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78 GoodAbout Lexman61
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Dear kacper46, let me state right away that I partially sympathize with some your considerations. In the past, I have argued in this forum with many of the "respectable old guard" players and "professors" who often expressed very dogmatic and at times, completely uncompromising attitudes about what kind of path DayZ should take (game play wise), and even on how THEY think DayZ should be played (as if it should follow the same fixed rules as a game of chess). The so called game "realism", which some players never seem to get enough of, and cling to like a gospel, is a double-edged sword. Turning DayZ into the equivalent of a flight simulator might satisfy the most fetish realism aficionados but, make the game play extremely boring and frustrating for many others. Any video game, DayZ included, must always strive to find a balance between realistic features and the actual gaming experience. Otherwise, as mentioned before, it's no longer a game but a simulator of sorts. Obviously DayZ was and is a niche game, but how exactly the "survival" aspect must be interpreted and developed should always be open for debate. Regards
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Some players enjoy the DayZ night time scenario others don't. Nothing wrong with either preference. Maybe a simple icon in the server list next to each server number to signal day or night time cycle could give each player the choice.
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Maybe you also want K/D and a killcam while we are at it. I'm afraid you're playing an originally PC created survival game not the usual console FPS. Bohemia could have "tailored" the Xbox and PS4 DayZ version to better suit the console audience but decided not to (a bad decision in my opinion). I think it's extremely unlikely they will add achievements and stats on the console version but, you can always hope!
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Both of you (TheYetiBum + Beavis3D), belong most likely to that smaller minority of players who appreciate and enjoy the more challenging difficulties that DayZ can and will offer compared to other similar titles. But, the fact that even within the more dedicated and specialized PC gaming community DayZ has become a niche game, says a lot about the probable future of this game on Xbox/PS4. Yes, there are some console players who might enjoy a game like DayZ on their platform but they will be a minority within a minority and, if you truly want the full DayZ experience, PC is always the better choice. So this goes back to what I mentioned earlier about the more casual nature of console players. Why not strive for a potentially much larger player base on console - which I believe would be better in the long run for DayZ - rather then limiting yourself from the start by offering a game which will appeal to few. In any case, even if the developers decided to "adapt" the DayZ gaming experience for the typical console gamers/customers, it would still offer a completely different and original game concept compared to the standard FPS and/or survival horror games they are used to. I'm afraid that the long time dwindling player count numbers from DayZ PC (https://steamcharts.com/app/221100), do not bode well for the console version.
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DayZ is a niche game on PC and will end up being a niche game on Xbox and PS4. Difficult and demanding survival games do not really appeal to large numbers of players. BI decided to port the game from PC to console only taking into consideration hardware limitations of the latter without the intention of "adjusting or tailoring" the actual game play experience to suit what clearly is a different type of end user/gamer than on PC. Obviously a conscious choice on the part of BI to stay true to their DayZ principles of a "gritty, authentic, open-world survival horror hybrid-MMO (and very challenging), game". But, ignoring the more "casual" nature of the player base on the console platform, does have its downsides. No need to start lengthy and somewhat academical disputes about what the word "casual gamer" actually means (plenty of good definitions out there). What we all do know and should recognize, is that, there ARE differences between the two groups which go much beyond just hardware and technicalities (no offense whatsoever intended). "Different strokes for different folks" (or customers) one might say. Now, before some will cry foul! Nobody in their right mind thinks that the DayZ console version should mimic or adjust itself to COD, Battlefield, PUBG or to the more action filled horror survival console games, this is not the point. But unless you purposely want to limit your player base and earnings (BI is after all not a nonprofit organisation), than some changes should have been made to differentiate the game play experience from the PC version. What actual modifications should have been implemented is up for debate. Let's see what direction this discussion takes.
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The main task of a moderator is to preside over these forum discussions making sure people use a civilized tone and stay on topic. He can of course also take part in the debates and express his personal opinion but, if he does, he is liable to be criticized and disagreed with (not offended), just like anybody else. The negative examples of moderators you quote were people who completely misunderstood and abused their position. Behaving not as moderators, but as censors which is obviously something completely different.
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As the dust settles around the hype for the Xbox release of DayZ, many of the new and enthusiastic console players will come to realize that this game is not what cleverly edited and action filled YouTube videos make it seem. The great majority of these fervent console gamers have no first hand experience with DayZ. The frantic fire fights and engaging social interactions they have seen so often on YouTube are but a small part (if at all), of what takes place during the average gaming session. Nor have most of them probably followed or taken part in the lengthy forums debates and game development discussions which have unfolded over the last few years among PC players. So you can't really blame them for the "I want it all and I want it now" attitude many express. Lack of knowledge coupled with "third party edited" expectations causes rather predictable behaviors. Over time, many Xbox players will lose interest in DayZ realizing that it is not really what they expected and/or that the development and additional game feature implementations is too slow. Nothing new under the sun! Maybe BI should have taken into consideration the more "casual" gaming nature of most console players (no offence intended), and tailored their DayZ version accordingly. It's a niche game for PC and will probably end up being a niche game for the console players too.
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See no evil, hear no evil, speak no evil?
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Downloaded the game on the 29th of August. Have been able to play no more than 3 times, as I still get "stuck" in the server browser and cannot join any game. Have followed the suggested advice (hard reset, clear mac address, updates, etc.), to no avail. Don't really have the time nor the interest in spending spending 20-30-40 minutes or more continuously trying to connect to multiple servers in the hope of eventually getting in. Was used to the problems with the PC version but this is definitively an unacceptable issue. Patiently waiting for some news for a definite solution!
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Bought Dayz also for Xbox (PC player). Can deal with bugs and clitches and the usual Dayz problems, but not being able to join multiple servers after repeated attempts is completely unacceptable. 40 Euro just to look at the server browser screen????
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Character progression? Sounds a lot like the "soft skill" issue. Where, either the devs implement some borderline useless skills just for those who want to fiddle around with something or, if these skills are to make a real difference between players, they end up unbalancing the game. As clearly stated by Guy Smiley.
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Alarm, alarm! The DayZ dev team has been infiltrated by a PUBG undercover agent who is trying to make this game more popular for the masses. Heaven forbid. Please, quickly track him down and expel him immediately.
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The "Old British Gentlemen's Club" is simply a metaphor to describe some conservative and elitist forum commentators who believe their way of playing DayZ is the only and most genuine one. They seem to think that unless you play in accordance to their "unwritten rules and spirit" you are deviating from what they unconditionally believe to be the "true nature" of DayZ. Their criticism of what they regard to be "non-conforming" behavior and/or play style is sometimes blunt and sometimes veiled but the bottom line is always the same; they reject a live-and-let-live philosophy. Play in any want you desire because this is a video game and not a chess game with fixed rules to obey, is not acceptable not them. KOS is obviously a perfect example. Their basic message in regards is always the same. If you follow a KOS play style than there is something basically wrong in how you interpret the game. Either you are a teenage kid who thinks DayZ is COD or you are some poor ignorant soul who needs to be educated on all the wonderful and better alternatives to KOS DayZ offers. The notion that somebody in their right mind could purposely and willfully want to adopt a KOS attitude while playing DayZ is to them pure heresy. Having a wide range of choices in a game is always a positive element, but this does not automatically imply that one must be obliged to exploit them. There are many KOS players out there who are neither COD kids nor uninformed "simpletons". They KOS because they enjoy this way of playing (and are perfectly aware of the alternatives), and what is the basic idea of a video game if not to enjoy yourself according to your own desires (no questions asked). Unfortunately, this a never ending and rather tiresome debate. The let's-get-drunk, booze-to-party attitude is basically of Anglo-Saxon/ Scandinavian origin. Populations in the south of Europe, due to historical and social reasons, have always had a more mature and balanced relationship to alcohol. Americans, on the contrary, on many social issues tend to go to extremes. From the excessive and at times mind boggling politically correct, to outright bigotry and conservatism bordering on the reactionary in the political spectrum. A mature and responsible attitude to alcohol is the way to go. Neither irresponsible and pathetic binge drinking nor general and demonizing proclamations. The golden middle way is, this case, the best. Comparing KOS to the "socially accepted" American drinking culture is truly below the mark BioHaze. I know you can do better. Regards
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Yes you have boozers, brawlers, drink-to-forget-or-to-get-high types who hang out in sordid bars and pathetically disgrace themselves under the influence of alcohol AND you have wine and spirit connoisseurs who enjoy the fine nuances of what they are drinking and are very knowledgeable about their passion. Putting all alcohol drinkers in the same negative category seems a bit too unimaginative and just slightly crude. So putting all DayZ players who enjoy KOS in the same boat and sticking stereotype labels on them doesn't really get us anywhere.Who are you to judge why somebody kills-on-sight and why and how much they enjoy this play style? Unless of course, you believe your way of playing is the only right and God given way. Back to the old British Gentlemen's Club of the ones who know better. Regards
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I have some doubts about the real numbers of the so-called "KOS teenagers" which some claim to have "flooded" DayZ. A younger player, mainly interested in a fast paced kill-on-sight action gaming experience has much better alternatives available than DayZ. COD, PUBG, FORTNITE, DOOM, BATTLEFIELD and to some extent even Escape from Tarkov, all offer a superior adrenaline rush for the trigger happy aficionados. Geared, ready to go and with an available arsenal of weapons which makes DayZ look like a duck hunting game, there really is no comparison if KOS is your bread-and-butter. DayZ is simply too slow and "cumbersome" for the majority of these younger players. Too much of a nuisance having to re-gear every time you die and being forced to use whatever weapons and ammo you casually find. This probably means that people who predominately KOS in DayZ are not so young OR that they, in any case, simply prefer this play style over the let's-socialize-around-the-campfire-after-having-spent-the-whole-day-making-new-friends one. (No hard feelings my dear Kirov). People whom I have previously defined as belonging to an old "British Gentlemen's Club" within the DayZ community, simply cannot tolerate the idea that there are others who (once again for whatever reason), enjoy a KOS play style. They have their own "unwritten rules" on what DayZ really is and how it should really be played. A somewhat arrogant and self-righteous stance which I have often criticized and there is really nothing rhetoric about this critique. So old players or newcomers who do not fall in line with their anti-KOS dogma must be constantly "informed, guided, made aware of, scolded, educated, enlightened, deterred, and what have you, against the nefarious consequences of KOS which they believe should have little or no place in their view on how the DayZ experience should unfold. DayZ is special because it allows each single player to enjoy and experience a large number of play styles. KOS is just one of them (and a too popular one according to the critics). To what degree each player wants to KOS, socialize, play the lone wolf, the Good Samaritan, the hero, the bandit, the psychopath is and must be a personal choice unrestricted by game mechanics and/or ideological motivations. There are enough players who don't make KOS their primary choice to interact with if you wish, but complaining about it because it's "wrong, should be avoided, or is against some unwritten higher code of conduct" is fallacious. Regards