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Kohlbar

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Everything posted by Kohlbar

  1. Kohlbar

    Status Report - 29 Mar 2016

    I see what you're saying, basically a more helpful, constructive group of players to test things and post feedback. I don't think 50/50 exp servers are as bad as all that though, I've still had some of my more interesting encounters to date on exp servers and I really like how easy it is to find people up north in exp servers. I think the regular exp servers are a great medium for experimenting and providing feedback, esp. considering they provide clear instructions for any random person to provide feedback (server messages is how I found out about forums/feedback tracker). KoS just adds a little spice to the experimental process.
  2. Kohlbar

    Status Report - 29 Mar 2016

    I don't need a password protected server. I want to play with the unwashed masses. Throw me in the mud! I still find random helpful survivors on public servers anyway, and I like taking my chances XD -- Also, I thought Peter's part of the blog was interesting, saying that people had to learn the crafting mechanics by themselves or from others in-game in the past and now, to help make more of these moments, they're introducing... tutorial shadows and hints? This is just my opinion, but I kinda like the grunge-y, frustrating way of learning how to do things without hints. It especially bugs me for guns. If I have an AK which I am quite content to have only a suppressor on, then shadows constantly reminding me of the other possible attachments are really gonna get annoying. There could be cool ways of having helpful features, but sometimes I think tutorials serve to skip over otherwise fun and engaging parts of a game.
  3. Kohlbar

    REMOVE ''Player Kill Count'' from newui

    I don't care if this is left in or taken out either way. I think it's cool info to see how many people your character has killed in order to stay alive, but if some people think that info is too sensitive then whatever. I'm always keeping track of my current character's kills in my head anyway, haha. Don't think this will change anything except making my job of keeping track easier.
  4. Kohlbar

    Status Report - 29 Mar 2016

    Yeah I just didn't know if OS version had anything to do with what DX the computer could run. Mine's running DX12 so it should be fine. I guess all that I'm wondering now is what happens to people who don't have DX11, but since it seems most decently modern GPUs have DX11 support, I guess they should just get newer computers.
  5. Kohlbar

    Status Report - 29 Mar 2016

    Will all machines be able to run the new DX11 features? Do you have to have Windows 10?
  6. Kohlbar

    Status Report - 15 Mar 2016

    I currently like the pace of the food status changes, to me it's one of the only reminders that I have to "keep my character alive". Although it is kind of funny that I have to eat 3 cans of peaches every 15 minutes of running just to keep my stats up. I think more hardcore survival mechanisms like freezing, injuries, sickness etc will affect the food part of the game very much, making it less of a chore and more of a goal. I'm sure eating's gonna be changed a lot and I really like that they said non-perishable food items would be very scarce and that finding a wild animal would be a relief. Farms will probably be much more popular too.
  7. Kohlbar

    Status Report - 15 Mar 2016

    Uuugh I can't wait though, I can't wait for when the survival aspect of DayZ will be genuinely challenging. I want to be starving so bad that I'll consider killing my fellow freshie that I just met just to eat his meat! Oh God!
  8. Kohlbar

    Beta in Q2?

    I agree 100% with this, I like the updates but it I think everyone would appreciate more transparency when it comes to delays and major problems. Of course they are going to be careful about what info they release for obvious reasons, but it would be nice if we got a "We can't push the next patch, here's why, and here's what were doing."
  9. Kohlbar

    Beta in Q2?

    I have no problem with people wondering when/if the game is coming out, etc. But when people start to act like they know the development phase better than a dev team, it really pisses me off. "Oh, fix the massive amount of bugs first then add new content! I want a squeaky clean early access experience wah wah wah!" These people just can't get it through their skulls that EACH "new content" added brings with it a large chance for more and more bugs? That being said, I do wonder about the pace they're going at myself. It seems like they're asking a lot of themselves to want to have beta out by Q2 (whatever that is) but I'm at least grateful that they keep us updated on a somewhat consistent schedule.
  10. Ok, so I got killed by a hacker and after that the server reset. I joined a different server, the game crashes, so I start DayZ up again and don't remember which server I was on so I clicked "play" to hopefully get the same server as when it crashed. The game freezes for about 1 minute and I press ctrl+alt+delete and it unfreezes itself and puts me back on the main menu. I remember the name of the server and join it, but when I join it my character won't stop spinning to the left. I kill myself, still spins to the left, unplug mouse and keyboard, still spins to left, restart my computer, go on dayZ and click to find a server. The "Internet" shows no servers available even though my filter is set on default, so I go to the "history" tab and all the servers show up there! So I join one and now I keep getting Authentication timeout. SERIOUSLY WTF IS GOING ON? Do I need to uninstall DayZ??
  11. Basically I got DayZ'd hard today. Just wanted to have fun high popping by myself and see if i could get any kills. First thing that happens is a hacker kills me, then, 30 mins of trying to get the game to work, then a couple hours of getting killed by full geared squads with duped guns as a fresh spawn. I'm done with DayZ until the next patch.
  12. Oops, joined another server, it restarted, joined another server, game crashed. I have no words...
  13. UPDATE: I restarted the game and it fixed itself. Ok so If you get a game crash followed by the spinning glitch followed by authentication timeout glitch, Do the following: Restart DayZ > join a server > restart DayZ again > restart computer > start DayZ again > join a server > restart DayZ again. It's that simple folks! Why didn't I think of it????
  14. To me, even the fact that they are still (somewhat) consistently bringing Dev blogs and updates is hope enough. What is going on? It's fucking hard to say from our end isn't it? It's hard to see just how many bugs/gamebreaking issues they have to iron out daily just to keep the game going in the right direction. I understand where you're coming from though, it's hard to play anymore because it just seems like a grind to get looted up, go kill some people, die, and repeat. All this plus the many people deciding to dupe and/or script is really starting to tarnish the gameplay. Really hoping they develop the survival side of things more soon. Edit: and I would just like to randomly vent my frustration with not having a dayz-themed forum anymore. GRRR!!!
  15. Kohlbar

    Best Monitor?

    I recently bought a new HDTV to use as a monitor for my PC. It is a 24" LED LCD HDTV from Vizio. Only problem is, I notice a very distinct monitor lag when playing DayZ now. The world sort of blends together when I spin around and when I am running, I can see multiple instances of my rifle as it swings back and forth. Kind of like a flipbook animation. My old HDTV, an 19" Emerson TV DVD Combo had NONE of this lag on it whatsoever, so I'm wondering, what is the best/cheapest monitor for gaming and specifically for DayZ? I feel like I got better performance with the old 19" monitor, too. Idk why, but all the movements were much more defined and nothing blurred together like with this 24" TV. I think maybe it is because the screen was smaller and lower resolution. I know there has to be some affordable options with no lag, because my old TV was only $180.
  16. Kohlbar

    Best Monitor?

    Yeah it's ghosting or input lag. Funny thing is my TV does indeed have a setting for video games, but turning it on literally has no difference. I'm thinking about buying an ASUS VX228H 21.5" it says it has a 1ms delay designed for good gaming. I looked at BenQ too but they're a bit pricey.
  17. Kohlbar

    Best Monitor?

    Huh, neat. Yeah I don't recognize that brand, but if it suits you that's great. I personally prefer smaller screens than 27" for pc gaming. Update: This is slightly off topic, but this monitor makes games like Happy Wheels just about unplayable. It looks like I have beer goggles on and all the movements are dragging behind themselves. Really kinda vexed about this monitor right now.
  18. Kohlbar

    Best Monitor?

    A setting to change response time? There's a setting on my TV called "Game Low Latency" which is supposed to decreased video delay and I have that turned on.
  19. Kohlbar

    Shooter or survival?

    So true, right now the biggest challenge of the game is "How do I fit all this ammo on my character?" The survival elements of the game are barely even in existence at the moment, and are by far the EASIEST part of the game.
  20. Kohlbar

    Shooter or survival?

    So true, right now the biggest challenge of the game is "How do I fit all this ammo on my character?" The survival elements of the game are barely even in existence at the moment, and are by far the EASIEST part of the game.
  21. Kohlbar

    Player stats shouldn't show players killed

    I agree it shouldn't be the biggest thing at the top, but I think it's necessary information as to what type of person your survivor is. Has he taken that step and murdered someone? Or is he someone who is just trying to survive and defend himself from zombies? Is he an absolute psycho looking to murder whoever's in his path? I definitely think you should only be able to view your kill count on the main menu, though.
  22. Kohlbar

    Waking up from Unconsciousness

    One of the biggest challenges in DayZ is staying alive after going unconscious. There are people to worry about, zombies, bleeding out, and all this other stuff. One thing in particular however, seems like an unfair challenge and that is the fact that the player instantly springs to his/her feet after waking up from being unconscious. I think it would be more realistic and useful if players were to stay lying on the ground by default, When and where to stand up would be up to the control of the player and would make for better chances to sneak out of tough situations and/or fool people into thinking you're still not a threat. If you were knocked out in real life, I would imagine that you would take a moment on the ground to survey what happened, where you were, and what hurts before you decided to stand back up. I think it would make for better chances of survival after being knocked out.
  23. Kohlbar

    Waking up from Unconsciousness

    Exactly! It creates confusion for all parties, including the unconscious person. It's kind of panicking to wake up and not see anything for a few moments but know that you're standing up, looking very well visible and dangerous to everyone around you.
  24. Kohlbar

    Waking up from Unconsciousness

    Just confirmed it! Got into a fist fight with someone and asked them not to kill me and when I woke up I stood straight up immediately without pressing any buttons. As with everything, this is probably a WIP system. Just my suggestion because standing up when I wake up has got me screwed more than a couple times. And yeah I know what you mean lol, similar to how there are specific animations for refueling, digging a garden etc.
  25. Kohlbar

    Waking up from Unconsciousness

    Huh. I actually thought it did... I may be wrong... something for me to try out at least! I'm pretty sure you stand up by default unless tied up, because I'm always holding down shift+W while I'm unconscious so I'll sprint as soon as I get up. Also, it's technically possible to eat, drink, and bandage while standing, crouching, or lying down.
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