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Everything posted by Blafirelli
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Yay, woodgas cars FTW!
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No hablo espanol 😕
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Damn, it's even smaller than standard Chernarus map, i was hoping for something bigger 😕
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I recommend running Prime95. Hahaha, im so funny!
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Generic item labeling instead of fantasy names
Blafirelli replied to Blafirelli's topic in Suggestions
Well... it seems :) -
Hi, i would like to get your opinion on following - Since some items (mainly guns and cars and few other stuff) in game can't have their original names due to copyright issues 😕 , would it create better experience for you if some kind of generic naming is used (in a same way e.g. food items are named), instead of completely made up fantasy names as it's right now? Please find below some proposed examples of what i mean. Left side is actual name of the item in game, on the right proposal of what the label could change into. Gunter 2 (originally Golf 2) -> German hatchback CR75 (originally CZ 75) -> Czech police pistol SG5-K -> Short german SMG Pipsi -> Cola etc. hope you get the idea. Why is this an issue? At least for me (this is admittedly very subjective), seeing these made up lables sticked to items i encounter and refer to differently IRL is simply damaging the immersion.
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Generic item labeling instead of fantasy names
Blafirelli replied to Blafirelli's topic in Suggestions
Afaik, the issue may be that apart from license to use RL product may charged, it oftens also come with restrictions of how/in which situtation the product is/isn't allowed to be displayed. From what i heard it's often an issue in racing simulators, where some brands tend to provide their license only under condition there is no damage model, and their cars always look pristine in the game. I assume it may get pretty complex to deal with all those requirements from different companies 🙂 -
Backlogs, backlogs everywhere!
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Afaik it is supposed to be some kind of infectious prion diease affecting human behaviour... For this reason we were supposed to get some observable lifecycle of infected (eating, drinking, sleeping etc.)
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I think it makes sense that all the remaining time devs have, they rather invest in bugfixing and polishing instead of writing reports and communicating on forums. However don't worry, i'm quite nervous too, so you are not alone :)
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Yup
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This sounds quite promising :)
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I have bad feeling about this 1.0 release. And the launch trailer actually quite supports it :/
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Not sure what exactly you are asking about, but i didn't notice any significant change in clothing.
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Fabia confirmed? :) Btw, is "sight misalignment" going to be introduced also for weapon sway when aiming?
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I have to say i do jump from time to time IRL, especially when travelling through heavier terrain or abandoned urban areas. Imho if they implement jumping in some realistic fashion (i.e. no bunny hopping and similar silliness), theres nothing to worry about.
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Im definitely not against clothing variety, but why does it have to be this particular brand?
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You wrote pretty long post, yet you avoided mentioning at least one specific thing you don't like on the new combat system.
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Any sort of improvised explosive device should definitely also be an option! There are many ways we could have fun with gunpowder.
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Been there, done that, worked pretty ok :)
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I would guess there are more percussion guns in central europe than all the guns you listed altogether :) Therefore i vote for percussion guns and muzzleloaders! True survivalists might even be able to make their own gunpowder... and improvised muzzleloader from old plumping pipe. Oh that would be cool.
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#metoo
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That's pretty much the topic of this recent thread:
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Thanks for the report, always good to read about news. I just think it's a shame any map changes are still done with the same building/prop models copied over and over :/
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It indeed seems we both understood Pliskinkis suggestion in a completely different way. Some clarification would come in handy :)