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helpthedeadwalk

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Everything posted by helpthedeadwalk

  1. helpthedeadwalk

    Stable Update 1.23

    looks like ASVAL moved, but looking back at EXP it was the VSS and not the FAL From EXP -> Changed: Moved ASVAL and VSS spawns from contaminated areas to high tier military areas and increased their numbers
  2. helpthedeadwalk

    Stable Update 1.23

    @Kyiara can the github please be updated. the links on the sidebar claim they are 1.23 but the files inside are not.
  3. helpthedeadwalk

    Stable Update 1.23

    Win7 is 14 years old and MSFT support ended for it 3.5 years ago. it shouldn't be a surprise.
  4. helpthedeadwalk

    HoodieZ contest

    I really like the first one, but it would need to remove the gun in pocket. just not a good look.
  5. helpthedeadwalk

    Experimental Update 1.21 (Change Log)

    +1 again and again. the mission files have been missing since the first EXP @Kyiara
  6. helpthedeadwalk

    Experimental Update 1.21 (Change Log)

    @Kyiara just wanted to +1 this. both chernarus and livonia are missing.
  7. helpthedeadwalk

    Stable Update 1.20

    @Kyiara I don't see any chnage - https://imgur.com/a/03iZ7q8
  8. helpthedeadwalk

    Stable Update 1.20

    @Kyiara can we please get the github updated with 1.20 files? https://github.com/BohemiaInteractive/DayZ-Central-Economy - still 1.19 https://github.com/BohemiaInteractive/DayZ-Central-Economy/releases/tag/DZ_120 - this link points to archives created on Jan 17, before 1.20 released (I downloaded them and they are 1.19 anyway).
  9. what you first described is an item not in types.xml OR a typo in types.xml. Then you say its not even in types.xml so how can it spawn? it can't. without seeing the types.xml and maybe the modlist, its going to be hard to diagnose since you're issues are contradictory.
  10. helpthedeadwalk

    Experimental Update 1.19 (Change Log)

    @lynn.zaw are there any thoughts to adjust the damage values or more importantly the exceptions? Many items cannot be repaired (plugs for example) but can show up with major damage. It feels like there should be a class of items that can only spawn worn or pristine because they cannot be repaired. If not, then everything needs to be repairable and those materials need to be in greater supply (like sewing kits and duct tape were increased).
  11. helpthedeadwalk

    Stable Update 1.19

    yes linux server are cheaper to rent. each and every windows server "needs" a licensed copy of windows and msft charges based on the number of cores (which as passed down to end-users). linux is free!
  12. helpthedeadwalk

    Experimental Update 1.19 (Change Log)

    I'm liking all the references to map/model fixes. one welcome change that's minor but not mentioned is that in cfgspawnabletype.xml and cfgrandompresets.xml the extraneous dashes were removed from the comments which caused basic xml validation to fail.
  13. helpthedeadwalk

    Stable Update 1.18

    it's not a secret. it was in the last devblog and discussed on a stream a week ago.
  14. helpthedeadwalk

    Stable Update 1.18

    sounds like you didn't open/forward all the ports. the usual ports are 2302, 8766, 27016 (all UDP). some people will claim some random range, but I can tell you 100% these are the only ports open/forwarded on my local test server and my public server. If you have changed any ports are unsure, locate the .RPT logifle and look for something like : ” 8:01:05.592 SUCCESS: SteamGameServer_Init(c0a80121,8716,2302,27016,3,1.07.153006)” – The 2nd, 3rd, 4th values are the ports that need to open/forwarded(UDP). If you are going to support dayzsalauncher, it has a server app you need to run and it will need gameport+10 (TCP) open/forwarded. in this examples, that's 2312. if you are going to us an RCON base too, you'll need to set that in BEServer_x64_active_1599.cfg (where "_active_1599" will be different for your server) Add a line like "RConPort 2322"
  15. helpthedeadwalk

    Stable Update 1.18

    I was hoping all of these things would be super rare, especially given the new usageflag=Unique, but they don't seem to be.
  16. helpthedeadwalk

    Stable Update 1.18

    this is a great idea, plus use cfgeconomycore.xml where possible (it really should be extended to at least cfgeventspawns.xml & cfgeventgroups.xml
  17. helpthedeadwalk

    Stable Update 1.18

    I feel like these forums need the "beating a dead horse thread". same people, same posts, same complaints every single release. Of course if its NOT in the release notes, your first question should be to ask if its fixed. after that, please ask about some long standing open tickets, then please complain about the development team. Seriously, direct your complaints to bohemia in general since they are the ones that need to bring more resources to the table.
  18. helpthedeadwalk

    Experimental Update 1.18 (Change Log)

    More pew, pew, pew and boom, boom, boom is disappointing. Although a few things from this list are in 1.18, please consider more QOL changes for 1.19
  19. helpthedeadwalk

    Experimental Update 1.18 (Change Log)

    my thoughts exactly. while construction + destruction aren't exactly balanced right now, it does require some work to find the 6 grenades x number of walls, but without some changes, basebuilding is toast.
  20. helpthedeadwalk

    DayZ | +50 QoL suggestions | Part 4

    another great list. 1 - is a good use for existing materials. 3,4 - yes. 11, 31 - definitely. 34 - I still want them nerfed too but this is good. 37 - will change the game dynamic - awesome! 40 - Reminds me of the "infected camps" you would find randomly around the map in a2:dayzmod and the best place to find dome tents in that world. 44 - nice dynamic usage of the contaminated zones + existing models. 50 - great, but there will be serious complaints. 56 - very creative. 57 - might be my favorite (since I suggested it,. lol)
  21. helpthedeadwalk

    Stable Update 1.17

    +1 on this. in my company we sometimes talk about roadmap items in terms of quarters at least. Q3 maybe? I didn't hold my breath when that status went out, but considering they never say anything until its practically ready, I was hopeful. Now, not so much.
  22. helpthedeadwalk

    Stable Update 1.17

    no
  23. helpthedeadwalk

    Stable Update 1.17

    you may be right, but it seemed soclose when it was release on the EXP branch. why tease us?!
  24. helpthedeadwalk

    Stable Update 1.17

    I worked for a large .COM that ran its entire public facing services on Windows. I've worked for 2 cloud companies that support both Windows and Linux, but what's your point again? The usage of dayz servers on linux is currently 0, because it doesn't exist. everyone who rents a windows server, pays the m$ft tax, so I'm sure that regular server owners as well as GSPs would like to have a linux version (of course the GSP would pocket the savings, but... capitalism, lol).
  25. helpthedeadwalk

    Stable Update 1.17

    why do you think it will take a long time? it went EXP months ago. bugs have been found and reported. no update even in status lately. argh.
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