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barelyinfected

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Everything posted by barelyinfected

  1. barelyinfected

    To the Devs. Love, The Village.

    I can't wait until it is future! In the meanwhile the Village lives on. DayZ is already by far the best game I've ever played. Thanks for everything! René
  2. René and FT answer a few questions and respond on a few comments from last time. After that they move on to a discussion on the First Person versus Third Person Camera. Looting is discussed after and they finish off with stories about some of their first camps. I hope you enjoy!
  3. barelyinfected

    Q&A with Lead Animator Viktor Kostik

    At the moment when you get in or get out of a car there is a really slow animation which makes you make a predictable movement too so I've been killed multiple times because people are just waiting for me to get out and shoot me in the head. How is this going to be in the new player controller? Will it be more fluent? It would be nice if you could get out and hide behind the car without showing your head above the roof of the car for example.
  4. barelyinfected

    DayZ Altarcast #1 - The DayZ Of 2016

    Hello everyone, as everyone knows DayZ hasn't had an active podcast for a while. FT and I gave it a first try while playing the game at the same time. We hope you guys enjoy and let us know what you think, if you have any suggestions or remarks, let us know. We also started a discussion thread here: https://www.reddit.com/r/BarelyInfected/comments/5lihe7/dayz_altarcast_1_the_dayz_of_2016/ You can find the first episode here: We are also on YouTube here: https://www.youtube.com/channel/UCVB14ZOsiOrXXsOOBEO56Vg
  5. barelyinfected

    Friends in a Furnace - II - w/DannyBoyy & TheAdventuresofTwig

    Nice video! So who was on the radio the last time? :)
  6. barelyinfected

    help immediately please

    Please for your own sake type these kind of errors in google because if you'd done that, you would've found a possible solution already. It just makes your life easier. :) https://www.google.nl/search?espv=2&q=dayz+ERROR+cant+set+device+resolution&oq=dayz+ERROR+cant+set+device+resolution&gs_l=serp.3...5614.5614.0.5667.1.1.0.0.0.0.0.0..0.0....0...1c.1.64.serp..1.0.0.gOLY7aahjJ4
  7. barelyinfected

    Searching for Salines [17:40]

    FT, Toby and I ran from Stary to Novy to get some more loot. Soon we ended up with a Saline Bag shortage. I hope you enjoy.
  8. barelyinfected

    I keep spawning in as a zombie

    Please add all the info you guys have on this in this topic: https://feedback.bistudio.com/T121568
  9. barelyinfected

    Wolves to Slaughter (2:40)

    Cool situation!
  10. barelyinfected

    Vengeance For All Chickens

    video was a little long but pretty original, keep up the good work. :)
  11. I always wanted it to be like the movie Doomsday. I hope hope they at least make it like they haven't got the meadows of nothingness.
  12. barelyinfected

    DayZ 0.61 - Wolves, Live or Die

    New video! I was roaming the North of the map when I suddenly heard them. I hope you enjoy! @Hicks_206 (DayZ) is the special guest. I hope you enjoy!
  13. In this video I have an adventure in the new 0.61 patch. At least three new threats have been added to the game. Can you name them? I hope you enjoy.
  14. barelyinfected

    DayZ 0.61 - New Threats - First Person Gameplay

    @Espa It does, thanks! :) @rickyonsteam Me neither! No it's new, I'm not sure but it's possibly on every green house like that.
  15. barelyinfected

    Wanderer - Day 1 [8:33]

    Sometimes curiosity and chance make you wander Chernarus not knowing what will be on your path next. Welcome to Day 1.
  16. barelyinfected

    Wanderer - Day 1 [8:33]

    Thanks Odin, we'll bump into each other one time, it's only a matter of time. This was on DUG EU. I also play on DUG US but a little less at the moment. :)
  17. barelyinfected

    INFERNO IN CHERNO | Hardcore Cherno PvP Server | 60 Slots

    I still saw them in the when playing in the evening. But I guess resetting it every day is a pretty good solution.
  18. barelyinfected

    Basebuilding/Mods

    I guess this is also related to the new player controller which won't be there in the very next patch 0.61 but maybe the player controller will be there in the 0.62 patch, which won't be there for a little while.
  19. barelyinfected

    Not A New Player, But a Returning Player

    Yes, and just play it, that will help you too! :)
  20. barelyinfected

    Pistol Holsters

    I suggest to wait until the new player controller is in our hands I guess that's their main priority. Isn't it like the same as the weapons that are 'glued' to your back? To be fair I don't mind it too much but I can understand you don't like it.
  21. barelyinfected

    Not A New Player, But a Returning Player

    Yeah, I suggest to read the changelogs of the stable patches.
  22. barelyinfected

    INFERNO IN CHERNO | Hardcore Cherno PvP Server | 60 Slots

    I come across a lot of dupers on your server though. Cherno is full with yellow and ammo boxes.
  23. Hey guys, in DayZ the odds are never even, you gotta fight with what you have. In this video I'm joined by superftlol. I hope you'll enjoy the video.
  24. barelyinfected

    With friends like these who needs enemies?

    Great short. :)
  25. barelyinfected

    The Frequency of Updates

    To add to this discussion: I've worked at a company that didn't create games but they create software. They also were forced to rewrite old code into new code. It was so advanced that a whole team of people were already busy with it for 2 years when I started working there and still working on it when I left 3 years after. They even put a team of 6 people in a room for a year and it still wasn't done. The old code was like a million lines. It's not like they're translating old code, you need to rethink your old code which is probably more difficult than creating it from scratch. In those years there was basically a halt on new features and unimportant fixes as they all had to developed twice. Customers were getting angry and impatient, the internal employees didn't see an end to it but all the developers admitted it was needed. If I remember correctly DayZ is at least 2 million lines of code. Kudos for keeping at it because it's at the very least an incredibly daunting task.
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