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Tom_48_97

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About Tom_48_97

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  1. UPDATE 1.11.153686 (released on 20.01.2021) ADDED Added new textures for the static (abandoned) M3S truck Added abandoned truck parts for M3S Starting a vehicle engine now slightly depletes the battery Added flags of the winners of our base building contest Garden plots can now be removed with shovels and pickaxes FIXED Fixed an exploit to look/glitch through walls Plants could not become infested Fixed a server crash related to pulling corpses out of vehicles Fixed a game crash connected to item attachments The player can no longer execute certain actions when their legs are broken The player can no longer dance with a broken leg Preparing Mackerels or the Carp did not stain the player's hands with blood An applied splint would disappear if the player's inventory was full at the moment the healing was completed The Pumpkin Helmet was still shining when ruined Flares shot by the flare gun often disappeared inside objects The glow of the flare was immense when seen from up close (now scaled with the distance) Getting out of a car could result in the character appearing on the roof when an object was on the exit position Fixed a server error caused by repeated crouching during an ongoing action (https://feedback.bistudio.com/T154062) The inventory of improvised shelters could be accessed from the closed-off sides Infected could hit the player through shelters and tents Infected could enter closed-off containers (variants 2A and 2B) The wrong particle effect was displayed when hitting infected with a Pipe, Wrench, or a Lug wrench Adjusted collisions and occluders of buildings against unwanted behavior (https://feedback.bistudio.com/T152082, https://feedback.bistudio.com/T154532) Removed collisions of low-hanging tree branches for better navigation Exploit allowing players to get infinite plant seeds The Frying Pans and Cooking Pots would disappear from fireplaces upon server restart (https://feedback.bistudio.com/T153689) The inventory of the M3S truck did not refresh after removing attached containers from it The dashboard on certain vehicles would disappear after certain actions Ruined hatchets showed the wrong texture The contents of the fireplace would not always be displayed correctly in the world The indoor fireplace could sometimes get wet during rain Land mines were not dealing damage when placed in the doorways of specific houses Barbed wire could block the damage of grenades (https://feedback.bistudio.com/T154631) Sounds were missing when skinning with some tools It was possible to build overlapping fences and watchtowers Swapping materials attached to base building objects could trigger a desynchronization Fixed a server error when checking the pulse of a disconnecting player The battery charger is not a heavy item anymore The battery charger could not recharge car and truck batteries Items could not be rotated and placed on the same space Placing a connected battery into the inventory would not disconnect it It was possible to use items placed in attachment slots for crafting operations Entering a vehicle with a Chemlight or Road Flare turned on would ruin them It was problematic to open/close the doors of certain vehicles when in third person view It is no longer possible to cut a raincoat into armbands when its inventory isn't empty Attempting to throw a handheld plugged device would unplug it, preventing it from being turned back on Slicing a rotten pumpkin produced edible pumpkin slices (https://feedback.bistudio.com/T155304) Preparing spoiled fish would produce edible fish Players were unable to remove some car parts from close range An engine belt was displayed in the ADA 4x4 (https://feedback.bistudio.com/T148071) It was possible to craft a long torch from a sharpened stick with food attached, causing the food to disappear Items split in the inventory of the truck would appear below it Items were appearing on the roof when swapped them while inside specific buildings It was not possible to open cans that were upside down while in full inventory Character hand slot become broken after exiting a vehicle in the water Endless white cable appeared after placing a Spotlight It was possible to sometimes light a fireplace underwater CHANGED Updated the Tarp (Fabric) durability, textures and inventory view More tools can be used to slice pumpkins Reduced initial velocity of the 5.56x45mm ammunition by 9% to match real values Barbed Wire and Fire now deal damage to infected and animals Deployed Barbed Wire can only be dismantled from inside on Fence and Watchtower The fireplace now warms a larger area, with the maximum heat reaching further Lowered the maximum heat of the fireplace Updated the credits CENTRAL ECONOMY Changed: Reduced the amount of ammunition and magazines Tweaked: Deagle and Revolver now spawn in Towns only Tweaked: Repeater tiers adjusted from Tier 1,2,3 to 2,3,4 (Chernarus) Tweaked: Batteries wont spawn with a full charge anymore Fixed: spawn points on Land_Castle_Stairs_nolc Fixed: BearPelt was missing SERVER Fixed: Server startup freeze when using large amount of mods (https://feedback.bistudio.com/T153090) LAUNCHER Language fixes for the Russian localization (https://feedback.bistudio.com/T149394, https://feedback.bistudio.com/T149396, https://feedback.bistudio.com/T149393) MODDING Added: IsBoxCollidingGeometry, an extended version of IsBoxColliding, with parameters to fill in what geometries to check against (primary and secondary) Fixed: FPS dropping down to 1 when using the backward compatible SetActions implementation Changed: the ActionDismantleGardenPlot has been added to the items that could build it Changed: Created new base recipe PrepareFish to limit the script duplication in prepare mackerel and carp Do methods Removed: Unused internal organ classes from the character config DamageSystem >> DamageZones CONSOLES Fixed: The Xbox Experimental disclaimer was not available in Brazilian Portuguese Fixed: The info widget in the vicinity does not pop up consistently Fixed: Tent doors were missing collision after their destruction Fixed: Inventory interaction hints were not shown properly on items with quantity sometime UPDATE 2 Version 1.11.153698 (Released on 26.01.2021) FIXED Improved the client performance when holding an item in hands Continued damage from a fireplace or barbed wire after moving away from it Packing a tent while having an item in the hands would not hide the item Resuscitation while having an item in hands caused it to appear in the middle of the action Blurred text on the logout dialog window Camera clipping issues in the big ATC building and airfield service hangar Infected walking through service hangar doors Several object placement issues on the Chernarus terrain CHANGED The flare from the signal pistol now falls down slower MODDING Added: Moved cargo conditions for Clothing into separate functions for modders to override https://feedback.bistudio.com/T154093 UPDATE 3 Version 1.11.153718 (Released on 04.02.2021) ADDED Added the SVAL rifle Added the 20 round magazine for SVAL and VSS FIXED The revolver was not dealing consistent damage It was problematic to place a Medium / Party Tents too close to the player Issues with fertilizing garden plot slots (https://feedback.bistudio.com/T156389) The magazine of a weapon on the players back was detached after relog The immunity system was not updated on the player (https://feedback.bistudio.com/T156489) The spotlight could be plugged into a battery that was inside of a vehicle It was possible to place two tents inside each other It was possible to stack up stone ovens It was possible to sometime place objects inside furniture of buildings Epinephrine was not working correctly (https://feedback.bistudio.com/T156359) SERVER Added: timeStampFormat now supports two additional options "ShortTZ" and "FullTZ" which will append the time zone in UTC (RPT log only) KNOWN ISSUES The new 20 round magazine can currently not be used with the VSS - a fix for this will be deployed shortly UPDATE 4 Version 1.11.153721 (PC Released on 12.02.2021) FIXED Corrected sight-switches for several optics for the SVAL and VSS Cooking using the portable gas stove was taking too much time When placing an object, the preview would still occasionally flash the previously placed object Fixed a client error connected to attachments The new 20 round magazine can currently not be used with the VSS - a fix for this will be deployed shortly UPDATE 5 (Hotfix 1) - Version 1.11.153731 (PC Released on 25.02.2021) FIXED Weapons would not spawn with attachments The truck battery could not be charged using the battery charger The flag pole was refreshing bases more often than designed (every server restart) (https://feedback.bistudio.com/T156357) The universal flashlight could be attached to handguards without a rail The player could not switch to VSS iron sights when using PSO optics
  2. Tom_48_97

    DayZ on PlayStation 5 and Xbox Series X|S

    In addition to our previous announcement on DayZ on the next-gen, we would like to add a couple more points for clear understanding: Owners of a physical copy of DayZ won't be able to use their disc on a console that doesn't have a disc drive/reader. Players on the Xbox Series will play on the same servers as users on the Xbox One do. Players on the PlayStation 5 will play on the same servers as users on the PlayStation 4 do. When it comes to performance, we are still conducting some internal testing, as the results can vary depending on the environment, as well as the player count, base building objects or loot in proximity, or the server performance. However, the first results clearly indicate improvements in general performance (e.g., more steady framerate), in most of the basic scenarios (e.g., roaming a non-crowded area).
  3. There’s a lot of excitement and anticipation around the release of the new Xbox Series X/S and PlayStation 5. That’s why we’re thrilled to announce that DayZ and DayZ Livonia will be fully playable on both via backward compatibility. If you own a digital license, the game will be available for download directly from your PlayStation Network or Xbox Live account. You’ll be able to access the game from the Ready to Install section of your Xbox Series X/S, and the Library section on PlayStation 5. Since the savegame is entirely server-side, you’ll be able to jump back into the game exactly where you left off. Furthermore, the game’s price and availability will remain the same on the old and new generation of consoles. This includes both old and newly acquired licenses. When it comes to performance, we are still conducting some internal testing, as the results can vary depending on the environment, as well as the player count, base building objects, loot in proximity, or the server performance. However, the first results clearly indicate improvements in general performance (e.g., more steady framerate), in most of the basic scenarios (e.g., roaming a non-crowded area). To sum up: The game will run on the new generation of consoles via backward compatibility mode The same license is valid for both generations Availability and price of DayZ won’t change Game progress is linked to your Xbox Live and PlayStation Network accounts, and will remain the same across both generations Xbox One players are playing with Xbox Series X|S players, the server pool is the same for both. Like Xbox, PlayStation 4 and PlayStation 5 players are playing together. Important note: Owners of a physical copy of DayZ won't be able to use their disc on a console that doesn't have a disc drive/reader.
  4. Tom_48_97

    DayZ in 2020

    What @Greensek posted on Adam's behalf (associate Project Lead) remains unchanged, the DayZ development is not closed. Up to late 2019/early 2020, some Bratislava developers were occasionally assisting with a few specific topics. Other developers now provide this support, and the core team hasn't changed, sitting in our Prague studio. We remain committed to supporting and further develop DayZ in 2020, the next step being the game update 1.08, which we will communicate about in the upcoming weeks. In the meantime, we are preparing a bigger statement to address all concerns.
  5. Tom_48_97

    Moving into 2020

    If you experience some inventory-related issues, reconnecting to the server may help by refreshing the inventory content.
  6. Tom_48_97

    Moving into 2020

    Hello Survivors, 2019 has been a busy year for the team, with the release of 6 major updates, the release of the game on Xbox and PS4, and DayZ Livonia on all platforms. We have been thrilled to see our players exploring the game, sharing moments, and expanding the game with mods. Regarding the last major update, some severe issues have made their way into it. We are very well aware of their impact on the game and are working on them. About the inventory-related issues, we have identified most of the causes leading to items getting stuck or not picked up, and are addressing them one by one. Still, due to their complexity, it takes time; however, we'll prioritize, focus and make solid attempts to resolve these in the beginning of 2020. On the server-side front, we have deployed a small update on all platforms that will help with some of the most common crashes. Although working on small new content, we remain committed to improving the game stability and performance. With 2020 around the corner, we are finishing our new roadmap, and we will share our goals, highlight the key updates, and talk a bit about this second year of post-release support, in January. Merry Christmas and Happy New Year!
  7. Tom_48_97

    Stable Update 1.06

    You will find the option in the web interface, settings page of your server. The option is called "mission" and allows you to switch between Chernarus and Livonia. This issue has been fixed, however an additional download is necessary (~3GB). If the download doesn't start on its own, restarting the Steam client or verifying the integrity of the game files (Steam Library >> Manage >> Properties >> Local files tab) may help.
  8. Tom_48_97

    On the Road to Livonia!

    The DayZ Livonia PC Open Beta concluded last week, thank you so much for jumping in. It was a pleasure playing with you and seeing how you survived this new, harsh, and challenging piece of land. We have collected a lot of feedback and data – we are grateful for your help. More than 80,000 survivors died during the Open Beta New Terrain, New Challenges! Livonia brings back the feeling of being lost, even the most experienced survivors may need to innovate in order to remain alive. To survive this new unfamiliar environment populated by infected, and animals – including bears, kings of the vast southern forest – players will quickly have to learn how to forage, fish, and hunt in this new wilderness to keep themselves from starving. Behind its idyllic landscape, Livonia's late-summer climate can become hostile with heavy rainfalls, thunderstorms, and low temperatures, forcing players to take shelter with enough supplies to wait it out. A ghost village during a storm This Eastern European terrain covers the southern Topolin-Nadbór region of the larger Polish-speaking country of Livonia. The new topography brings lush green landscapes, dense forests, overgrown fields, winding rivers, serene lakes, murky swamps, an array of dilapidated structures, and various remnants of an abandoned society. Update 1.06 Livonia will be released alongside the Update 1.06 featuring new weapons and magazines (e.g., drum & high capacity), fishing, a bear(*), changes, tweaks, fixes, and even possibly the arrival of the server browser in the launcher. The update is fully available on DayZ Experimental, and a handful of official servers are available – we invite you to hop in to try it out. Fishing is a great way to relax, catch junk, and occasionally some fish Livonia Release First of all, due to the nature of the additions to the game, we aren't ready to announce a final release date for DayZ Livonia and the Update 1.06, although it's scheduled for the upcoming weeks, simultaneously on all three platforms(**). All we can tell at the moment is that the price will be under €15. The final prices will be announced later. PS: Some of you may have seen November 13 as the release date but as mentioned on Twitter, someone got a bit too excited. We will keep the date a secret until the very last minute. On behalf of the DayZ team, Julien V. Project Lead. (*) The bear will be available to all DayZ owners on the release of the DLC (**) Depending on the constraints and specifics of each platform
  9. Tom_48_97

    Stable Update 1.05

    Hello Survivors, We have deployed a small patch to fix the client and community server crashes on PC. The original post has been updated. CHANGED Changed: The script methods handling the weapon zeroing can now be applied to any weapon muzzle, used for multi-barrel weapons FIXED Fixed: A bug with the inventory that could lead to client and server crash
  10. Tom_48_97

    Stable Update 1.05

    I'd recommend using the GitHub repository to get all the changes. This said, I'll do a pass on all files 😉 https://github.com/BohemiaInteractive/DayZ-Central-Economy
  11. Tom_48_97

    Status Report - July 2019

    In light of the responses to our recent Status Report, we would like to clarify some details we didn't make clear, and answer some of the most apparent concerns from the community. We don't intend to reopen past topics nor debate what was said (and promised) over the years, but rather focus on the future of DayZ and highlight a few facts. Of course, the trajectory of the project has been adjusted several times over the years, and our communication didn't reflect these changes. For this, we sincerely apologize. Q: Why not announce the upcoming features? A: The current development cycle doesn't allow us to communicate too far ahead of an update as we keep our schedule flexible, because anything can – and does – happen, and we need to be able to effectively deal with any unforeseen developments. For example, the duping and other database-related issues have taken up a lot of our time. We keep exploring and experimenting with what features and content we can revive in this post-release period, however, sometimes these ventures are unsuccessful. While some features won't come back this year, we want to assure you that feature development hasn't stopped. For example, we are currently working on the comeback of vaulting, together with the introduction of climbing. Q: What are the gains and consequences of the new engine? A: The two core issues we faced at the start of development were security and performance – highlighted by both us and the community as the focus of our efforts moving forward. Those issues were never going to be fixed using the previous technology (RV). The decision to move to a new engine was mainly based on these two limitations, and this effort led to the creation of Enfusion (and its future iterations). It's very easy to forget just how broken the game really was back then, with this being a major factor behind delays. To break free from the chains of these technological limitations, we had to replace the script language and its engine to massively improve the performance and security of the game, as well as the renderer, which was a large contributor to the poor performance. However, we underestimated the amount of effort needed and thus dug a hole too deep to get out of. This meant we had to rewrite almost all of the gameplay elements from scratch, losing features and variation along the way. It's important to remember that there was no real way to iterate and improve in these areas on the old technology. Therefore, we were left with basically two choices: live with performance/security issues, and slightly improve them while expanding the gameplay, or go back to the drawing board and figure out the new baseline, but lose stuff in the process. We chose the latter... Was this the right choice? The new engine has dramatically improved the game (performance, authoritative server, persistence, etc.) and paved the way for our future developments. Q: Feature parity with pre- and post-beta? A: While we all wanted to get there, it is clear that it isn't possible due to the above changes. The pre-beta was an elaborate and extended alpha of the game, but we had to cut it down to a manageable piece for its release, ergo many features have been relayed to the post-release backlog. Q: Will the rest of the year be only about fixing? A: Bug-fixing will be our main priority – to stabilize the game for new content and mechanics. However, we are also working on new content for the core game; we're just not yet ready to specify any details. Q: Incoming DLC, paid content, and features? A: The paid DLC mentioned in the Status Report isn't Survivor GameZ. And as Tim wrote, no previously promised features will be hidden behind a paywall*. If anything, they will be released as part of the supporting update of the game. While we aren't ready to share details and specifics, as hinted on Twitter, the central piece is a new terrain, and it isn't Namalsk. Q: Team changes, new leadership, etc.? A: Yes, some key project people have left the team to venture new territories, but all their roles are covered – mostly by people who have worked on DayZ for years. It's just that not everyone likes being as public as Eugen or Peter have been. Q: What about the limited communication over the past months? A: With the release of DayZ, we decided to focus the communication on facts, and avoid any over-promising. It resulted in a smaller volume of information – more open to speculation but more accurate – and left out things which weren't yet ready (yes, issues might've occurred since the release). Our communication will keep evolving and improving this year and beyond. Q: Private servers for consoles? A: We are preparing them in close cooperation with our partners and will communicate more as soon as we solidify the specifics. Feel free to share your questions here; we will include them in the FAQ we're currently putting together. *Changed for clarification
  12. Tom_48_97

    Modding Samples

    The samples have moved to GitHub. The previous link will no longer be maintained but will remain available until the end of August. At the moment, two repositories are available, one covering general modding and the other specifically dealing with the Central Economy configuration. https://github.com/BohemiaInteractive/DayZ-Samples https://github.com/BohemiaInteractive/DayZ-Central-Economy
  13. Tom_48_97

    Stable Update 1.04.152076

    The combination locks were fixed, have you tried since the last update?
  14. Tom_48_97

    Stable Update 1.04.152076

    The cause of the excessive logging has been identified and should get fixed soon. However, it's hard to say if this is the cause of the crash without logs or crash dumps. Could you, please, create a ticket on the feedback tracker with these?
  15. Tom_48_97

    Modding Samples

    The package contains all available DayZ Modding samples. It covers various topics, from Central Economy to mod making. Along with every sample comes commented code and relevant documentation to allow you to understand how they work. Downloads: https://github.com/BohemiaInteractive/DayZ-Samples https://github.com/BohemiaInteractive/DayZ-Central-Economy List of samples: Central Economy setup for custom terrains Building Clutter Crafting Inputs Ladders Map item Localization Terrain (Utes) Note: This topic will be refreshed when new and updated samples will be available.
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