic binge drinking nor general and demonizing proclamations. The golden middle way is, this case, the best. Comparing KOS to the "socially accepted" American drinking culture is truly below the mark BioHaze. I know you can do better. Regards
  14. Yes you have boozers, brawlers, drink-to-forget-or-to-get-high types who hang out in sordid bars and pathetically disgrace themselves under the influence of alcohol AND you have wine and spirit connoisseurs who enjoy the fine nuances of what they are drinking and are very knowledgeable about their passion. Putting all alcohol drinkers in the same negative category seems a bit too unimaginative and just slightly crude. So putting all DayZ players who enjoy KOS in the same boat and sticking stereotype labels on them doesn't really get us anywhere.Who are you to judge why somebody kills-on-sight and why and how much they enjoy this play style? Unless of course, you believe your way of playing is the only right and God given way. Back to the old British Gentlemen's Club of the ones who know better. Regards
  15. I have some doubts about the real numbers of the so-called "KOS teenagers" which some claim to have "flooded" DayZ. A younger player, mainly interested in a fast paced kill-on-sight action gaming experience has much better alternatives available than DayZ. COD, PUBG, FORTNITE, DOOM, BATTLEFIELD and to some extent even Escape from Tarkov, all offer a superior adrenaline rush for the trigger happy aficionados. Geared, ready to go and with an available arsenal of weapons which makes DayZ look like a duck hunting game, there really is no comparison if KOS is your bread-and-butter. DayZ is simply too slow and "cumbersome" for the majority of these younger players. Too much of a nuisance having to re-gear every time you die and being forced to use whatever weapons and ammo you casually find. This probably means that people who predominately KOS in DayZ are not so young OR that they, in any case, simply prefer this play style over the let's-socialize-around-the-campfire-after-having-spent-the-whole-day-making-new-friends one. (No hard feelings my dear Kirov). People whom I have previously defined as belonging to an old "British Gentlemen's Club" within the DayZ community, simply cannot tolerate the idea that there are others who (once again for whatever reason), enjoy a KOS play style. They have their own "unwritten rules" on what DayZ really is and how it should really be played. A somewhat arrogant and self-righteous stance which I have often criticized and there is really nothing rhetoric about this critique. So old players or newcomers who do not fall in line with their anti-KOS dogma must be constantly "informed, guided, made aware of, scolded, educated, enlightened, deterred, and what have you, against the nefarious consequences of KOS which they believe should have little or no place in their view on how the DayZ experience should unfold. DayZ is special because it allows each single player to enjoy and experience a large number of play styles. KOS is just one of them (and a too popular one according to the critics). To what degree each player wants to KOS, socialize, play the lone wolf, the Good Samaritan, the hero, the bandit, the psychopath is and must be a personal choice unrestricted by game mechanics and/or ideological motivations. There are enough players who don't make KOS their primary choice to interact with if you wish, but complaining about it because it's "wrong, should be avoided, or is against some unwritten higher code of conduct" is fallacious. Regards
  16. It seems that we are constantly going back to square one when discussing the "KOS phenomenon" The reasons why many players adopt this game style are varied and individual and maybe, they really don't make much of a difference in the grand scheme of things. KOS is a reality in DayZ and has always been so from the beginning. For those of you who dislike, hate, feel uncomfortable with, consider it anti-social behavior, or for whatever reason have an issue with it, what do you suggest should be done?? As I mentioned earlier: either you accept KOS as a very common element of the DayZ game experience and live/deal/adapt with it OR you don't. If you don't, please put forward your suggestions. Because, if there is no practical and feasible "solution" to what some consider a nuisance and/or problem there is no point complaining about it in the first place is there? Regards P.S Don't have much faith in the idea of "educating and/or informing" KOS players about the so-called "alternatives". Most of them are aware of the other choices but evidently choose to purposely ignore them.
  17. Dear Kirov, I'm honored to receive all this attention from you and your fellow hard-core-super-dedicated cult group. No comedy on my side, since the DayZ forum (and the game), are too important to be left only to a small minority of self proclaimed worshipers who think that they really know what DayZ is all about and how it should be really played. There is that stale air and cigar filled atmosphere of an old British gentleman's club for members only (again), when reading some of your honorable member's posts. Heaven forbid if one disagrees or says something considered "inappropriate". Passions run high among club members and the club's reputation and traditions must prevail. But it's alright, I hold no grudge against the club. Who am I but a simple DayZ player unworthy of the attention you bestow upon me. I shall speak when I wish so, but to bow my head ask me not. Regards
  18. Well, you can't have it both ways I presume. Either you accept KOS as a very common element of the DayZ experience or you don't. (If you don't, you definitively have a big problem to face). If somehow (and very theoretically), one could eliminate KOS completely, KOS players would then feel that there wasn't a shred of understanding for their way of playing. So we are back at square 1 So are we to create some "artificial" limits or value judgements on how much KOS is acceptable and how much is not? The devs can only do so much to limit KOS. Ultimately it's each individual player's choice how to play DayZ, and this must remain a corner stone of ANY video game. Regards
  19. This coming from the so-called hard core, flight simulator, we can't get enough realism junkies?! Taking your own views and concepts to the extreme with a high dose of sarcasm is not ok?! You guys take yourself and DayZ just a little bit too seriously. No hard feelings I hope. Love to disagree with you. Regards
  20. Yea, whatever. There isn't a single person in this thread who fits this description Seems to me you are beating around the bush. The so called KOS controversy is not limited to this single post. It's put forward regularly as something some people think or perceive as a "problem" or an "anomaly" (no point in knitpicking over the definitions). My baseline argument is simply: play in whatever way you want, no questions asked. That shouldn't be too hard to understand.
  21. People who enjoy KOS (for whatever reasons), don't need to be "advised or informed" by other players that their not "experiencing the game's full potential" (which basically means): "you really aren't playing this game completely right". Says who? Besides the fact that, most KOS players are perfectly aware of the social interaction options that DayZ offers but, choose (once again for whatever reasons), to ignore them. So please spare me the veiled patronizing tone of "let me kindly inform you on how this game really works and let me tell you about the alternatives to KOS ". Thanks, but no thanks! The other category of anti KOS advocates are the "purists" who despise KOS play no matter what. They are obviously the dogmatic crowd who " have seen the light" and want to impose their "right" way of playing DayZ. Whoever disagrees with them is treated as an heretic. Personally, I really don't see any substantial difference between the two groups as their basic message is the same. Not really that confusing if you open your eyes! Regards
  22. Yes, DayZ gives you more game play options and social interactions to exploit if you wish so. But this does not imply that you necessarily are obliged to make use of them. Most of the anti KOS opinions are still based on the false premise of a "right" way to play DayZ vs a "wrong" way. This is a totally unacceptable and extremely arrogant and self righteous stance. The very essence of the DayZ gaming experience is to give you multiple possibilities and options to play in any way you want to. Regards
  23. The fundamental assumption that KOS is a problem is - I think - often based on a false premise. If KOS is considered by some to be a negative and/or disruptive behavior, then its positive counterpart must necessarily be a non hostile and/or socially friendly conduct (interact first, shoot later). This reasoning then automatically leads to the notion that, there is a proper and/or correct way to behave whilst playing DayZ (positive), VS an unacceptable and/or undesirable manner (negative). This goes against the whole basic idea of what video gaming is about. DayZ can be played in a team spirited and socially interactive way but this a personal choice and NOT the "unofficial--rule-book-way" to adhere to if you want to play with others. What makes the DayZ game concept so unique is an open world full of anarchy, uncertainty, cold blooded murderers and socially minded characters which all co-exist until the next bullet. What you choose to be and how to behave in this context must always and ultimately be your personal decision (no strings attached). Regards
  24. "90% of players are unimaginative simpletons" This sounds very similar to the famous phrase "basket of deplorables" delivered by Hilary Clinton during a 2016 presidential election campaign speech. Far from my intention to comment on the veracity of this statement, but I do remember it caused a tremendous backlash. Better to use irony than insults! Regards
  25. What could be more "immersive" than befriending a female character in DayZ and making her pregnant?! If we want a survivor simulator world than let's simulate all the way (survivors get lonely too). Not to mention the benefits of increasing the game population to offset the rather low current player count. Omnia vincit amor (Virgil). Regarding the KOS controversy, I guess some people take this game just a little bit too seriously and want to "impose" a kind of code of conduct on the rest of us. "It's OK to do this but don't do that." Apparently, in spite of all the efforts by some to demonize and condemn KOS play style, it seems to be still very popular after all these years. "Yes, it's those pesky COD kids who ruin everything for us country gentlemen survivors. Blessed are the meek: for they shall inherit the earth." Not having been able to stem the (KOS), tide their last hope is a massive game play intervention by the devs to discourage, limit and punish anything KOS related. Whatever..... Regards
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