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TikTactical

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Posts posted by TikTactical


  1. Fully agreed! The future of this great game is going to be very positive! The DayZ Village shows the amazing community that is hiding beneath the negative comments and hate that we see so much of as of late, sadly. Hopefully .63 and beyond will make the community realize how great this game really is. ;)

    Stay safe!

    -TikTac'

     

    • Like 5

  2. 2 hours ago, BoxmanZ_TV said:

    Thanks for all your hard work, team!

     

    Status report was a good read.  Genuinely not a criticism but do you think the Gamescon demo will have set beta back slightly?

    I can't answer this question for obvious reasons; I'm not a dev. But, they did write in the status report (I believe it was Eugen that wrote this) - that the GamesCom DEMO have helped them focus on the core gameplay, and therefore leaving out unnecessary - or less important things - for now. It sounds like it was a good idea even for the community as well as the team itself, this is just thoughts though. 


  3. 39 minutes ago, Xaop said:

    I'm glad you managed to get rid of the dark shadows on ghillie that made them somewhat useless.

    Now, however, being in sunlight now makes them a glowing lightbulb...

    https://steamuserimages-a.akamaihd.net/ugc/843715381560007889/51260D9550D7DD030A8A4C49265D95FB4D81E7F4/

    This screenshot dosen't do the shinyness fully credit. I saw my ghillie friend come running at me from 150 meters away in a dense forest, glowing like a small sun.

    This is the woodland ghillie, btw.

    Go to https://feedback.bistudio.com/ and report the bug mate! 

    • Like 4

  4. 15 minutes ago, blackberrygoo said:

    Looks like baker is looking for people to tell him to play again , and not the opposite . You can see his bias through the beans he gives - anyone with a response related to not playing again recieves none , anyone with a cheery fan response receives beans .

    why did you even create this thread there bud ? It's clear what you want to do .

    Well maybe someone cleared it up for him in the post? 


  5. You can obtain decent FPS, just not at the highest settings and everywhere. Whether or not you'll lagg in Chernogorsk is up to the PC, for some reason my PC doesn't like the forests too much, but Cherno (cities) more, however I do have a GFX-card with high video memory which might be why, I'm not sure though. 

    I think it's worth buying, the game will also be increasing in price as the development goes forward, so get in now, try it out. If it doesn't work uninstall it for a while and then come back.  The next  update will be the 0.63 BETA update of DayZ where the development switches from 85% adding & 15% bug-fixing to 85% bug-fixing & 15% adding. And you should see further improvements on performance moving forward from there. :)


  6. Now this is not the case with all of the (feels like billions of different RPGs) out there, but most of them don't actually arm the warhead before it's in flight, it does this mostly by either the centrifugal force of the grenade itself when in flight, or when the propellant explosion occurs when in flight. This meaning that most RPG warheads out there is not actually armed before it's in flight. I'm also wondering whether or not the devs are going to have the "fuse" of an RPG implemented into the game, so it'll explode at a distance of roughly 920 meters automatically, if it hasn't hit an object at that range. ;3 :)


  7. 8 hours ago, zythros said:

     

     Your not done developing the game yet and I think you've only just begun to start or begin to start work on Dayz for the PS4 and Xbox One.. Consider this free advice carefully - The Xbox Two or Xbox One X,Scorpio or whatever they decide to call it is going to be released november 2017, the PS5 likely within a year of that. By the time you release this game to PS4/Xbox 1 the Xbox 2 will already be out if not the PS5 you lose out on all the potential sales that you could of gotten from being a hyped new gen release and you lose out on a lot of future sales.

    Develop PC/Xbox 2 Dayz quick in unison and you might even get free advertising from Microsoft if you can set a record breaking pace as they'll be needing new games to promote their new console and you won't have to work as hard optimizing and cutting back the current game engine to work on now dated console hardware which should have the added bonus of improving the PC version at the same time.

    You'd have to deploy all your ARMA devs on this but as far as I know ARMA 3 is near completed as it is and you haven't any other major projects you could achieve this if you focus all your efforts solely into DayZ which still has yet to be experienced by console players.. Play your cards right? Or just hire me as project adviser haha

     

    ..I posted this in PC general discussion because this is clearly were most the users frequent-not to be disrespectful or stupd

    and here's a glimpse of the Xbox 2's specs

    3245925-slack+for+ios+upload.jpg

    Bohemia Interactive is a massive company, and the DayZ Dev Team is only a tiny fraction of the company itself. I think giving this "advice" wont change the internal design plan, it has most likely been done, or talked about for a very long time. I completely understand what you're getting at here though, but in all honesty I think most of these decisions have been made internally, and wont be changed easily. Now what these actual decisions entitle, we don't know, so I'll guess we're going to have to wait and see. I haven't really followed up on any of the console stuff anyway, because I'm not going to play it. :)


  8. I use mouse button #4 and #5 to zoom in/out, then I have another button down on the side (where my thumb is) which is use to switch camera, and then I've got zeroing up/down on the 2 sensitivity buttons bellow the scrollwheel, however these are not in good positions to be used for this effectively.


  9. On 7/15/2017 at 1:44 AM, TheWalkingManZ said:

    At the time I was using a small monitor, but, as it shows near the end of the video, I'm using 2560x1440 140Hz Display and the performance is the same and it gotten a lot better with 0.62 as well.

    Edit: P.S. I mixed up older video with newer video by accident, that's why it was a bit confusing :P

    Ah alright man, no worries I was wondering for a second :) I run a 2560x1440 144Hz monitor myself, DayZ is a gorgeous game, it really is! :)

    • Like 2

  10. On 7/15/2017 at 0:38 PM, exacomvm said:

    Having similiar fps ( mby -30% ) with low-end cpu ( i5-2320 ) and GTX980Ti on 2560x1080 also maxed out, but i should have more fps than you cause 980Ti is bit better than 1070, so means CPU architecture and performance is still important in DayZ.
    DayZ improved alot in optimization i've noticed it uses now GPU more than a CPU ( even low end cpu like mine doesn't utilize fully at most times ). Meanwhile Arma 3 does not give a f*** about GPU, runs basically on CPU, no matter if settings are maxed out or lowest, the fps difference maximum is by 5fps, even tried to underclock my GPU in arma, had 0fps drop.

    Well what you're experiencing is the power of the new engine that the dev team have been busy creating. I'm so happy they decided to do it properly (the engine, Enfusion), that making it take a while longer yes, but it is so so so worth it IMHO. 


  11. 14 hours ago, HaseDesTodes said:

    why 1440x900?

    if this is you native resolution: do you at least use supersampling?

    I haven't watched the video, but I'm guessing he's using one of those curved monitors, they have some freaky resolutions at times EDIT: Scrap that I can see it looks like a normal monitor, hmm that is strange... :S

     


  12. 6 minutes ago, Mantasisg said:

    @TikTactical Thank you, really great responses from you and wall of text really appreciated. I didn't know before that cars are actually spawning functional now. But I think I have right to think that something is wrong with them, if I put ~10hours into game, and don't get to have a car at all. You can say thats me just being stupid noob, but not everyone has thousand hours in DayZ and good luck. I have 500 and very low luck, I guess. Thats why I think cars are useless, to me they are just a goal, but it is most likely that it will be better not try to fix a car, and just run, I don't really see having a car being rewarding, it hardly opens wider possibilities in the game. It moves fast, it has a lot of inventory space, but it is just not so great somehow, because various other reasons. I'd see it being great to have possibility to move around the map and to your camp, but then I don't see having a camp really meaningful. 

    I'm aware that it is alfa, hopes for beta are really big. At least I'd like to feel less lonely in Chernarus, would be good enough. Really miss Novo fights and interactions.... :(  
     

    And THANK YOU for NOT being insanely narrow-minded when it comes to responses having different opinions than yours, it is gladly appreciated. I don't use vehicles all that much myself at the moment either, but I do use them when I establish bases far up north. Although I haven't made one in .62 yet. We can both agree with the fact that the vehicles aren't 100% functional and definitely needs work, but I still find them useful, it just depends on the situation, and what my plan is for my character at a given time. And one thing about being lonely, the dev team is planning to have 100 player servers (which I personally find crazy if you want to build a base but hey) so you'll have plenty of peeps around to interact with. :p

     

    • Like 2

  13. 1 hour ago, Mantasisg said:

    @Guy Smiley I do have almost stopped playing DayZ since 0.60, since I found out it getting not where I'd like to. 

    I will complain till I see it being meaningful. i wouldn't complain at all just for myself if i was the minority, but looking at steamcharts - I'm not.

    And that is fine you disagree with some of the development cycles and whatnot, my problem (and I think a lot of other informed people out there) is that there's massive amounts of misinformation being spread around on forums, steam, youtube etc, which is what is really frustrating for the people who read up on development. Everybody is allowed an opinion but at times it becomes one big f*ck-fest for no reason. As I mentioned earlier: "The only useful criticism, is constructive.", which I see less and less of sadly.

    -TikTac'

    • Like 2

  14. 35 minutes ago, Mantasisg said:

    The game probably is totally envisioned not the way I'd like to (unless 0.63 brings something nice finally). I'm afraid it was constant since 0.6, it was getting more and more slow and lonely. I don't see anything authentic, horror, survival in complete lack of cars. All this talk from you - experienced, and very deeply interested in this game development most tiny details, is a bit skewed. Most players doesn't have your experience and knowledge about little details to help to go arround. Neither the patience. I have played quite a bunch of hours, and it is not getting anywhere.

    I don't say that the game has to be dumbed down, easier.... I think that it just completely lacks pace, and events. Game is full of "3D object cars", so why it is bad to have a bit more real cars ? I had little issue with that before, but now as everyone are all around the map, and it is hard to get into interactions, better mobility would really help. Why not to decrease running speed, and give more cars for us. 

    I get that it is in alpha, and bugs, not perfect, and so on.... But the fact that gameplay is constantly getting less enjoyable is disturbing. It is enough just to look at the numbers of avg players: 10-20k at the beginning, then ~10k, and now it is down to 3-4k of players.

    Numbers is the best argument - game is getting less attractive for more and more people. 

    It is all like on purpose, so people will not get DayZ played out till it is actually finished, but I think people are getting this game played out at faster rates than ever. 

    It better be good modding possibilities...

     

    They idea is to reduce running speed later on as more vehicles will be available (and less buggy of course) to us, the players so you're on the right track when it comes to that, however at the moment vehicles aren't stable enough to reduce running speed a lot. You mention the patience and knowledge in the beginning of your post, which I totally get. I myself am very interested in development of the game, but that is also what you're supposed to be if you're playing DayZ. The developers don't recommend buying the game just to play as it was a newly released Bethesda title. They want us to play the game to do large-scale bug testing and actively support development of the game. The idea behind DayZ is to create your own story and not go by a story that is laid out for you, again I'm seeing you having a different vision than what DayZ Vanilla is and will be in the future (as you seemingly also agreed on yourself) :). 

    The decrease in players I personally think is tied to the long time between updates, because they are now adding in the big features of the new Enfusion engine ( such as the renderer in .60, part of the new sound system, visual overhaul technology in .62, and coming by the end of the year; .63 with the BETA release of DayZ and the animation system and physics engine + a lot of other things that I wont bother you with here). This has led to long periods with no updates, because of back-bone tech implementation. Now this is only a thought, because no one can definitively say for sure, that's impossible.

    DayZ has been out for a while now, and I see some players (including myself) with many thousands of hours in DayZ, but I still enjoy the game, because the vision of DayZ is exactly what I'm looking for and I'll gladly help as much as I can in development (I literally submitted a crash report in between these two responses), but for the casual player, that just want to play a finished game I will STRONGLY suggest that you please wait playing the game until it's done and/or modding comes in. There's no need for frustrations if you/some people can't handle them. That's completely understandable.

    The plan is to develop Enfusion with as little hard-coded stuff as possible so that the modding possibilities are bigger than ever seen on Bohemia Interactive games before, so I think you'll be pleasantly surprised when modding comes around.

    My thought is that you must be in some sense interested in the game one way or another, and I can only say that you wait until the game is in a more finished state, it clearly bothers you, which is completely understandable, but that is how development is I'm afraid, and the whole reason DayZ is on Early Access is to help the Dev Team.

    I hope my wall of text was of some sort of use, if not.. Well shit :D

    -TikTac'

    • Like 2

  15. 2 hours ago, Mantasisg said:

    Another "it is not supposed to be easy", "the game is not for you" hipsterish opininon....

    If you like to spend your whole free day to look for a stripped down car which is like 1 out of 20 distributed across 14x14 km map, bring parts just to find that:

    a) car is gone
    b) you don't need it anymore
    c) new parts are missing
    d) you don't want to play DayZ anymore
    c) you are missing tools
    e) you get shot as you get near the car
    and more...

    Ok but you got lucky... you found a car which was not stripped down, or missed very few parts, or had friends to get it going really quickly... many friends. So whats then:

    a) you roll over immediatelly
    b) you get stuck somewhere
    c) you get shot by other guy camping for that car
    d) you don't want to play dayZ anymore
    e) You actually drive well, carefully, succesfully get where you want (if you know where tou want to go) and:

    • You have to go to sleep, or do what you do for life, or whatever...
    • Server turns out to be empty - you are fool
    • You attract multiple players and get shot
    • You are afraid to leave car anywhere because you are almost certain that it will be stolen very quickly

    f) You realise that you don't have any idea where you should go, and the efforts were pointless, you are also afraid to to leave car anywhere.

    Easy peezy lemon squeezy. DayZ is supposed to be hard they say lol 

    Learn to separate playable from difficult. 

    Cars are useless


     

    Saying cars are useless I find like a statement of your lack of knowledge/inexperience of driving vehicles in the game. While, yes the vehicles can definitely be buggy (alpha, hello? alpha? anyone? no? just me?), they aren't finished yet and have a whole lot of work being done right now for .63, That being handling, collisions, physics, suspension system etc.. Now with that said, the vehicles spawn fully repaired and with a tire repair kit and lug wrench in the boot for you, which means that repairing the parts (that should be pristine, unless someone has tinkered with the vehicle), is even easier than it should be! Now this isn't intentional of course, but as of right now it's a work around as they get the last engine implementation in (Enfusion), and can start crushing the bugs that they aren't capable of fixing on the old tech (or rather, it takes too long and wastes time). They have even implemented the temporary fix of using a matchbox to destroy a vehicle so it'll properly re-spawn so you don't find as many stuck cars in riverbeds, forest areas etc. I drive vehicles myself too, and I really don't have bad issues with the vehicles, if you think like it was real-life and wanted to drive a vehicle, you would be fine. Don't have the pedal to the metal, because it simply wont work! Use the roads, avoid walls/objects, and remember that the vehicles use a manual transmission (somehow people still don't know about this for some reason). Now you mentioned a few things about you: "figuring out you didn't want the vehicle in the first place" or "you don't want to play DayZ anymore for the night", well that isn't really something that the devs can fix for you I'm afraid. The game has always been envisioned to be "a gritty, authentic, open-world survival horror hybrid-MMO game" (yeah, it says right there.. Right there on the steam store page), I think the problem might be laying in the fact that, what you're actually looking forward to, is modding - and not the vanilla game my friend. The game is envisioned  differently than what your thoughts is it would seem. I'm sure there will be several mods out there that will make the game just the way you want it, but I don't think the vanilla game is for you, out from what I can read in this post.

    Have a great day, and remember: The only useful criticism, is constructive.

    -TikTac'

    • Like 2

  16. 3 minutes ago, iconn said:

    then they should at least acknowledge it, and say so, not send me this reply: We have analysed the crash logs you have provided, however we will need some additional information from you. Can you please post the link to your Steam profile in here so we can take look at your in game character? As it appears there is possibly something wrong with the character, which causes the crashes you are experiencing.
    Regards,  this makes me think after all this, they still think its just my character, when its actually tons of players with same crashes

    And they say: "It appears there's something wrong with your character", that is a clear indication that it's something that they're currently looking into the matter too. 

    • Like 1

  17. 1 minute ago, iconn said:

    then they should at least acknowledge it, and say so, not send me this reply: We have analysed the crash logs you have provided, however we will need some additional information from you. Can you please post the link to your Steam profile in here so we can take look at your in game character? As it appears there is possibly something wrong with the character, which causes the crashes you are experiencing.
    Regards,  this makes me think after all this, they still think its just my character, when its actually tons of players with same crashes

    That message is usually given when you haven't filled out the feedback tracker correctly according to the guide that they have put up, you're most likely missing lots of information that is required when you use the feedback tracker.

    • Like 1

  18. 36 minutes ago, iconn said:
    24 minutes ago, iconn said:

    there is just no way the devs dont already know about it, they just wont say anything about it for some reason, and i have  had clan memebers send reports. still no real responce,

     

    If you send in the crash dumps and you keep sending in the crash dumps, I'm sure they know about it, and as IMT said, it's very likely that they're looking into the problem, and it might no be an easy fix.

    • Like 1

  19. 35 minutes ago, iconn said:

    what about the multiple player crashes at the same time, is this fixed ?  it the biggest problem dayz has at the moment and i never see any devs talk about it. players will crash in large numbers on a server , at any given time.

    Have you send your crash dumps via the feedback tracker?

    • Like 3

  20. Hello survivors!

    The last couple of days I've been thinking about the visual representation of players in DayZ. While I do enjoy the massive amount of customization we've got now, I always feel like there's something missing.

    Now my thought was that we could have certain items strapped onto our backpacks to actually be visible for other players. For example a mountain backpack with a small tent strapped onto the lower part of the backpack, and by that perhaps having a decreased size in the inventory (let's say from 15 slots to 10 or something like that), or maybe not even have a slot size because it's outside the backpack, but it should of course affect your weight when this system is properly introduced. This is also used in "The Last of Us" where you can see your arrows on your back, and other such things when you find more items in the world. Certain backpacks should have a limited amount of capacity for items and only certain items should be on the outside of the backpack (if you so choose to), like canteens, arrows and such. 

    Tell me what you think peeps!

    - TikTac'

    • Like 1

  21. I think it would be better if the devs controlled the public hive servers if there's people actually still playing on those servers afterwards (that meaning you need better servers running public hive). I personally like public hive servers because I have the freedom to go on a night time server If I want to get some footage during night time, and also a much more diverse playerbase. I've played on a lot of private hives, and I still do and also enjoy playing on them, but I've had several times where I've run into the same person again, after a few days of playing. I don't really like that, which is why I want the public hive servers working. And then there's also the nostalgia part ofc. Having played the DayZ MOD back in the early days, there's just something about the whole thing with having your character connected to 100's of servers.. :) The only thing is try! and see how it turns out!

    EDIT: Awfully typeset! Sorry! Rushed it


  22. 12 minutes ago, xDatxGamerx said:

    Hellooo Yes, I'm getting a memory crash every time I turn an engine on, at least a bus, that's what I'm trying. Latest Experimental x64. I then tried with x32 DayZ and I got a bit down the road and got the same memory crash.

    Hey mate, report it on the feedback tracker! :)

    • Like 1
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