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IMT

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Everything posted by IMT

  1. IMT

    Выбрасывает с сервера

    It says "Hello, I have a problem. When I try to join a server I get a loading screen with the text "DAYZ". After that I get booted to the main menu with the message "You were kicked from the server".". At least, it's something along those lines according to Google Translate.
  2. IMT

    Official server Brazil 4-003 is currently not working

    What is the exact problem? Did they shut it down? You can try and contact Fragnet.net. Last time I read a topic with the same problem and when they messaged the SP they put it back online.
  3. IMT

    respawned under house

    Even a better option is creating a ticket on the feedback tracker or asking @Baty Alquawen in a private message to unstuck you. They will move you to another location (in my case Vybor). If you want to make a ticket on the feedback tracker read this:
  4. IMT

    Zombie Fix for .63

    To be honest, they're not really a challenge. Definitely one or two of them, which I'm totally fine with. It gets hairy when you get swarmed/let them swarm you which will mess you up big time and fast as well. I don't think they need to be nerfed nor buffed, just some improvements. Let's see how well it plays together with the new systems and then see if it needs balancing.
  5. IMT

    Brian Hicks

    You guys definitely made my evening, thanks! So... ehrm... what's the difference? People camp inland, you camp on the coast. Is your tent already set-up? Make sure you've got enough water. Oh and food of course and I'll give you a tip on that one, baked cow steak. If you want, I can hook you up with that while you're camping in your tent. Make sure it's a military tent though because my DayZ culinary skills tend to get out of hand.
  6. IMT

    [Modding] Code or UI?

    I don´t know how the modding of ARK works or what this "UI" means but they mentioned that EnScript would be similar to one of the C variants, not sure if it's C++ or C#. So a lot of modding will be done in a text editor or an IDE. There will be tools however to help you with creating mods. Perhaps they will provide us an IDE, something like Unity which has all these tools but the scripts still need to be written by hand.
  7. I think it's way too overpowered! Think about it, someone comes up to you and sees that banana in the holster, instant confusion. "Why do you have a banana in an holster? This doesn't make any sense. Why? What's wrong with you?" and suddenly *BOP* your buddy tapped him from behind with a Sledge Hammer. Add a scope into the mix and there is even more confusion. Banana in holster too OP, fix please!
  8. Unless it changed, you need to be whitelisted to play on the server. In order to get whitelisted you need to read what the server is about, the rules, write an application, create a character with backstory, etc. If you still don't know what the server is about and its rules when whitelisted would be seriously concerning.
  9. I don't think you quite know how 0.63 will change the game. Sure, DayZ might be not about melee right know but rather about guns. But mark my word, 0.63 will change this. With the new limping animations, getting hurt will be very dangerous and will be a key factor in life or death. Stealth and melee are going to play an huge role in the upcoming patch because the ability to freely and endlessly run away from situations will be over. A lot of people will not like these changes and will have trouble adapting to them. Sure, it might seem awesome on stream or on video's but I don't think people stood still to think how these changes will affect their gameplay. For example, you get into a firefight with someone and you get hurt. If both guns weren't suppressed, this will attract a lot of infected. Being already hurt and not able to sprint away full speed means you need to think fast because you will get caught up and get killed. Really, trust me, 0.63 will see an huge change in gameplay, both technical and gameplay wise. If it's for better or worse, that's a personal opinion.
  10. IMT

    Beta on a stable branch

    As @The Ghost of Hoik already mentioned, at first they will roll out 0.63 on the Experimental branch. In a few weeks they will push out 0.63 Experimental for a stress test, don't expect getting too much playtime because it's a stress test. It will only be up for a short period of time and the results of this test will determine if we're very close to a full 0.63 Experimental release or have to wait a bit longer. When 0.63 gets released fully on Experimental they will start adding features, fix bugs, optimize, balance, etc. After all the features are in and the game is in a stable state and to their standards (no game breaking server crashes, client crashes or bugs) they will release 0.63 on Stable, officially moving into the Beta phase. When 0.63 will hit the Stable branch is unknown and the developers probably don't know it either. They might have a target date but it's hard to predict since unexpected bugs or things might popup during the play testing of 0.63 Experimental.
  11. And there you are again with your numbers. 8 k viewers on a livestream of a dead game. Surely Bohemia view botted their own stream. And all those people talking in chat were also bots of course. This definitely says there is still interest in the game. When DayZ will reach its full potential and with modding, I'm sure the numbers will go up quite significantly. So the high amount of viewers on the stream and modding just debunked your "niche number of players" argument. But yes, Vanilla (not DayZ overall) will be for a niche number of players. Also, there is no right or wrong way to play DayZ, it's a sandbox game. You can kind of compare it to a movie, the developers set the location, scene, genre, etc. but it is up to us to create the script. In the endgame, being a trigger happy person will be punished. At the moment the only punishment is dying to another player but in the future being in firefights all the time will punish you harshly. When you're injured you will be much slower meaning that you can't just run, gun and run from the infected after that. They will be able to catch you easily which might lead to your death. Eugeune said it himself on the stream and I'm glad the new system will put an end to the anti-player interaction playstyle. And the beautiful part about it, they didn't limit any playstyle. They made limping animations which are realistic. Combine that with the post-apocalypse survival genre and that will limit you in being the anti-player interaction person. And of course the community isn't on the same line with everything, it's a sandbox after all. Everyone has their own goal, own playstyle and their own vision which makes it only logical that there are different "factions". In my opinion, everyone should be able to play the way they want but it should be within the lore or the genre of the game. Again, the scene, location, genre, etc. is set but it is up to us to create the script.
  12. Not much longer, maybe 15 minutes or so. I believe it ended around 20:15 CEST.
  13. We'll have to see how it plays out. Remember, it can still be tweaked and nothing is final. :)
  14. I think it should recover while jogging but very slowly. Also maybe a bit like real life where it only will recover to a certain point and it will only fully recover when walking or sitting still.
  15. "DayZ is dead", "Beta won't bring back the players". More than 8 k viewers throughout the stream and it declined slowly to 6 k at the end of the stream. This tells me that there is still interest in the game. I want to thank the developers, community managers, Twitch mods and the community itself for this awesome stream! Unfortunately there was still some hating and childish people in chat but that's expected. It was unfortunate that keeping up with the chat was damn near impossible. Nonetheless it was a very successful stream in my opinion, much better than the last one. I absolutely loved the gameplay which was shown and can not wait to get my hands on 0.63 myself. Also a big thank you for even going with overtime with the stream. I think a lot of people can't quite wrap their mind around what 0.63 means in terms of gameplay. They can keep telling us how important it is but they won't realize it until they touched 0.63 themselves. There is one thing which I think is kind of dangerous and that is the fact that people will see the first iteration of 0.63 Experimental as Beta. A tip from my side: make a new and extra dialog box before you start the game or at the start of the game with the fact that they should wait until 0.63 Stable aka Beta before screaming "this update sucks", "nothing happened", etc. Even though they stated it multiple times at multiple places, the majority of players won't read it and perhaps that dialog might help. Can't wait for 0.63 but we need to be patient. :)
  16. Definitely will be watching! :)
  17. IMT

    I miss my Dayz

    I won't laugh, unless you mess up big time of course haha. Everyone makes mistakes and this is DayZ where a very small mistake can have big consequences. We all had some good kills but also some shitty deaths and there will be many more of both sides, that's for sure. Interesting, is this still The Village server or some another server? I have played DayZ the last two days to get back into it on a low pop private server and I was surprised. Normally I would've forgotten a lot of the map but I could navigate myself pretty well. I wouldn't mind playing on the server you mentioned, specially if there are a lot of friendly people at Tisy. That says a lot to be honest because when I'm at Tisy, I always assume people to be hostile. I also love people who can make it interesting like the guy with chainsaw. I wouldn't even care if he killed me, I would just laugh my ass off haha. And it might indeed be a good idea to think about base building coming closer and closer. My main concern at this point is the location. Obviously with barriers, the camps will even grow larger which will make it even harder. Let's hope that camouflage will help us with concealing it.
  18. IMT

    0.63 Experimental Release Check list

    I hope the same but what I do know is that Vanilla is not going to be for every player. That's where modding will come in. But before that, only the die-hards will stay.
  19. IMT

    0.63 Experimental Release Check list

    See, there is a difference between people who can see the entire scope and the end result in their mind. I looked up the church online and it's called "Sagrada Família", located in Barcelona. Construction on this church started in 1882 and the church has a current official release date in 2026. There will be people like you who will see this church which is still under construction and will say "it will never be finished". Then there are the ones who do see the end result and the entire scope in their mind. These people know that we have to be patient and wait to get the sweet, sweet innards as @gorvi mentioned. Only the true people interested in the church will have the patience and strength to wait it out and will eventually be able to walk inside the finished church. The same goes for DayZ, only the strong, patient and persistent people will walk in Chernarus of the end product. The mainstream people who say "wow, this is awesome!" will be long gone by then.
  20. IMT

    0.63 Experimental Release Check list

    No problem at all, just trying to do my best to get rid of the confusion to make them aware how important this list is to give an indication how far you guys are. :) The 0.63 Experimental update is not about content, it's about getting the systems in place to build the content upon. You can basically compare it to building an house. They are busy on the outside of the house (roof, walls, foundation, etc.). After this they can start on the decorating (windows, furniture, doors, etc.). Gradually we will see these systems getting completed and we'll start receiving the content like base building, vehicles and all of the other goodies. Like @RaptorM60 already mentioned, there might not be a lot of new interesting content in the first build of 0.63 Experimental but the game will feel and play very differently. Although the setting will still be the same (Chernarus), your first reaction will probably be "What the hell, is DayZ?", trust me on this one. The sooner you understand the significance of this update and the underlying thought, the sooner your complete picture of DayZ will be clear. I know it sucks that the game gets stale at some point currently. It's also the reason why I'm on a break from the game currently, but I'll definitely check out 0.63 the moment it gets out. We just need to have patience and trust and let the developers do their thing, even though that is hard or sounds hard. In the end, your patience will we rewarded with not only a great game but also a great platform to expand upon with modding.
  21. IMT

    0.63 Experimental Release Check list

    Yes, that is in the end the goal. They're going to update the checklist with their progress. As you already mentioned when everything has the tag READY FOR EXP except for the features with the tag POSTPONED, we will receive Update #1 of 0.63 and get to run around like lunatics in Chernarus with all the features tagged with READY FOR EXP.
  22. IMT

    0.63 Experimental Release Check list

    I don't know if everyone understands it now but if you don't I will try and make things as clear as possible. Also, feel free to share this on Reddit or other platforms to get rid of this confusion. On the 28th of November of 2017 the developers released a Status Report (https://www.dayz.com/blog/status-report-28th-november) with all the features which will be in the final version (1.0) and beyond (vanilla). Now with the release of the first update of 0.63 coming closer, people want to know when it's going to happen. In order to clear things up and reduce the question of when it will be released, the developers compiled this list (https://dayz.com/blog/0-63-experimental-release-checklist). The most important thing you need to know about this list is that everything mentioned in the list is for the initial update of 0.63, let's call it 0.63 Update #1. Everything with READY FOR EXP, IN PROGRESS, TO-DO and WITHOUT POSTPONED behind the feature will be in the very first release (0.63 Update #1). This is the reason why there is no modding in there, no server files, you name it. It's everything which will be in Update #1 including the current progress of these features. Now that we got that out of the way, let's move on. Apparently POSTPONED is causing a lot of confusion as well. Let's try to get rid of this confusion by some examples. For the first example we will take Throwing which has the tags TO-DO and POSTPONED. What does this mean? This feature was initially meant to come with 0.63 Update #1. TO-DO means that work hasn't started yet on this feature. However, because this feature will take a lot of work or time and they really want the players to get their hands on 0.63 Update #1, they decided to postpone it to a later update. So Throwing might come in Update #2, Update #3 or maybe Update #7. This is something we don't know yet and we will find out when we're running around like a bunch of crazy people in Chernarus on 0.63 Update #1. Let's take the Scopes as second example. This feature has the tags IN PROGRESS but also POSTPONED. What does this mean? The developers are already working on this feature. However, they came to the conclusion that this feature is going to take longer than they initially estimated. So again, this feature will come in a future update of 0.63 which might be Update #2, Update #3 or even Update #5. So again, everything with POSTPONED was initially going to be in 0.63 Update #1 but they decided to release the feature in a later update because they need more time, it will take too long or maybe other reasons. They gave some features POSTPONED because they don't want to postpone the launch of 0.63 any longer. And with that bad joke I'll see myself out. I hope things are much clearer now and we should be glad the developers gave us this compiled list with their progress. If you still have any questions or you're still confused, feel free to ask or mention this. I will do my best to help out.
  23. IMT

    I miss my Dayz

    To be honest, they're both very different games. The only thing they have in common is the realism and survival aspect. Besides that, you can't really compare the entire scope of the two games because they're both a different genre. They're both great games with great aspects and both have an huge potential. Don't forget that like DayZ, EFT is also still in development. Let's hope both games will succeed because both of the developers deserve it, in my opinion. I'm also hoping 0.63 will bring more interaction. I like a good ol' gunfight and don't mind some people who KOS but I hope there will be less KOS and more interaction in the future. Trust me, with 0.63 DayZ won't be the same as before. I'm guessing that every player will have to adjust to the new features which 0.63 will bring. I'm definitely looking forward to it!
  24. IMT

    I miss my Dayz

    Just like the rest I'm waiting as well. I do think I'll play a bit soon to get back in the flow, now that 0.63 is coming closer and closer.
  25. IMT

    I found the loot! -massive loot camp

    That sucks but I believe our stuff despawned or got found anyway.
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