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cs_wolf

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Everything posted by cs_wolf

  1. cs_wolf

    Status Report - 16 January 2018

    I hope your right
  2. cs_wolf

    DayZ Modding

    Modders vision example Modding during Beta DayZ Beta milestone is HUGE, not just what is being added from the dev's to complete the base of the DayZ stone, but modding on top. People might not think much of modding right now but if you think of it enough, it will allow endless possibilities of imagination for new experiences and fun/immersion! To my understanding things like: -New guns -New clothing types -New vehicles -New buildings -New structures -New environments -New threats/AI's -New maps -New items and their functions in the world New objectives/ideas -New dynamic events New sounds A new vision on DayZ in general in each mod... List goes on and on... Each modder will have their own vision and ideas that will create new communities, yes it might seperate a lot of the players but people will deffinetly try out all the new mods for fun/curiosity, which should give DayZ a good longevity. Modders out there might have their tools and ideas ready, but others may not...so get ready. They are hoping to release Beta this year if all goes well and modding during Beta phase. If you like write your new ideas or stuff for DayZ in the comments below.
  3. cs_wolf

    GamesCom Pics/Vids

    Thank you for the response! Im going through various occurances that happen in 0.62 and might not happen in the new combat system, for example: -When someone is uncon, I will not be able to aim at their legs to break them, or at their head to kill or add shock damage. (Unless the new system detects they are laying down and there is a different attack animation for that, but then might conflict if there is a standing person next to the laying down person and I end up dieing from the standing attacker.) -From what I saw with the swinging attacks, if there is two players with same health stats and weapons, would it be considered RNG for who to die if they both just swang at each other in terms of forced swing movement? (The first one to attack and dodging might take away that RNG feeling) Of course I will need to play it to have the "feel" of the new combat system and the improvements in the future. :) Looking forward to it!
  4. cs_wolf

    GamesCom Pics/Vids

    I wonder how they will make it so you can be able to hit players laying down or choose where to hit on a body with the "mellee" weapon, because right now all I saw was a forced front movement animation when attacking a player/zombie. Will there be a attack with no forced front movement? Can we choose where to hit, because they are random swing animations combos? (maybe there is cause I did not play the demo so...)
  5. cs_wolf

    Status of 0.62 on Experimental Branch

    I understand and im patient, but lets say it did go well...weekends are good for acumulating bug reports for the following week :P
  6. cs_wolf

    Status Report - 16 May 2017

    Why not randomize starting gear each player/spawn? (be it radio/flare/rag/ any other basic supply) Would be fun in a way and people wont feel the need to abuse the respawning for this due to being basic gear.
  7. cs_wolf

    Status Report - 16 May 2017

    I wonder how big (GB's) this update will be...Kappa ;)
  8. cs_wolf

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  11. cs_wolf

    DayZ Distractions

    I love DayZ, and hope it succeeds in all its glory as one of a kind. I have played DayZ Mod and play DayZ Standalone for a long time now, after playing for a couple of hours daily looking for players/loot/animals, it can become stale, so I started thinking of unexpected distractions to fill in those gaps. The best unexpected distraction I can think of at the moment is the Dynamic helicrash from the sky. Apocalyptically immersive and fun. Be it RP / PVP / or a random encounter, it makes for great stories. Whoever played the DayZ mods that had this feature know exactly what I am talking about, you experience it once and desire it more and more. The loot has an important role in this, the infected from the crash (pilots and crew) make it high risk high reward, the timing too has an important role (how often it occurs), I think 2 to 3 times a server restart in random locations is good. Be it medical, military, civilian or even a actual survivor (player). You will have to question what it is (If the pilot was infected, if its aid from somewhere, military assistance/bandits, civilians trying to escape, players doing random stuff). The feelings this occurance brings is magical, you really have to experience it! I dont want AI, but if this feature needs AI to fly it then I am all for it, even if its just for this purpose, because it brings so much to the game. You find a heli already crashed on the ground its like (oh...), but if you witness the crash its like (oh my! go go go). Here is two video examples showing how effective it is at distracting players during gameplay- Dont doubt the fact that this gets your heart pumping, players from all over the area will see/hear this, there will be fights for the loot and survival, there will be stories told between groups and trading of the loot. Even the random good parts of the heli salvageable. Hearing its engine in the distance, making players run after smoking heli's then hearing them crash and boom, ending up in random locations, exploring more and more screaming "Get to the choppa!". I think DayZ needs this as a feature for its main structure. If anyone finds more videos or pictures post it in here, thank you for reading and giving feedback :)
  12. cs_wolf

    Stable Update 0.61.137813

    Hello, just letting you know I had a invisible zombie on this patch.
  13. cs_wolf

    0.61 Stable Loot

    When 0.61 hits stable I expect the loot to have minimized compared to experimental and start to feel balanced, so I would like to discuss here your thoughts on the rarity of certain items and locational loot. Let me start with a few- Type locations: These barns need more love weapon-wise like in the mod (double-barrel shotguns, shotgun shells, maybe repeater's, maybe pistols, axe's etc...) low tier weapons, something a farmer would have to protect his animals. At the moment the bottom barn image spawns no civilian weapons or even loot as far as I have seen, It would be very refreshing to have the chance to find low tier civilian weapons and ammo in these locations. This was one of the magic tricks of the mod of the player progression. Please consider this devs. Its a nice touch. Type items: I hope high tier attachments like ACOG's and PSO's start to get more rare, the red dot's not so much (they spawn at heli crashes) as it will show more CQB than long range fights. And as mentioned above with the barns and civilian weapons, we should see more low tier civilian weapon gunfights play out. This is just thoughts that I have quickly typed out, I will update this with any more ideas I come up with for 0.61 stable loot.
  14. cs_wolf

    Exp Update 0.61.136505

    Oops I totally forgot about that :X sorry :P Hope it helps tho as video proof if still occurs <3
  15. cs_wolf

    Exp Update 0.61.136505

    Deadly seems to be having the issue (1:34 into the video) -
  16. cs_wolf

    0.61 Stable Loot

    Just found double barrel and some pants with a couple of shells in them in type 2 barn, Im very happy :D For anyone interested, it was the barn on next to/right side of Pik Kozlova Elektro side. I found shotgun shells only in the same barn, the life before this one :)
  17. All I see in 3rd person is unbalanced gameplay, something this game (specially a permadeath game) should not have. Would the devs not consider experimental 1st person only and stable official servers 1st person only starting from 0.61 update and for the future? DayZ should be a first perspective game. I dont like seeing players looking over walls to get a jump on someone that cant even see them/dont know they are there. Please DayZ devs, for the immersion and what makes DayZ great, make 1st person a design choice from this point forward.
  18. cs_wolf

    DayZ Atmosphere

    As a long lasting DayZ player and testing DayZ SA since release, I have had no better experience of the "DayZ feel" than in the DayZero mod for ArmA 2, that said, here are my concerns for the SA. DayZero mod for ArmA 2 gives the players a constant feeling of fear or panic, be it due to the community that make it that way or the outstanding atmosphere/ambience/grittiness/horror they created in this mod, this is such an important aspect of a horror survival genre (Plus Dayz SA its stated as horror in the steam store). DayZero chernarus map feels like the citizens panicked from the outbreak, the map feels apocalyptic and horrific, night time is even better, the sounds are on point, in the SA I do not feel any of that yet. I want the SA players to feel the same feelings the DayZero players get, it will make the SA live up to its name as horror survival. Here is some media examples that still gives me chills when I play it, plus the fly sounds that come with it. The hanged citizens is one great example of atmoshpere and horror. (Green Mountain at night on DayZero is my favourite place). I really hope the DayZdev team get the feeling right for the MAIN game like DayZero accomplished, or even make it better, otherwise we will just have to rely on modders, but the MAIN game should be this way in my opinion. Whats more important than getting the players more immersed and connected to the game they love?
  19. cs_wolf

    DayZ Atmosphere

    In 0.61 exp we have a hanging citizen/zombie at new town hall in cherno, I am very happy! Video: https://t.co/L3PAxzMoKp Maybe there are more throughout the map because people coud not get too far due to server crashes, im hoping for stary crane and green mountain tower. Look out for them survivors! <3
  20. cs_wolf

    Exp Update 0.61.135961

    How many servers we talking here brian ? :P
  21. cs_wolf

    Exp Update 0.61.135961

    I will help you devs, for the best game in my life! <3
  22. cs_wolf

    NPCs as immersion intensifier

    Heli crash events are one of my top "wanted" features for dayz. Fingers crossed
  23. Has the dev team discussed any improvements to the 1st person camera for the time until beta? Or anything you/they would like to improve?
  24. Thank you very much Brian for your time, feedback, input and thoughts on the topic. I very much look forward to DayZ's future <3 Best game and best gaming experiences are within DayZ.
  25. cs_wolf

    Confirmation of Changes: Connecting failed.

    Ok so I found out that the reason that it changes by itself is because I had the download priority on "High priority", so if experimental or stable gets new patch it downloads any new patch and changes the beta status by itself so its not steams fault :P
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