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Your DayZ Team
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Everything posted by Lexman61
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The KoS debate has been going on for a long time and, frankly speaking, has become rather stale and boring. If you really want to do away with the so-called "KoS problem" there is a simple and fool proof way; eliminate all weapons from DayZ and turn the game into a post-apocalyptic farming/hunter simulator where the main scope and objective of the game is for the survivors to group together and form small communities. To survive they would need to engage in some serious farming, craft tools and simple machines, breed animals, hunt and defend themselves from hoards of infected (stones and stick the only weapons allowed). Plenty of time to sit around campfires and socialize without fear of getting killed by callous and asocial murderers. To add further "immersion" to the game, female characters would have the possibility of getting pregnant and give birth so as to create a new generation of survivors (details and game mechanics for this option to be discussed with the devs). Blood shedding would be reduced to a minimum through ritual warfare among different and hostile communities (more or less a lot of shouting and screaming between two groups confronting each other with a few spears and stones thrown). KoS problem solved and great possibilities for the hardcore survivalist who yearn for some more involving human interaction and soft skills specializations. We'll need carpenters, hunters, doctors, competent farmers and many more professions to your heart's content! There is, and never was, a right or a wrong way to play DayZ in spite of what some forum commentators assert, complain about and want to impose as a "standard" Regards
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My dear friend Kirov, long time no see, how are you doing? It's always a pleasure meeting you on the forum to share our diametrically opposed opinions about DayZ and the infinitive ways this game can be played, enjoyed and disagreed upon. Rather disheartening to read that some sensitive souls should find my comments "truly obnoxious", but I guess that not falling in line with the orthodox and dogmatic creed of the diehard survivalists must necessarily be considered a form of heresy and hence "obnoxious". Rest assured that my opinions have neither the intention nor the influence to "derail" your very serious PVE oriented gatherings. As for my posts closing regards, what can I say? I'm surely much older than you and prefer a friendly but formal tone. In any case, let's get back to the discussion on how the devs should implement soft skills, if at all. Regards
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Regardless of my opinion, the devs are caught between a stone and a hard place in deciding how to implement your beloved "soft skills". It's either have them make a real difference or have them to be basically useless. (Maybe the latter choice suits you fine just to kill some time while playing DayZ?) If you have a "Columbus egg" solution to suggest, please contact the devs immediately. Best of luck and take good care of yourself out in the wilderness. Regards
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On the one hand, the devs don't want any soft skills that could give some players an edge over others who might not care about specific manual dexterities, or who just haven't had the time to max them out fully. On the other hand they need to offer a consolation prize to the soft skill aficionados who yearn for some extra activities to mess around with. The perfect compromise seems to be some rather harmless, borderline useless competences that are neither fish nor fowl. Who really needs soft skills like these? Make them count or drop them all together. Regards
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Totally agree with you. No soft skill credits for the categories of; "player empathy", "time used for interacting with others", "limited KOS", "food sharing", "bird and nature watching", "night sky orientation", etc. etc.?? How disappointing! These soft skill features and they way it is being implemented, is clearly for all the survivor "fetishists" who just can't get enough of these time consuming and ultimately almost useless tasks just to fiddle around a bit more with their character while playing. Regards
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Meeting up with friends SHOULD be more accessible in .63.
Lexman61 replied to haydaman712's topic in General Discussion
Yes, immediate respawn by a friend would not be acceptable, but I'm sure some kind of golden middle way between "teleporting" and a "marathon" is conceivable without altering significantly the game play. In view of the persistent low player count of DayZ I think the developers should take into account a few appropriate modifications which could encourage a greater numbers of players to join. This probably also includes making some changes the more orthodox wing of the DayZ players are against in favor of a broader player base. I reiterate my belief that DayZ should ultimately neither turn into the exasperating equivalent of a "flight simulator" nor become a slower paced version of PUBG. But a larger player base is absolutely necessary to ensure both a better gaming experience and a long lasting future for the game. Regards -
Meeting up with friends SHOULD be more accessible in .63.
Lexman61 replied to haydaman712's topic in General Discussion
At times, DayZ's gameplay does indeed feel exceedingly slow and somewhat tedious especially during those "walking marathons" to reach particular areas or locating friends playing on the same server. Whether some actions are to be labelled as "challenging" or "tedious" is a matter open to many and varying interpretations depending on your play style. A hardcore survivor game doesn't necessarily have to mimic all the characteristics of a flight simulator to be "immersive", "challenging" or "realistic". After all, it's a video game not a Navy Seal training program. Regards -
Amongst the hype, the cynicism, the frustrations, the anxiety, the unquestionable certainties and doubts of many for .63 on PC, what a cruel irony it would be IF the forthcoming Xbox version turns out to be better (gameplay wise and technically). Can't wait to try and compare! Regards
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Some questions to the devs regarding the content shown in the stream
Lexman61 replied to exwoll's topic in General Discussion
Probably the same as what you get from Bohemia. Regards -
Obviously the definition of niche game for a niche community depends on how much you subjectively interpret the numbers. Taking into consideration the initial success of DayZ with its very large player count compared to the present one, leaves no doubt that this game has lost a lot of players and sadly, most of them will not come back. I know that some people expect "miracles" from 0.63 and take almost for granted a massive return of players from then onward. Let's hope so, but I take nothing for given. The stream was interesting but 8 k viewers is not exactly a record breaking amount on YouTube. Consider also that probably half of those views came most likely from people who normally play DayZ already, so the "net gain" is rather modest. So the DayZ numbers, in the greater scheme of things regarding this game, are limited and I would still claim very niche. The existence of different "factions" on the forum and their often rabid statements cannot be simply swept away by saying that everyone has their own goal and play style, it goes much deeper than that. To me it's a sign of a split and factious community. In any case, time will tell. Let's patiently wait and see. Regards
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Well, at this stage nobody can deny that DayZ has become a niche game for a niche number of players (official player count numbers don't lie I'm afraid). But even within this relatively small community there are different "factions" of players who usually don't agree on much. This fragmentation of views and opinions is clearly noticeable in the forum almost on a daily basis. One would think that after the mass exodus of players over the course of time, the ones still playing after more than 4 years of early access would be a tight knit, uniform and cohesive group of individuals with common objectives, but this is not the case. Why not? Maybe the answer lies in the fact that this game has lost that broad appeal it originally had. Too particular, catering too much to a limited audience and getting lost in the pursue of an ever increasing and never ending search for more "realism" (which sometimes leads to heated debates about minor features elevated to a question of life and death for some). There seems to be almost a race among some players, to prove their superior and often patronizing attitude on the "right or wrong" way to play DayZ. The game should punish and/or reward this type of play style, it's ok to do this but you're and idiot if you do that. I have previously compared this behavior to a religious fervor and a kind of "game dogmatism" which leads nowhere. Only by regaining that initial excitement and increasing the player base substantially, can DayZ once again become a great game.
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0.63 Developer Live Stream - 14th March 2018
Lexman61 replied to Baty Alquawen's topic in News & Announcements
If you speak from a grammatical point of view "pleasantly surprised" is perfectly correct. If you refer to your personal opinion of the stream no problem. Regards -
0.63 Developer Live Stream - 14th March 2018
Lexman61 replied to Baty Alquawen's topic in News & Announcements
Did I misunderstand or, did you not express yourself with enough clarity in your syntax? I'll give you the benefit of the doubt considering our past exchange of views. As to the stream, better to withhold final judgement until further notice. Prefer, as always, to be pleasantly surprised later rather than jump on the hype bandwagon now. Regards. -
0.63 Developer Live Stream - 14th March 2018
Lexman61 replied to Baty Alquawen's topic in News & Announcements
I presume you are speaking for yourself. A lowest common denominator isn't exactly what one should strife for in any field of human existence If technology alone is to rule the world then we're in for a very bleak future. Regards -
DayZRP.com - the largest DayZ role playing community! [online since 2012, 19000+ whitelisted members, over 1.8 million posts on our forums]
Lexman61 replied to ElRolle's topic in Servers
Fair enough. Just needs to be clear before you sign the contract. -
DayZRP.com - the largest DayZ role playing community! [online since 2012, 19000+ whitelisted members, over 1.8 million posts on our forums]
Lexman61 replied to ElRolle's topic in Servers
Sounds like a community with very intricate rules and guidelines. Please read the fine print on the10 page contract before signing on to avoid unpleasant surprises. Regards -
0.63 Developer Live Stream - 14th March 2018
Lexman61 replied to Baty Alquawen's topic in News & Announcements
Your Latin language skills leave much to be desired young man. Even in the brutish and harsh environment of DayZ among KOS psychopaths, vegetables farmers and survivalist die-hards, a bit of classical culture is essential. Regards -
0.63 Developer Live Stream - 14th March 2018
Lexman61 replied to Baty Alquawen's topic in News & Announcements
“Anyone can be a barbarian; it requires a terrible effort to remain a civilized man.” ― Leonard Woolf -
I beg your pardon Sir. Didn't wish to offend your somewhat inattentive reading skills. In any case don't worry, practice makes perfect. Regards
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I know that reading is not everybody's favorite activity (even in this forum). But, try making an effort and kindly inform yourself. See forum post: "0.63 Developer Live Stream - 14th March 2018 By Baty Alquawen, 18 hours ago in Announcements & Information" Regards
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0.63 Developer Live Stream - 14th March 2018
Lexman61 replied to Baty Alquawen's topic in News & Announcements
"Fabas indulcet fames" Old Latin proverb for those who are over hyped. -
Another groundbreaking post! How about colour matching socks to go with the rest of the outfit?
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Thinking about buying, but steam reviews
Lexman61 replied to Oscar_Syx's topic in General Discussion
"To buy, or not to buy: that is the question: Whether 'tis nobler in the mind to suffer The slings and arrows of outrageous fortune, Or to take arms against a sea of troubles, And by opposing end them? ........." Seems like you are experiencing an existential dilemma of the deepest kind. But, since you're not exactly contemplating the purchase of a "no return" Rolex gold watch, don't worry too much. Be bold! Buy DayZ and try it out. That's the best answer to your inner torment. Regards -
Never said, claimed or insinuated in any way that DayZ was "dead". But have in more than one occasion stated on this forum that, it has become a niche game for a niche group of very dedicated and passionate players. Which is, in my opinion, regrettable as a larger player base would have been better in the long run. I have put forward my thoughts on some of the reasons why I believe the player count has been steadily declining over time and why - regardless of forthcoming 0.63 and ultimately the final version - it is too late to regain the large number of players this game once had after more than 4 years of early access. My belief is that no substantial increase of former and new players will be achieved in spite of the best intentions of the developers and their official statements. This does not preclude in any way that 0.63 and further updates might make DayZ into a technically excellent game and greatly satisfy all the devoted and passionate players which have been enjoying it over time and are still playing it. Ironically, for what has always been a true PC game, a successful release of the announced console version is the only possibility to once again attract a large number of gamers to DayZ and potentially regain players also on the original platform (although I have some doubts, considering the generally very casual nature of console players). Sadly, any critical reflections about DayZ and its future is often viewed by some people on this forum as a direct personal offense and almost bordering to a "lèse-majesté" crime against the developers. This is clearly completely overreacting and often putting words in somebody's mouth by saying they have made arguments and statements they haven't actually made. But the art of rhetoric is understood by few and mastered by even fewer. In any case, and in spite of all, I still hope and wish the best for DayZ although it is not in my nature to take die-hard stands nor "how-dare-you-doubt" knee jerk reactions. Regards
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None so blind as those that cannot see. P.S. Let's keep an eye on the Steam Charts and discuss this matter in a few months. Regards