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I get 5 all the time, max="5" min="1", so 1 for minimum 5 for max, but <min>5</min> <max>10</max> says 5 till 10. So i think, as far i understand it, i'm lockt in 5 due to the min/max. If that makes any sense.
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Yes, the Heli's are back! Ty again
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Thx for the reply, What does the 'nominal' exactly do? You are right about the Network Bubble, could increase that to i think? Since 1 kilometer is very small. Greetz
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HeadRox started following Heli Crash Sites won't spawn
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Hi Guys, For some reason the heli crash sites are not spawning anymore. And i'm clueless why. They were a week ago. I checkt the hole map after several restarts. (flying around to check) Also the servers(console) says that they are spawning, but they are not showing. 22:36:22 [CE][SpawnRandomLoot] (StaticHeliCrash) :: ChildType: Wreck_UH1Y, lootmin: 10, lootmax: 20, wanted: 14 22:36:22 [CE][SpawnRandomLoot] (StaticHeliCrash) :: ChildType: Wreck_UH1Y, lootmin: 10, lootmax: 20, wanted: 16 22:36:22 [CE][SpawnRandomLoot] (StaticHeliCrash) :: ChildType: Wreck_Mi8, lootmin: 10, lootmax: 20, wanted: 17 22:36:22 [CE][SpawnRandomLoot] (StaticHeliCrash) :: ChildType: Wreck_Mi8, lootmin: 10, lootmax: 20, wanted: 11 22:36:22 [CE][SpawnRandomLoot] (StaticHeliCrash) :: ChildType: Wreck_Mi8, lootmin: 10, lootmax: 20, wanted: 13 22:36:22 [CE][SpawnRandomLoot] (StaticHeliCrash) :: ChildType: Wreck_UH1Y, lootmin: 10, lootmax: 20, wanted: 13 22:36:22 [CE][SpawnRandomLoot] (StaticHeliCrash) :: ChildType: Wreck_Mi8, lootmin: 10, lootmax: 20, wanted: 17 This is the current script in events.xml: <event name="StaticHeliCrash"> <waves>0</waves> <nominal>10</nominal> <min>5</min> <max>10</max> <lifetime>2500</lifetime> <restock>0</restock> <saferadius>1000</saferadius> <distanceradius>1000</distanceradius> <cleanupradius>1000</cleanupradius> <secondary>InfectedArmy</secondary> <flags deletable="1" init_random="0" remove_damaged="0"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="20" lootmin="10" max="5" min="1" type="Wreck_Mi8"/> <child lootmax="20" lootmin="10" max="5" min="1" type="Wreck_UH1Y"/> </children> </event> Any of you got an idea maybe? Thx.
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I use that to, CF Tools (Omegamanager), but there is no option in it as i see. Is yours different?
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I have similar 'PermissionsFramework' issue and i'v ran my server last 2/3 months without issues until this last patch. I'm also totally out of idea's. Geetz
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Hi guys, Server ran perfect since 2/3 months now latest update and its wont start: Can't compile "World" script module! PermissionsFramework/Scripts/4_World/authplayer.c(219): Too many parameters for 'DisconnectPlayer' method I have no clue what changed since patch. Thx
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[SOLVED] Strangely enough, for some reason all the sudden it doesn't want to update anymore? This is from the CMD [ 0%] Checking for available updates... [----] Verifying installation... Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam API...OK. Logging in user 'myUserName' to Steam Public...Logged in OK Waiting for user info...\src\clientdll\clientjobremotestoragesync.cpp (2419) : Assertion Failed: Failed to write file after download (2) \src\clientdll\clientjobremotestoragesync.cpp (2419) : Assertion Failed: Failed to write file after download (2) OK Update state (0x5) validating, progress: 0.00 (0 / 0) Error! App '223350' state is 0x606 after update job. Anyone got an idea whats wrong? *Solved it by running the batch as ADMINISTRATOR. Everything works now.
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[EU] Friends4Fun Dayz - more stamina|4hr restart|regular backups
HeadRox replied to HeadRox's topic in Server Advertisement
Server is back online! Good news! New server hardware installed and DayZ is up & running again. Its running butter smooth! All player data is still in tact. See you in Chernarus! -
[EU] Friends4Fun Dayz - more stamina|4hr restart|regular backups
HeadRox replied to HeadRox's topic in Server Advertisement
Tomorrow morning (23-12) new (Gen 8) hardware installed New hardware arrived and will be installed! This means that the server will be offline during the morning. Database will be backupt, but its still DayZ so i can't guarantee 100%. With the new hardware we are now more future proof and with numbers growing there will most likely be 0 desync. Gigabit connection + fast hardware will be ready for a full server 24/7. See you ingame! -
Yes get SSD (samsung or better) or NVME (if you have the cash) I would not recommend running 3 of those gameservers on 1 box. Two is max for this to perform smoothly. Specially when on DayZ (full server) about 30 ppls start shooting stuff. This cpu is not an hexacore.
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Same, workt untill 1.0 I made a longer connect message, about restart times etc.
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Just checkt, persistance is working. Barrels with gear, tenst with gear, cars with gear. These all persist after restart(shutdown). Maybe post your server setup here, so we can read and maybe see a difference. root/folders/cfg's etc.
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Just checkt, persistance is working. Barrels with gear, tents with gear, cars with gear. These all persist after restart(shutdown).
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Does any of you experience the same thing when the weather changes the server micro stutters for a (mil)sec? I have no clue what i can do about this. Server machine has fast hardware with best SSD.