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Everything posted by Blafirelli
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Yes! Finally the aiming will be more natural. Hopefully it will be set realistically to get proper gunfights, as pistol shooting a person at 50 meters should not be an easy task, more so when the target is moving. Indeed, looks pretty. Just the smoke from opened bolt is missing.
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gameplay over realism or other way around?
Blafirelli replied to kopo79's topic in General Discussion
For me the more realism the better. -
Lots of models (buildings, props) to render -> less FPS. However engine optimizations are to be expected down the development roadmap.
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ArmA 3 has it done nicely. Imho the best cover/lean out system was in Red Orchestra 2 (at least from what ive experienced)
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It's planned. I would kindly advise reading status reports.
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Afaik rigid body physics behaviour is also heavily influenced by the server performance. I would expect improvements in both areas once the game reaches beta phase.
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Q&A with Map Designer Adam Franců
Blafirelli replied to Baty Alquawen's topic in News & Announcements
Hi Sumrak, not sure if this falls in your responsibility, but Q1: Is it (will it be) possible with Enfusion having some randomized map features that are generated upon starting a server? Q2: Have you considered procedurally generated building models to counter town uniformity we have now? (i mean the few buildings repating over and over in every town). And what was the outcome? :) Thanks in advance! -
Primitive Firearms: The forgotten Survival Weapons.
Blafirelli replied to superunknown29's topic in Suggestions
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Primitive Firearms: The forgotten Survival Weapons.
Blafirelli replied to superunknown29's topic in Suggestions
It's worth mentioning there are also modern black powder muzzleloaders available, which are pretty popular nowadays. -
[0.62] Early Preview Broadleaf + Grass Shader
Blafirelli replied to Weyland Yutani (DayZ)'s topic in General Discussion
https://trello.com/c/wEQy4IqL/146-visual-update-forests Them preview pictures on Trello seemed somewhat nicer, but imho we should wait for the final version.. -
Is the graphic engine still being worked on?
Blafirelli replied to exwoll's topic in General Discussion
It has been stated the current state is just a starting point for further improvements. -
Cool. The rifle is being made in wide range of calibers IRL, are different caliber variants planned to be included in the game as well? (I just realized the question is probably applicable to firearms in general and therefore might have been already answered elsewhere, in such case please ignore me :))
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Can someone explain this phenomenon to me ?
Blafirelli replied to General Zod's topic in General Discussion
Because empty box (simplified to paper in this case) may also have uses - starting a fire, making notes etc. And i suppose more options will arise down the game development... -
Shaders
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- Complex melee combat system :P https://youtu.be/aXcRyrxDcAc?t=3m39s - Larger map with realistic wilderness (mountains and stuff) - Dynamic and destructible, thus believable enviroment (physics applied to many small objects)
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It is also important to remember not all bullets are going supersonic.
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New particles! \o/
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Afaik they have already switched to Bullet library from standard RV physics used in DayZ mod and previous titles, while Arma 3 uses Physx. This means DayZ and Arma already separated their ways of dealing with vehicle physics.
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Also don't forget bowler hat!
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Will the new Infected Spawn mechanic add more zombies?
Blafirelli replied to kumando's topic in General Discussion
Does it mean infected will also despawn in case no player is in proximity? -
I indeed didn't think about that. Thanks for bringing in new perspective...
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Just a quick suggestion - while i understand it would be annoying to have the ringing after every shot outside (and also not entirely realistic), would it be possible to introduce it only for situation of shooting larger calibers indoors?
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Yup. Once i was on a shooting range and i didn't manage to apply ear plugs in time when like ten 7.62 assault rifles opened fire at once. It made me run away with an earache... I would like to join to recommendation of the guys above - Don't do that, really, you may easily get your hearing damaged permanently. For shooting without protection i recommend Flobert rifles :)
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Afaik this might get resolved via Arma 3 audio module which is being ported to DayZ as we speak :)
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Yup, however as Gews said, it was just a hole in ground covered with a concrete panel.