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Your DayZ Team
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Everything posted by IMT
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Inventory wipe of all players carrying unreleased items
IMT replied to Baty Alquawen's topic in News & Announcements
I'm still curious where these guns were. Were they on the official servers? I know they had these guns on some modded/hacked servers. If they were on the official servers then that's something new for me, since I never saw one of these guns on the official servers. Edit: Of course I'm not talking about the guns being in the loot table but people who managed to get a hold of these guns in some black magic way. I know people were able to hack in guns which weren't in the loot table. Remember the time when a lot of people had a shit ton of M4's even though they weren't in the loot table at that time? -
Yes, you guys have been here since 2013 and clearly making yourselves look stupid. You guys have been here this long and still don't know what a game engine is all about, do you? Do you think developers sit in their office all day, doing nothing and after a month clap their hands once and half the fucking game is finished? Fuck no! It's funny that you guys act all high and mighty and talking down on people. Oh yes, everyone who has been here from the start is a negative Nancy. Wait a minute, why isn't BioHaze negative? He has been here from the start as well. Oh wait, he understands clearly why we click the "I understand!" button each time. Now get the fuck off your high horse and go read up on game engines and then come back to me. Maybe ask developers like Rockstar who also made an engine for a big open world sandbox game like DayZ. Ask them how long it takes to make an engine of that scale. Oh and keep in mind the size of both development teams and scale it properly.
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I find our climate already rather shitty. I pity you guys in the UK. You guys literally throw a party when the temperatures get around 30 degrees Celcius and it doesn't rain, don't you? It depends, the more you go to the east the warmer it will be. Prague itself is situated in the north-west, not that far from the German border. I assume it has a bit more climate like the (south-)east of Germany.
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Why would it push folk away? It makes no sense that people will quit DayZ just because of a increase in price since they already own the game. With my vision of the future of this game, I believe the price of $45 is well worth it. A lot of games have an even higher price tag while they most definitely don't deserve it. Games like Call of Duty, Assassin's Creed, etc. poop out 1 game a year for €60 with minimal changes to their concept.
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I have to say I find it unfortunate that he went with scripted content. As far as I know his original DayZ Mod was unscripted. The Standalone content already had some heavily edited footage (watch the Barefoot bandit's POV for comparison). At the moment all his episodes, at least the Arma 3 related stuff is all scripted. He even made a video about it, explaining that it takes a long time to record it because it's scripted. Don't get me wrong, it is still very entertaining but it takes away the credibility in the randomness you get in encounters, especially in DayZ. By the way, if you want another quality content creator, try SheriffEli. I recently found out about him, he is a retired cop who does GTA V RP as a cop and his content is absolutely hilarious! He also streams and has some of his streams on YouTube. The amazing thing about that is that he also explains a lot of how law enforcement works during his streams, so it's also educational. :)
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I kind of do understand him since you need to learn a new language, it's a completely different country, new surroundings, etc.
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I miss you too @Baroness! Well, he was kind of a self assigned guard haha. I would be up for that. I absolutely loved his Barefoot bandit video. I think it's his best video ever. The music in the end fits the video at that point so well, it's amazing.
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Very nice Status Report with a lot of information. The wait is long but in the end it will be 100 % worth it. And @Baroness that's an awesome message and you're right, 100 %. Even though I might not play DayZ that much currently or be that active on the forums lately, I still can't wait for 0.63 hit those Experimental servers. DayZ has been and still is my favorite game since I started playing it and I don't know if any game will surpass that. Even though a lot of people give the game and developers a lot of shit, I think the community who still supports this game makes it worth it. The developers show an huge love for the game themselves and want to do everything right. And they're right because there isn't a fully released post-apocalyptic survival game who has done it right. Keep up the good work and I'll be patiently waiting until the beast gets unleashed.
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One Tapped By A Zombie with full health and blood?
IMT replied to Cmdr. HyperWASP's topic in General Discussion
It is deliberately frozen. *sigh* I believe I told you before, read up on development, read the Status Reports to avoid dumb comments like this one. Get with the program. And I told you before, we don't need this negative DayZ2020.com kind of bullshit here, go do that at the Steam reviews. Either get your shit together or fuck off. -
My top 3: 1. Sword, it is very fast, very efficient. 2. Fire fighter axe, kills most infected with two hits plus it has quite a long reach. And it can cut trees. 3. Splitting axe, kills most infected with three hits and it can cut trees.
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It is an encoding issue, that's for sure. Now the question is the "where" part. What I can gather from quickly looking at the code is that the DaRT tool either gets or sends information. I think we can do very little here except for giving advice for an alternative. But since I know little about the rcon for DayZ server, I can't help you in that department. Maybe asking the other server admins what they use would be the best option. Good luck with your requirements & specifications translation. No offense to any French people but they aren't so good at English.
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It might be the BattleNET library where the conversion goes wrong. Strings in C# use Unicode by default so I believe there shouldn't be any problem with that. Of course it is pretty annoying this happens. Hopefully they will look into it.
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What is the vulnerability? Since it's open source, maybe I can find it and fix it if I can commit to their repository.
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Just wait for modding.
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Well, since everything is allowed on the server, we can always see and test how far we get by trying to take it over the hard way. :)
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It doesn't surprise me, to be honest. It's an huge camp which literally everyone has access to. It will be one big clusterfuck of people not trusting each other, trolls and bandits killing people and everyone freaks out and suspect everyone.
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The =UN= Community: Fort Eden Trade Center - The Biggest Base in DayZ
IMT replied to DR. IRISHMIKE's topic in Gallery
How big is the base and with how many people? We managed to get a base together consisting of 30 military tents all relatively filled with about 6 people in I believe it was 2 days. This was on the Experimental branch between two wipes. -
Base building in hived servers after 0.63 release
IMT replied to OscarBlindeye's topic in General Discussion
So you have a place to call home. A place where you can go to after a day of doing what ever and rest. I almost always logout at our base so esentially everytime I play, I go home. -
Baroness and the Leather Workers: A Visual Journal of our Chernarus Ventures and Undertakings
IMT replied to Baroness's topic in Gallery
Looks interesting, I've seen some videos about this server. Guess I'll have to join as well. :) -
Base building in hived servers after 0.63 release
IMT replied to OscarBlindeye's topic in General Discussion
I think breaking into bases should depend on how well "fortified" the base is. You can already imagine if someone spent 100 hours working on a base and someone walks up on your base and destroys it in 3 seconds, it will be very frustrating. This would lead to nobody using the base building features which is one of the important aspects for a (post-apocalyptic) survival game, in my opinion. But neither should it be impossible to break into someones base. My solution to this? Make it possible to hide or camouflage your bases very well. If you put some effort into it, you will be able to hide things in real life to a point where someone has literally to collide with the object in order to find it. We all know how the developers think about base building. The question is, how will they implement it? A lot of arguments given in this thread is pure a balancing issue. I'm confident that the developers have the right idea about base building (or barricading an already existing structure). It's not a secret that the developers are enthusiastic themselves and can't wait themselves to get their hand on the final product. All we can do is wait, see and then give our feedback. Speculating is pointless because the only thing we have seen are loose things and we're making a conclusion based on the little we've seen. We will have to wait until everything gets mixed together and the bigger picture is clear to us. The only way for explosives like grenades or bombs to destroy walls and what not, is if there is no way the pressure can escape. This is something the Germans misjudged when bombing Stalingrad completely to the ground. At least, they would think that would happen. Instead once one or two bombs where dropped on a building, some walls were blown out which created ways for the pressure to escape. This meant that with each bomb, the building got less and less damaged. As a result, Stalingrad was left with half destroyed buildings making it a sniper heaven. -
ANy Idea of what happened to Official server UK 5-50 ?
IMT replied to golgothe's topic in General Discussion
You would think that they have some contract with the GSP's which states that they need to have a particular amount of servers and they need to keep them up. -
Since I didn't have access to screenshots at the time, here are some of my looks: This is my current look, I find this a good mix for a friendly look and a lot of inventory space. Keep in mind, normally I carry a SKS. This is my very friendly look but you lose quite some inventory space, it is inspired on the hero of the DayZ Mod. And finally, this is my bandit look. It is something I came up with myself.
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Not saying he isn't a hacker but he could've shot him from the hill behind the police station. All those ammo boxes are suspicious though, haven't seen any this patch.
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Wow, that's one can of a beer. The biggest can of beer I ever drunk was a liter can. To be honest, it isn't really practical because it won't be cold anymore before you finish it.