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helpthedeadwalk

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Everything posted by helpthedeadwalk

  1. helpthedeadwalk

    Console Update 1.07

    The general rule is that if its not in-game already, then it probably doesn't work and/or may cause a crash/hang/etc. That said, the color variants of different items - some guns, axes, etc seem to be an exception. There is a bus, v3s, flare gun and other things that definitely don't work. Every item needs its own entry<type> ... </type>. There's no concept of variants or anything like that. You can have different settings for each too - one is heli, one is not or tiers or whatever.
  2. helpthedeadwalk

    Console Update 1.07

    @Greensek hearing that no matter what changes console admins make the mission files, they are not taking effect. Can you confirm this is a game issue? A Nitrado issue?
  3. helpthedeadwalk

    Console Update 1.07

    I'm not a console guy, so I can't confirm this, but I'm hearing you have access to the mission XML files but not init.c. The mission XML files control the loot table and all the spawns of vehicles, gear, items, animals, zombies, etc.. Here's a short guide to the files: https://helpthedeadreturn.wordpress.com/2019/07/17/how-to-customize-your-dayz-sa-vanilla-server/ I'm also hearing that init.c was not included. Without that, you can't really change loadouts, spawns locations, added anything that requires code.
  4. helpthedeadwalk

    Console Update 1.07

    @Greensek Added: Access to the server mission files Does this include access to init.c?
  5. helpthedeadwalk

    DayZ Livonia PC Open Beta

    I'm with you, the new map is great. I played for a few minutes and was happy to be lost. I want to hold out as long as possible and not look at izurvive. I saw the all-black inventory. It seemed to be a progression from working 100% to sortof to black. Loot may have changed or maybe it because the server is empty. Unknown. I unpacked the loot table from the dayz exp client and it hasn't changed at all. What has changed is some zombie spawn kits have even less chance to spawn food and some can spawn more meds now (lesser chances than now). The items spawning near their intended location seems to have started in 105 - I've seen it with medical gear in houses around the clinic and other have said they've seen military gear in industrial buildings at NWAF. I was wondering if it was a tweak to clear the queue faster - loot is queued and there are available locations in a radius around the intended location and there is nothing currently queued for it.
  6. helpthedeadwalk

    Port Forward - what a mess

    late reply, but you need to open the ports in the google cloud console. The network access is most likely defaulted to the remote desktop port only (I think its 3389).
  7. helpthedeadwalk

    Custom Xml files for mods.

    It would have to be all the XML files and you'd need some way to include multiple extra XML files to make it work. You could have a types_include.xml which lists the extra mod_types.xml to include. Anyway, it's not too hard to simplify now, but you need to be skilled at some scripting. I did it a generally lazy way, but you'll get the idea. 1) I try not to update the vanilla types.xml too much since its makes it a bit harder to diff and update. It's not too bad since types.xml is alphabetical, but some of the other files are not (cfgspawnabletypes.xml) and they have moved entries around in releases. The concept is good for all files. 2) The same issue you call out can be said for the mods themselves. Maybe you want only SOME of the guns or gear or vehs in a mod, not every single variant. 3) take the vanilla types.xml, strip the <types></types> from the top and bottom. Do the same with any mods. If you don't want something, comment it out, so its easy to diff when a new version is released. Concatenate <types>+modified_types.xml+mod1_types.xml+mod2_types.xml+</types>. I've gone and created versions of all the vanilla and mod XML files I update, then I just run a script to create the final. 4) I could script this 100% to strip the <type></types>, but there aren't that many releases of the game and/or mods. Now that I've done it once, its relatively easy. I could put some #include pragmas and preprocess types.xml, but too much work. Related to this I have my server auto-download and update mods every restart. I'm thinking about doing the same for the server too. In that case, I wouldn't bother with the types.xml (really any of the mission files). I'll assume that they aren't changing or if they do its to add a new asset or change a spawn quantity or location which is not game breaking. I'll get to it later. What is game breaking is the release today when NOTHING changed in the mission, but SOMETHING was FIXED?/BROKEN? and the version number changed. Same thing happened a few weeks ago.
  8. helpthedeadwalk

    Addressing Current Game Issues

    Yes. high end weapons spawn in limited quantities and are rare, on purpose. Their max values are affected when stashed (tents/barrels/buried/etc). So that combined with any duping makes them rarer.
  9. The Dead Return SA is the spiritual successor of The Dead Return for Arma2:DayZMod which has been around since March, 2016. The Dead Return SA is a lightly modded server, slanted a bit toward survival and the unknown. It will NOT be a NOSTAMINA / 100xLOOT / PVPALLDAY type of server. Meh. For variety, there are extra vehicles, guns and gear. I hand-picked out some of the more interesting items from the mod packs below. For example, to keep the guns spawns manageable, I’ve stuck mostly to guns that use ammo already in the game (like 7.62×39 and 5.56×54, etc). I tweaked where some of the non-vanilla loot spawns so that everything isn’t considered Tier 3,4 and you need to go to NWAF or Tisy. I’ve also nerfed base destruction and car damage since those are 2 of the biggest issues in the vanilla game. Oh, and there are more zombies. I’m open to adding mods, but keep the previous paragraph in mind. Steam Collection of Current Mods https://steamcommunity.com/sharedfiles/filedetails/?id=1791421204 The big list of mods CF https://steamcommunity.com/sharedfiles/filedetails/?id=1559212036 BetterBarbedWire https://steamcommunity.com/sharedfiles/filedetails/?id=1750629601 Code Lock https://steamcommunity.com/sharedfiles/filedetails/?id=1646187754 Disease Injectors https://steamcommunity.com/sharedfiles/filedetails/?id=1723938994 FlipTransport https://steamcommunity.com/sharedfiles/filedetails/?id=1832448183 [CrSk] GAZ-3309 https://steamcommunity.com/sharedfiles/filedetails/?id=1756237462 GoreZ https://steamcommunity.com/sharedfiles/filedetails/?id=1648967877 ItemCollisionNerf https://steamcommunity.com/sharedfiles/filedetails/?id=1739822459 Mass'sManyItemOverhaul https://steamcommunity.com/sharedfiles/filedetails/?id=1566911166 MoreGuns https://steamcommunity.com/sharedfiles/filedetails/?id=1665663702 Munghards Itempack https://steamcommunity.com/sharedfiles/filedetails/?id=1734713776 NoVehicleDamage https://steamcommunity.com/sharedfiles/filedetails/?id=1735947752 Server_Information_Panel https://steamcommunity.com/sharedfiles/filedetails/?id=1680019590 SkinInfected https://steamcommunity.com/sharedfiles/filedetails/?id=1668199233 TougherBasesV2 https://steamcommunity.com/sharedfiles/filedetails/?id=1762357357 WeaponReduxPack https://steamcommunity.com/sharedfiles/filedetails/?id=1559317235 X2 Taser https://steamcommunity.com/sharedfiles/filedetails/?id=1593012445 ZomBerry Admin Tools https://steamcommunity.com/sharedfiles/filedetails/?id=1582756848 Get dayzsalauncher (https://dayzsalauncher.com)and join The Dead Return now! Join the discord server to be part of the community and give feedback! Website at http://helpthedeadreturn.wordpress.com Discord at https://discord.me/tdr Active admin. Max Players: 60 Physical Server Location: NY Restarts: Every 6 hours (3am/9am/3pm/9pm ET) Battleye: Enabled IP Address: 74.91.116.240:2302 Any questions?
  10. helpthedeadwalk

    Private Console Servers Pre-Order and FAQ

    You are paying to rent a server that is either password protected or not(public). You need as many slots as you want players to be on it. If you don't want your own server, then play on the official ones. The fact that XBL and PSN subscriptions are a thing is a Micro$oft and Play$tation thing.
  11. helpthedeadwalk

    Private Console Servers Pre-Order and FAQ

    I agree that people should pool some funds, but they should still get a smaller server (30), make sure it has funding for a few months and agreement to increase if the pop grows. Most everyone here and on reddit who is saying they will are getting a 100 slot server is in for a disappointment when they get 5 players. Sure, a few will prosper and be crazy busy, bust more will struggle to get players and will close up after a month. Especially on console (where you can't customize ANYTHING right now) you need to grow a community/discord along with the server pop.
  12. helpthedeadwalk

    Private Console Servers Pre-Order and FAQ

    From reading the Q&A above, nope. It's the password, scheduled messages and a few config items. Even on PC you can't edit users. There are no tools for editing the user or item datastores. If the console game works like PC, maybe you'll eventually get access to the mission files. In there you can tweak the loot table (not add, that would require mods), the spawning (cargo, attachments) of zombies, vehicles, weapons, food. There is a lot that can be done. If you have access to the init.c (main) you could even spawn extra buildings and such on startup. Have to wait and see I suppose.
  13. helpthedeadwalk

    Private Console Servers Pre-Order and FAQ

    @ImpulZ Access to the mission XML files and/or init.c or just the serverDZ.cfg?
  14. helpthedeadwalk

    Status Report - July 2019

    If you are allowed to edit the mission, you can change: * the loot table characteristics (min/max/locations). * dynamic events (car spawns, planks, animals, fruit/veg). * attachments/cargo of spawned items (zombies/vehicles) * all spawn locations/coordinates. * max zombies, dead body cleanup, login/logout time. So, lots of the environment, but you can't add anything nor tweak mechanics. [edit - well, you can add things in the init.c file like buildings and loadouts, so hmm, maybe some things]
  15. helpthedeadwalk

    Status Report - July 2019

    Sounding better. DayZ keeps moving forward - can't do much else. I have to ask @Tom_48_97 - any hope you can give us in regard to the flying cars?
  16. you posted in the arma2/dayzmod forum.
  17. Well, these forums don't see much traffic, but I just wanted to say that the mod (currently at release 1.8.8) is still being played and still being developed. The next release (1.8.9) is being tested now. Come on over the the DayZ Mod discord and join the discussion: https://discord.gg/B7UwetE
  18. helpthedeadwalk

    1.9 IS LOVELY

    come on @sportivoman, not going to show a little love for The Dead Return?
  19. helpthedeadwalk

    Im new to the dayz community and i cant use the Arma 2 Dayz mod

    Could be as simple as you have the wrong mods checked OR your files are messed up. If its not the mods, check this out https://helpthedeadreturn.wordpress.com/2017/07/09/troubleshooting-connections/
  20. helpthedeadwalk

    DayZ Mod 1.9 help

    sorry for the late reply. Used to be zombie_generate.sqf and zombie_agent.fsm, but 1.9 i couldn't get it to work. Honestly I just gave up and the players adjusted eventually.
  21. arma2oa updated and broke it and then another update went out this morning to fix it. let's hope it stays fixed.....
  22. helpthedeadwalk

    Day Z Launcher 0.1.6.1 turtorial?

    don't need oa beta. run steam as ADMIN. always run arma2 once to the menu, exit. run arma2oa once to the menu, exit. download dayzmod via steam. You must download it via steam at least once even if you use dayzluancher later. If you want to play vanilla(-ish) servers: use steam-arma2-dayzmod and bring up the server browser. do not have ANY extra mods selected use dayzlauncher, the default arma2oa path is C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead The default path for arma2 is C:\Program Files (x86)\Steam\SteamApps\Common\ArmA 2 Don't forget to check "launch dayzmod as steam app" If you want to play on various 'poch servers, then you launch via steam-arma2oa and go into the server browser. you'll need appropriate mods selected use daylauncher and it can download mods and set params, etc. (DO NOT CHECK launch dayzmod as steam app) Yeah...arma2. https://helpthedeadreturn.wordpress.com/2017/07/09/troubleshooting-connections/
  23. helpthedeadwalk

    DayZMod 1.9 Release

    nope, same thing. This is more for servers, but the client is included.
  24. helpthedeadwalk

    shared ban

    Many server owners do share bans. Sounds like you got banned on one server, then moved back to UK420 and were caught by the shared bans. You'll have to get unbanned on the original server.
  25. helpthedeadwalk

    DayZMod 1.9 Release

    appreciate the comments. I'll test out the symlink - someone had just told me that method ages ago. fyi:I see you made it to the discord, I'm @skigoggles over there fyi: as far as the symlinks go - I've found they work for the mission too. I have multiple mission directories for different maps and I symlink all the common files/dirs back to a common mission directory.
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