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Everything posted by Kohlbar
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Just got my ears melted off in a firefight with the new sounds and the varieties of zips/snaps, they're awesome!
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I believe the new player controller is going to drastically gun raising, I've heard that specifically mentioned in previous dev reports.
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Yeah, rotten food would be awesome to have again, maybe a chance of apples picked from a tree being rotten. Also I feel like the zombie combat isn't as enjoyable as it could be.
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That's interesting, running towards Staroye tents I had opposite experience, I heard an impact followed by Winchester sound from about 400m away. This was yesterday so 1 patch ago
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To me, this game at its core is a Survival game, not a PvP game. I like running around the map, making goals for my character and just surviving. When I run into someone randomly, the PvP feels so exciting and rewarding. My pulse goes way up, my hands start to shake and I'm engaged in this gritty fight for survival. However, when I play specifically for the PVP and go to dangerous areas just for that purpose, I end up feeling like I'm wasting my time; kills don't feel as satisfying and deaths make me feel like a worthless sack of potatoes. Anyway this makes me wonder if anyone can relate. What makes PvP in DayZ fun to you?
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Why no more Cherno/Balota spawns?
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"ERMERGERD! Zombies got in the way of my epic KoS PvP!!! Game's broken!" lol nice video
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I agree x100, but I know there are people on the current patch thinking it is too hard to find food lol x( I even had a couple dudes in Kelm sayin they wanted to eat ME, I was like WHAT?!?!?! THAT'S CRAZY!
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It's been a while since I've heard any distant shots, I know they do happen occasionally but at the beginning of .61 you could hear shots in the distance everywhere. Crossing my fingers that will be fixed soon, it's immersive to hear those faint shots from a town over. I had a pretty enjoyable run anyway today, we had some wolf drama in Krasnostav, the police station door was glitched to where it was open on our end but closed for the wolves, I accidentally opened the door for the wolves by closing it on my end, and the wolf went up to the top of the building and knocked him off the side, killing him. I ended up going on top of one of the small concession-stand type sheds and picked the wolves off with a bow from there. Very good vantage point for wolves. Edit: If you're bleeding while status bugged the blood stat will not go down, it'll stay where it's at and you can only lose blood by getting hit.
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Defibrillators do work in that they return a player's pulse to normal if it becomes irregular, but irregular pulses don't have any negative effects yet so there's no practical use for defibs.
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I've had that as well, are your statuses showing up or are u bugged?
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What comes to mind for me when I think fireplaces is the scenes in The Grey where they are attacked a couple times beside the fire. I'm sure The Grey is no standard for realism though :P
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I like the mechanic because when you think about it, most stuff in a backpack is kinda lumped together anyway and if a powerful round burst through all that stuff, you'd be hard pressed to find stuff that wasn't busted up after that. Also if you've noticed when you're hit by say a .22 or .380 your stuff is less likely to be catastrophically damaged. Like many other things in this game it could use some tweaking but I like the incentive to hold people up instead of blast them, and sometimes you get genuine dismay after finding out you've ruined everything that could've been useful on a character's body. Side note I really hope sorting out ammo comes back :X
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What about territory control? Isn't that a reason for wolves to attack people? Personally I would love to see wolves that are fast and extremely dangerous, but also cautious and scared of gunshots, so maybe the biggest issue would be pulling out your gun in time or deciding to expend that ammo early enough to not have a messy situation lol. This would add paranoia while building a fire in the woods or splinting and eating up next to a tree.
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Yeah it's a common problem and I think it's tied to server performance. Relogging or joining a different server fixes it. For real, I had one on my ass for about 300m straight around Gorka, and I couldn't shake it! I had to resort to killing it and it made for extra tension to my dire situation with cholera haha
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2 pieces of cooked chicken brought my status from orange hungry to no hunger. Nutritious!
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Has anybody had any issues with some gunshots not being heard? I shot at a guy in a barn in Staroye and he didn't look where I shot from, only crouched and looked out the window as if I was sniping from the hill. I heard their shots before I entered town. I'm wondering if it could be tied to character's gear/loot showing up incorrectly for other players like maybe in his game I didn't have a gun in my hand?
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I really hope snow gets into the game, mods are great and all but many just don't measure up quality-wise. To have winter weather in the core experience would be mind blowing, We have winter hunting jackets so one can dream
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The specific instance was a person with shotgun on US NE 0-2 camping front door of guardhouse I was in. I walk out, get shot in the legs, screen goes grey, I fire 1 rak shot, go into broken legs animation, fire 3 more shots prone and then go unconscious. It's similar to what happened a couple days ago when I was shot by shotgun and was able to run from one end of a house to the other before falling unconscious. Both on full servers, it could be delayed damage.
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There seems to be more combat desync in this build than in previous ones, there will often be a slight delay before going unconscious or even getting killed. It seems weird because now there's less jittering inside buildings and movements seem more fluid, but more combat desync and when there was more jitters in buildings there was less desync. Makes me wonder if there can be one without the other.
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These map changes will bring back NEAF era emptiness of the west.
Kohlbar replied to Connect3d's topic in General Discussion
I never played when NEAF was a proper military base, but I remember when it was quite when it was likely to have pistols and ammo like Magnums or 1911, and maybe an SKS and a few rounds at one of the tanks. I hope they buff the NEAF so people at least have a reason to visit again. It was one of my favorite places, but it's really barren now. Also why no more Mosins on the coast? D: It's such a *civilian* weapon! -
Played a bit in Elektro, everyone was naked and I saw a man warming up by 2 fires. Later I went into the trains and started picking off zeds with my trumpet from the slight elevation. It ended up aggroing about 30 zombies on me, and I killed them all with a baseball bat. The commotion drew in 2 people and one of them took a liking to the zombies asking me to not kill them. He ended up herding them down the street and said he was gonna take them to Cherno! I went on to Staroye and went to the police station when I saw something in the window. Is that a player...? Yes... is he aiming at me...? *You are unconscious* *You are dead.* Dammit.
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Managed to test defibrillator's functionality with @emuthreat today. Stun baton is a very reliable way to knock people out and it leaves them with an irregular pulse. Using a Defibrillator while the victim is unconscious with an irregular heartbeat doesn't kill them and returns their pulse to normal. However, irregular pulse doesn't seem to have any negative effects at the moment, as I stunned and revived emu once more without the defib and he's still going strong with an irregular pulse hours later.
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AAAAAARRRGH We just acquired a defibrillator too! *kicks stuff*
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I agree with the food thing. At the beginning of this patch food seemed to be scarce in a good way, but since the later iterations I'm having no problems leaving the coast energized/hydrated. I can't wait for people to have to start little farms and legitimately have a need to "go hunting." I'm guessing this will come later as the survival mechanics still need some ironing out.