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Everything posted by philippj
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Battleye BEC getting no response on some servers 🤔
philippj replied to ICEMAN-FMCS's topic in Servers
BEC aka Battleye Extended Controls is a 3rd party tool which has no association with BI and got discontinued in 2015 as the creator decided to drop it. https://forums.bohemia.net/forums/topic/170107-bec-battleye-extended-controls-admin-tool-for-dedicated-servers/?do=findComment&comment=2808894 That you are not into the manager needing Steam credentials is fine. It requires those to automatically download and update the DayZ server files via SteamCMD, which is the core functionality of the manager. In some form you also need Steam credentials to run your servers, even when you are downloading the files locally and uploading them onto your Servers, it's still a requirement. When you are just looking for a pure RCon administration alternative: - Omega https://omegax.cftools.de - BattleMetrics https://www.battlemetrics.com/ - battleWarden https://battlewarden.net/ - infiSTAR BRC https://infistar.de/eng/product/infistar-brc You can also create something that exactly suits your needs, yourself with the vast information available about BattlEye RCon. -
Could someone share how to access the SQL database?
philippj replied to motavar's topic in Scripting
(Obligatory AFAIK) The database implementation is inaccessible via scripting. -
You are using the long deprecated Omega ServerClient which requires additional escaping around the -ignoremod parameter. eg. "\"-ignoremod=@KillFeed_ServerMod;@UltimaServerBankForTraderMOD;@BaseBuildingLogs\"", Consider upgrading to https://www.reddit.com/r/CFTools/comments/a9orll/omegamanager/
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You simply can't. The current publicly available "public" branch, for whatever reason, doesn't offer the option to choose another database backend, it is always using the SQLite storage.
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https://pastebin.com/pYn3g9aU This should be all of the new items.
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If logrotate has been activated all logs are being moved to the "logs" directory before the server is being started. So they wont be in the profiles directory
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The adminlog does what it should and the BI UID does as well. You can identify a player based on the ID and that is it's primary use case. That doesn't make the logs any less useful. If you want to have the Steam64 and with that the Steam identity of a player you should have to put in a little effort as you are literally reverting privacy changes BI made. And it's not like there is nothing out there already available for this use case. I think DUG has Steam64 logging somewhere in their modpack. Also there are 3rd party admin tools which do this.
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The ADM file is written as soon as the server internal writer has enough data. If you are with a GSP they might only provide the ADM files after a restart.
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Set `steamQueryPort` to 27016. Afterwards create following firewall rules: - Inbound UDP 2302 - Inbound UDP 27016 - Inbound TCP 2312 ( Only if you plan on using the DZSALModServer )
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I dont know where you got those ports from but they are wrong. Set steamQueryPort to 27016 inside your serverDZ to ensure that it stays on that in a multi server environment. Inbound UDP: 2302, 27016 Inbound TCP: 2312 (When using DZSALModServer) When you decide to launch a new server try to follow a +100 schema for the gameport eg. 2402 (2412), 2502 (2512)...
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Generally you need to open specific ports in the firewall for servers to be playable and/or appear in the server browser. The default settings are: - Gameport 2302 [UDP] - SteamQueryPort 27016 [UDP] - DZSALModServer 2312 (Gameport+10) [TCP] When adding additional servers I recommend setting up different root directories and always working with instance id = 1. Best practice is to add 100 to the Gameport to ensure no other port crossing. When you launch a new server the SteamQueryPort will increase by 1 for each running server. It is recommended to hard configure this in the serverDZ.cfg as certain tracking software like Gametracker or BattleMetrics has some issues with this. If you are not against 3rd party solutions I would recommend https://www.reddit.com/r/CFTools/comments/a9orll/omegamanager/ It handles everything setup wise, so that you can focus on actually playing on/with your server.
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CFTools Cloud - Manage & control your game servers
philippj replied to philippj's topic in Community Made Tools
You need to create a ticket in the SupportCenter as your service expired. -
CFTools Cloud - Manage & control your game servers
philippj replied to philippj's topic in Community Made Tools
Thats part of Omega, the main administration tool. -
Way to check for updates with an external script
philippj replied to ArcticRevrus's topic in Servers
ISteamUserStats/GetSchemaForGame Is not an endpoint to retrieve the app version, build id or manifest id for any game, it returns the user stats schema for the game. This functionality isnt being used by DayZ and since the DayZ server has no user interaction, the server app won't have it either. If you want a version check you can do HTML scraping (which will be easier for you) or make a connection to the Steam CM network and retrieve the app info that way. ( I would strongly recommend having a look at this: https://www.python.org/dev/peps/pep-0008/ ) An already existing software would be this: https://www.reddit.com/r/CFTools/comments/a9orll/omegamanager/ -
Just type commands in direct chat.
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Run DayZ Server without the need of the DayZ Client
philippj replied to MaxTheSurvivor's topic in Servers
You can download the DayZ server package using any Steam account you like. Anonymous downloads have been disabled. The game client doesnt need to be present on the system the server is being run on. -
Set quantity only works for internal quantity values eg. items that have actual quantity like ammo and stackable items like rags. If you want to give out multiple items like a suppressor you have to create multiple in the inventory.
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CFTools Cloud - Manage & control your game servers
philippj replied to philippj's topic in Community Made Tools
OmegaManager - DayZ server automation tool Knowledge-base: https://wiki.cftools.de/display/CFTOOL/OmegaManager -
BI is Making it Harder to be an Admin...Why?
philippj replied to Weyland Yutani (DayZ)'s topic in General Discussion
This does backups for your and automatically recovers persistence after crashes: -
CFTools Cloud - Manage & control your game servers
philippj replied to philippj's topic in Community Made Tools
OmegaSC version v0.45 offers further improvements to the recovery system and additional RPT parsing Omega now is DayZ 1.0 compatible -
The server under the official tab are the official servers "maintained" by BI. It's not possible for a community server to appear on that list. Currently only GSPs have the option to host public shard servers which will possibly not change.
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Even though the chat appears to be global via RCon the messages are not global. Only the one logged-in admin can send into the actual global chat.
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Game development - Version tracking.
philippj replied to TrojanWarriorFTQ's topic in General Discussion
May I? https://git-scm.com/- 1 reply
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That is wrong. BEC (BattlEye Extended Controls) is a software that utilizes the BattlEye Server RCon protocol to achieve certain things. The issue is most likely client side eg. Firewall/Routing or general connectivity issues. Antivirus software also be something to look at.