Brian Hicks needs a lesson in Public Relations. http://forums.dayzgame.com/index.php?/topic/225428-status-report-27-may-15/ "That's game development for ya. If its disheartening to see the back and forth, I suggest taking a break and coming back when DayZ releases." Telling devoted passionate DayZ SA Players to "take a break" from the game? I do not understand the thought process. Brian should be building momentum and not driving players away from his game. Based upon the statistics: http://steamcharts.com/app/221100, Brian is doing a terrible job of keeping players interested. Month Avg. Players Gain % Gain Peak Players Last 30 Days 6,153.3 -371.2 -5.69% 12,336 May 2015 6,524.5 -2,749.8 -29.65% 13,104 April 2015 9,274.4 -4,572.1 -33.02% 25,784 March 2015 13,846.5 -1,160.8 -7.73% 29,190 February 2015 15,007.2 +559.8 +3.87% 29,001 January 2015 14,447.5 -860.1 -5.62% 29,335 December 2014 15,307.6 +1,982.9 +14.88% 29,338 How can we get Brian and his team to fix the major issues with clipping and stop worrying about unimportant things like the location of spawning and the loot economy? In addition, how can we get Brian's attention and "stop the madness" with his moronic twitter war with the development team from RUST? H1Z1 comes out with updates at a rate of 20 to 1 compared to DayZ. How do we get Brian and his team to focus and listen to the community? DayZ SA needs work around the engine, and the bugs that we have submitted. How do we get Brian and his team to listen to our feedback?