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aldink

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About aldink

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    AldinK

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    Dortmund

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  1. aldink

    Status Report 11 July 2017

    2 more days until Status Report! YEY! Again long boring texts. Yey! see you on the next status report on 8. August
  2. aldink

    Status of 0.62 on Experimental Branch

    C'mon @Baty Alquawen, give us what we want to hear.. :D
  3. aldink

    Status of 0.62 on Experimental Branch

    0.62 on experimental .. :X :X :X <3 <3 <3
  4. aldink

    Status of 0.62 on Experimental Branch

    I'm kind of hyped right now with the 0.62 exp, I check every 30 min the twitter for any news but I have that feeling like last week when they announced that issue with the doors and they don't want to push it on weekend on exp stage and Monday thay said that is another issue and delayed it again and we will get news on Wednesday and I'm affraid that today we will get same announcement like last week, with a new issue or that the current one is not done and they don't want to push this week the update on exp and we will have to wait for the news next week.. :(
  5. aldink

    State of the Game?

    The problem that people just live it was because poor comunication between developers and players. the Status Report is kind of a joke, every 2 weeks the same long text with nothing, people don't see a progress in the game. For example look the Rust dev blog, every week update on game, every week they show us what they are working and what will come in game later. People enjoy to see how the game grows up with new content, fixes and improvments. Here is the problem with the dayz. ok, I understand if you are not updating the game every month but show to people something, don't hide. People are not watching your SP because a update take 6 months or more. In that time you didn't show much stuff about the upcoming update.. only one or maybe two weeks before the update push the exp branch.. this is why people don't care about the game.. and they are not waiting updates from this game. (you lost more than half of the people just because of that) There are many many bugs that could be fix after the release in 2013 like the jail building that people are going in textures (instat of that you just remove the spawn items inside, and if you had problems with the spawn items, again, create a new building model.), almost 4 years you couldn't create a better building model without glitches? same as the green and red big house, people are going in textures and coming out when players came in the building. IN 2017! This is a joke if you are telling use that you planned that for the beta release to fix! OMG this are only some buildings that could be changed or fixed in 4 years! The Inventory design is week (how it works is simple and ok, but how it looks is horrible.), I can create a similar one or even better in PAINT. Replacing old building or environment models with new once I don't think that affect the movment to new engine, how you put the old building in the new engine that could you do with the new once. Again like Rust, they are reworking the armos in game that have, and the new once look 300% better. That could you do and add more apocalyptic look. (like the model that you show use on trello.) or plans for the animation? can we expect that we can climb a fence or a small garage ? nobody answer this question but funny thing is that zombies that have no brain can do it and we cannot.. if you say in status report that the sway on the weapon will be caused by the movment and weight of the player.. a good idea it will be to add same method when you jump over a fence, your empty you can jump fester, you are on middle weight you are jumping harder and if you are on full weight then you cannot jump over...
  6. aldink

    Low FPS

    The processor that you have in your rig have a better graphic card in it.. just unplug the gt 630 and play with intel graphics... buy a new GPU
  7. aldink

    Let's talk about new animations

    to Climb the walls and fances, to climbe garages and low walls.. like in Grand theft Auto San Andreas and so on..
  8. Hey guys, I'm a DayZ player and for me the map don't look so post apocalyptic, my suggestion is to add more vegetation grown up into the city, on buildings,street, cars.. maybe to create walls with wire on roads when you enter a village or a city, warning announcement. Example of vegetation: http://i281.photobucket.com/albums/kk208/classicgamer-3dt/DD-Post-Apocalyptic-Wallpaper-121.jpg Highway's will be great to the game... like this: http://www.ecorazzi.com/slideshow/images/24/PostApocalypseLosAngeles.jpg https://bccasteel.files.wordpress.com/2015/04/post-apocalyptic-city-ruins-fantasy-hd-wallpaper-1920x1200-7524.jpg some of them destroyed and to have another way to continue the journey... I know it doesn't fit on real map, but it's a game.. and can be added different stuff not only russians objects, etc... telecommunication wire on city's and village to connect house's with cable,etc..that the city looks fuller.. like here: http://images2.wikia.nocookie.net/__cb20110811182920/falloutfanon/images/e/ef/1300x698_566_Lost_Road_2d_landscape_post_apocalyptic_picture_image_digital_artThibault_Fischer.jpg
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