Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
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Everything posted by barelyinfected
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I can't wait until it is future! In the meanwhile the Village lives on. DayZ is already by far the best game I've ever played. Thanks for everything! René
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René and FT answer a few questions and respond on a few comments from last time. After that they move on to a discussion on the First Person versus Third Person Camera. Looting is discussed after and they finish off with stories about some of their first camps. I hope you enjoy!
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Q&A with Lead Animator Viktor Kostik
barelyinfected replied to Baty Alquawen's topic in News & Announcements
At the moment when you get in or get out of a car there is a really slow animation which makes you make a predictable movement too so I've been killed multiple times because people are just waiting for me to get out and shoot me in the head. How is this going to be in the new player controller? Will it be more fluent? It would be nice if you could get out and hide behind the car without showing your head above the roof of the car for example.- 86 replies
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Hello everyone, as everyone knows DayZ hasn't had an active podcast for a while. FT and I gave it a first try while playing the game at the same time. We hope you guys enjoy and let us know what you think, if you have any suggestions or remarks, let us know. We also started a discussion thread here: https://www.reddit.com/r/BarelyInfected/comments/5lihe7/dayz_altarcast_1_the_dayz_of_2016/ You can find the first episode here: We are also on YouTube here: https://www.youtube.com/channel/UCVB14ZOsiOrXXsOOBEO56Vg
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Friends in a Furnace - II - w/DannyBoyy & TheAdventuresofTwig
barelyinfected replied to camcantrun's topic in Gallery
Nice video! So who was on the radio the last time? :) -
Please for your own sake type these kind of errors in google because if you'd done that, you would've found a possible solution already. It just makes your life easier. :) https://www.google.nl/search?espv=2&q=dayz+ERROR+cant+set+device+resolution&oq=dayz+ERROR+cant+set+device+resolution&gs_l=serp.3...5614.5614.0.5667.1.1.0.0.0.0.0.0..0.0....0...1c.1.64.serp..1.0.0.gOLY7aahjJ4
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FT, Toby and I ran from Stary to Novy to get some more loot. Soon we ended up with a Saline Bag shortage. I hope you enjoy.
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I keep spawning in as a zombie
barelyinfected replied to Factory New Gaben's topic in Troubleshooting
Please add all the info you guys have on this in this topic: https://feedback.bistudio.com/T121568 -
Cool situation!
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video was a little long but pretty original, keep up the good work. :)
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I think the debug zone is immersion breaking, cant we make cherno an Island?
barelyinfected replied to degoe's topic in Suggestions
I always wanted it to be like the movie Doomsday. I hope hope they at least make it like they haven't got the meadows of nothingness. -
New video! I was roaming the North of the map when I suddenly heard them. I hope you enjoy! @Hicks_206 (DayZ) is the special guest. I hope you enjoy!
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In this video I have an adventure in the new 0.61 patch. At least three new threats have been added to the game. Can you name them? I hope you enjoy.
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DayZ 0.61 - New Threats - First Person Gameplay
barelyinfected replied to barelyinfected's topic in Gallery
@Espa It does, thanks! :) @rickyonsteam Me neither! No it's new, I'm not sure but it's possibly on every green house like that. -
Sometimes curiosity and chance make you wander Chernarus not knowing what will be on your path next. Welcome to Day 1.
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Thanks Odin, we'll bump into each other one time, it's only a matter of time. This was on DUG EU. I also play on DUG US but a little less at the moment. :)
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INFERNO IN CHERNO | Hardcore Cherno PvP Server | 60 Slots
barelyinfected replied to Nemeless1337's topic in Servers
I still saw them in the when playing in the evening. But I guess resetting it every day is a pretty good solution. -
I guess this is also related to the new player controller which won't be there in the very next patch 0.61 but maybe the player controller will be there in the 0.62 patch, which won't be there for a little while.
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Not A New Player, But a Returning Player
barelyinfected replied to helcol's topic in New Player Discussion
Yes, and just play it, that will help you too! :) -
I suggest to wait until the new player controller is in our hands I guess that's their main priority. Isn't it like the same as the weapons that are 'glued' to your back? To be fair I don't mind it too much but I can understand you don't like it.
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Not A New Player, But a Returning Player
barelyinfected replied to helcol's topic in New Player Discussion
Yeah, I suggest to read the changelogs of the stable patches. -
INFERNO IN CHERNO | Hardcore Cherno PvP Server | 60 Slots
barelyinfected replied to Nemeless1337's topic in Servers
I come across a lot of dupers on your server though. Cherno is full with yellow and ammo boxes. -
Hey guys, in DayZ the odds are never even, you gotta fight with what you have. In this video I'm joined by superftlol. I hope you'll enjoy the video.
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Great short. :)
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To add to this discussion: I've worked at a company that didn't create games but they create software. They also were forced to rewrite old code into new code. It was so advanced that a whole team of people were already busy with it for 2 years when I started working there and still working on it when I left 3 years after. They even put a team of 6 people in a room for a year and it still wasn't done. The old code was like a million lines. It's not like they're translating old code, you need to rethink your old code which is probably more difficult than creating it from scratch. In those years there was basically a halt on new features and unimportant fixes as they all had to developed twice. Customers were getting angry and impatient, the internal employees didn't see an end to it but all the developers admitted it was needed. If I remember correctly DayZ is at least 2 million lines of code. Kudos for keeping at it because it's at the very least an incredibly daunting task.