Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Espa

Members
  • Content Count

    750
  • Joined

  • Last visited

Everything posted by Espa

  1. Espa

    GamesCom Pics/Vids

    New controls :)
  2. Espa

    GamesCom Pics/Vids

    Link to a guy who was there summarizing their impression on playing Beta :) https://www.reddit.com/r/dayz/comments/6vdrpi/my_impressions_from_the_gamescom_demo/
  3. Espa

    GamesCom Pics/Vids

    At 6:50, does he say TWO months. . Or Few months? Seems to have a date for .63?
  4. Espa

    GamesCom Pics/Vids

    I don't know where I read it, some Devs' Twitter feed, about how Apples and Rocks are along the ground instead of having an action to search for them! If I can find the source, I'll link it. Also, it appears that eating = holding down the button.
  5. Espa

    GamesCom Pics/Vids

    Newest Video has much more info.
  6. Espa

    GamesCom Pics/Vids

    Yeah, Eugen says Base Building will come Feature-Complete in Beta, modding and Helicopters may be included right away also. Crazy time for DayZ xD
  7. Espa

    GamesCom Pics/Vids

    I believe they also said they're going to do a Dev Video AFTER GamesCom. Likely on that next SR next Tuesday, since we couldn't have one yesterday :) I'm super excited for this Beta because it looks hella smooth to play. While some things definitely need polish, I'm so happy characters can appear wounded and move slower, have stamina so you can't be the Flash in Chernarus, that Infected seem to be strong as hell. About 1-4 Attacks killed Players on every video I've seen. Might be time to be scared of Zombies again :D
  8. Espa

    GamesCom Pics/Vids

    Looks like! Said that Base Building will definitely be in, and Helicopters may be - if they don't need to push it back. But they also said that this iteration should not take Months or even Weeks to implement. . O.o
  9. Hey guys, so I've been taking it easy from DayZ and every now and then check up on things here. I saw the movie Pandemic a few nights ago and thought, "Wow.. This is a perfect representation of DayZ Infected. ." It got me thinking, I wonder if everyone has their own idea of what they are, but I gotta tell you. . The movie representation was spot on, to me! Now, the movie wasn't super good or anything, but the idea of the Infected was great. Alike DayZ, the 'Zed' are just sick people going through stages of a shitty disease. They're fully able to talk until they're last stage of the virus, where they've essentially been mutated by the virus into being a feral creature. Also, the Infected are fully capable of making traps against survivors, as well as attacking with melee weapons! Although they're not connected, I felt the movie did inspire one thought that might benefit the game: Make Survivors susceptible to the disease that degenerates them into a Zed xD
  10. Espa

    ONE Thing You Want Most!

    For those Nay-Saying on Map Expansion, don't forget they could do a lot more on Islands off the mainland. Boats could do a lot for DayZ :)
  11. Espa

    How do you see DayZ Infected?

    I actually remember that bit of Lore, but. . After seeing that silly movie, I think it may actually be fun to make it an additional threat caused by the Infected. - Making players visibly sick and vomit black blood or something of the like. - It would make certain interactions with others a bit more tense if you hear someone sneeze/cough, wondering if they have a Cold, or the Infection itself. Of course, if that were introduced. . It'd have to make Player-made Infected a lot more dangerous than the Norm, to provide incentive to fear them.
  12. Espa

    How do you see DayZ Infected?

    Hahaha wow, you guys are being way more literal than I thought xD I was asking what 'kind' of Zed are they to you guys! Ya jerks lol
  13. Espa

    Improvised Explosives

    Yes :D I would love all of those! Hopefully in Beta :)
  14. Espa

    Clothing logic

    I get the gist of what you're saying here and I've thought about it as well. However, it seems that All Players and All Clothing are the SAME SIZE, which is a bit silly to me, but easier on the systems probably. There are already Vests you can find that go over your outfit, but I do desire a lot more to arrive as well as turn certain other items into Vest Items. Such as the Rain Coat. - This should be able to be used as a poncho that goes over main attire. Still, not sure this is at all a priority to the Devs who had much bigger fish to fry. - There's also the issue of Clipping. But. . Modders will get to it if the Devs do not. In time.
  15. Espa

    Recommendations For A PC

    With that amount, you'll be fine with anything over the 1K amount for generally High graphics. I play on a Gaming Laptop, but others like Desk Tops. I'd shoot for 8-12G RAM at least Decent Graphics Card - Nvidia usually won't let you down. I5 - I7, I'd shoot for processor. Basic stuff, but hope it helps.
  16. I'm sure all of that and more will come between the Dev's efforts and Modders. - If Modders get activated in .63, then we can customized our own gang clothing at that point - If not a lot more. Graffiti and all sorts of other things that will make the game so much more realistic and alive.
  17. Ah, yeah. . Looks like a lot of time has passed since the Devs have announced Base Building. . Hrm. I am actually on the excited team for Base Building, however. It will do so many things for the game that I think people will want to spend much more time on the game, itself. 1.) Gives New/Old Players a sense of purpose when you join a server and become a part of a Faction. - You'd have a communal project that you share with others, and most likely now have many enemies. 2.) Faction Set-Up finally tangible. - With any kind of base you can think of, you could have Gangsters in a built-up part of a city. . Could have Rangers or Cannibals out on the outskirts. 3.) RP will blow up big when you can start making places 'safer' and more secure. Giving players a sense of ownership in the game, more than just the loot you find, is paramount. 4.) In order for this to work well, Infected would likely be more finished in that: They can break down doors, pass on multiple diseases, are wild enough to truly see them as a threat.
  18. Espa

    My Future DayZ

    Hey guys, There's not much going on the forums right now with the long wait for .62, so I thought I'd pose an scenario for the future and perhaps a few ideas to see what you guys think! So, with what we know is coming our way with .62 (Better Visual Forests & Audio Updates) as well as the massive overhaul that .63 (BETA) will do for us! All of this is super exciting and sure to breathe a lot of life into the game, fix up problems from before, and just make it feel that much better! With that said, I'm still curious how the game will really change in terms of player interactions, KOS situations, farming/hunting, etc - without a lot of BETA fixing. While all of this WILL get to that sweet spot that we like and are required actions to build a sustainable life for the character, Chernarus will still feel. . maybe too alone and yet at the same time, bloated? Raising the Player Population Cap to 100 Players, up from 60, will highly alleviate this. Now, while more people doesn't sound like really any kind of change at all, you have to think about all of the interactions that would be available then, how most goods would be stripped away, the kind of desperation that would be present with players, and so forth. Much more bloodshed and too many people to all have seriously dangerous armament. ----- Some Random Ideas Colder Chernarus - I may eventually add this to my own designated mod, but personally I feel that DayZ would benefit from a harsher environment and the best way I can envision this would be, Atomic Winter. - While the actual event, if it ever occurred IRL, is hugely extinction-worthy, I like the idea of seeing Chernarus as being COLD at all times, despite whatever season it is. In the day it should be fine to travel normally, as long as you're clothed in heavy clothing -- But at night, fires should be a normal occurrence for all players. I think this would be greatly benefit the harshness, as well as even promote certain character interaction. Getting caught out at night and spotting a fire that can save you may make you want to go for it. Easier Civillian Transpo - Bikes. Enough said. Non-crashed, abandoned oil tanker off in distance - Just another searchable place, like Prison Island and Skalisty. This boat could be further out and actually house military weapons though to make it well-worth the travel! (Maybe a Cruise Ship?. . xD) ONE Eastern Orthodox Cathedral - Just a more beautifully textured church that is much more sizable than the others, perhaps have a refugee center within? -- Anyway, just speaking my mind on stuff I'd like to see! If you have an idea to add or like this, lemme know :)
  19. Espa

    Status Report - 25 July 2017

    They'd better Livestream the .63 Demos or I'ma be mad as hell xD
  20. Espa

    Status Report - 25 July 2017

    Interestingggg. . Gamescom is in roughly a month. If they have a solid patch for their testing purposes then, I wonder how long it'll be for the rest of the systems to be in working condition. . By October perhaps?
  21. Espa

    How did this happen?

    Looks like this has been answered haha But yeah, I agree that I would like the Zeds do quite a bit more, and don't doubt they will eventually. Soon enough, they'll break down doors and barricades, Peter hinted at them leaping from rooftops, and a whole mess of biohazardous infections. So while the players are immune to the Z-Virus, they're scary lepers coming at you. I think in the future game in a group that plays correctly to simply hear another character cough will be cause enough to wish to get away from them, or even to kill them so they can't infect anyone. As for Modding.. You can be sure to see someone make the Zed like Romero Zombies that need to be headshot, as well as other kinds of monsters. At the end of the day, if they pump up the player count to 100 eventually and keep the same zed count with a % Chance to summon a Horde in your immediate surroundings (10-20 Hive), then that'll be scary enough.
  22. Espa

    How many people here do legit real banditry?

    Absolutely do I attack other players. The majority of the time, I justify my actions based on what gear they have, if a gun is out, or if they seem too bambi. My intentions with others also changes on how they speak back to me - Sometimes that response can actually lead to friendship and they'll never know that I was there to accost and perhaps kill them xD I initiate most talks with people and do not KOS - Unless I'm in a terrible situation and letting someone/s survive would only threaten me. Like at a Military Base, I'm not your friend at all because there's too many variables of being killed trying to rob or talk. But anywhere else and I catch you, I'm there for either your bullets and food or to talk :)
  23. Hey guys, just kind of random, but I thought I'd mention something already brought up a while ago - but I still think is pretty interesting! I have two pictures, both of which were the result of a Bug, I believe?. . But it looked so freaking cool that I kind of wanted it to be real and for it to have some kind of effect. None of this was modified in any way and was shot from in-game presently! (Or was two days ago before a patch) But I love the effect! If it gave Rain a radiation effect that players would have to look after, I would be so hyped! xD Anyway, let me know what you think!
  24. Espa

    Incoming Radiation Storms!!

    A fun thought to be sure :) I'm not sure what kind of story the Devs are going for, but I have all the faith that if they explain the virus, it'll be pretty awesome. As for Radiation - Modders already made Rad Zones for Arma 3, so if it's not in the base game, it will definitely arrive for the Modding Workshop! I remember watching an old video of Epoch, I believe, and watching as Frankie had to take shelter from a radiation storm and it was badass haha
×