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Everything posted by OliverPlotTwist
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Come on devs, give me a shred of hope. My fps was 60+ in 0.63 and like everyone else the fps tanked in 1.0 but the temp fix that showed up on Reddit fixed it for me. That was until you guys put out your fix and my fps tanked back down again.
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Nope. Still struggling to even get 20fps :(
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It's still forcing me to use heavy attack. Is there a fix to this?
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Status Report - 25 September 2018
OliverPlotTwist replied to Baty Alquawen's topic in News & Announcements
I don't know where you get your info from but I think you should get a new source. -
Status Report - 25 September 2018
OliverPlotTwist replied to Baty Alquawen's topic in News & Announcements
And it smells good! -
Melee changes to make zombies more threatening & melee pvp more interesting
OliverPlotTwist replied to WOLFGEIST's topic in Suggestions
My only problem with this is that it does go against the established "lore" of the DayZ Infected. The Infected are alive just... infected. And I'm not sure if they devs would change that. I think the "only being killed by destroying the brain or removing the head" route is a no go. Maybe having Infected being really resistant (but not immune) to damage from all areas apart from the head and the heart. Like the Infection is sending so much adrenaline through their bodies that anything other than a fatal shot/hit to the head or heart will just knock them down for a bit. -
- no - god no - we have mushrooms, good and bad
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Man this is super cool. Nice job.
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Internal testing of the new content update 02/08/2018
OliverPlotTwist replied to ImpulZ's topic in News & Announcements
Happy bug crushing -
Internal testing of the new content update 19/07/2018
OliverPlotTwist replied to Baty Alquawen's topic in News & Announcements
ahhh okay, that's a shame. Keep up the great work though :) -
Internal testing of the new content update 18/07/2018
OliverPlotTwist replied to Baty Alquawen's topic in News & Announcements
Keep up the great work guys! Can't wait to get my hands on this update :) -
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Since Exp is understandably light content, when is. 63 stable estimated release?
OliverPlotTwist replied to redmantab's topic in General Discussion
Really? I mean between now and 0.63 stable. They need to add in. 1 - Everything from 0.62. 2 - Basebuilding 3 - Vehicles including the littlebird That's a lot of stuff. Beta is meant to be pretty much feature complete. So... we shall see. -
Since Exp is understandably light content, when is. 63 stable estimated release?
OliverPlotTwist replied to redmantab's topic in General Discussion
A while, 4-5 months I would guess. There is a ton of content they plan on added before 0.63 Stable. -
We are shutting down Experimental servers
OliverPlotTwist replied to Baty Alquawen's topic in PC Experimental Updates
I ask myself that everyday... -
Status Report - 13 April 2018
OliverPlotTwist replied to Baty Alquawen's topic in News & Announcements
It all looks so gooooood! Keep up the great work devs! -
We are turning off some Stable servers
OliverPlotTwist replied to Baty Alquawen's topic in PC Stable Updates
Another step closer. -
It seems so... unnecessary. BI have their own testers to work through the buggy builds, the only reason I see the devs wanting to give us a buggy build is because the need it stress tested.
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I pretty sure almost everything you're asking for is being added...
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We are shutting down Experimental servers
OliverPlotTwist replied to Baty Alquawen's topic in PC Experimental Updates
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Status Report - 27 March 2018
OliverPlotTwist replied to Baty Alquawen's topic in News & Announcements
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0.63 Experimental Release Check list
OliverPlotTwist replied to Baty Alquawen's topic in News & Announcements
So um... devs? You think you could give us a little update? -
0.63 Developer Live Stream - 14th March 2018
OliverPlotTwist replied to Baty Alquawen's topic in News & Announcements
Alrighty, here's my review of the live stream. First the positives: Stamina - Great, love it. Bloody hands/diseases - Immersive, love it. Ladders/swimming/falling - All look great, love it. Ambient spawning items - So much better than the old system, love it. Interruptible animations - So much smoother, love it. Weapon animation/sway - Looks good, love it. Player status icons - Very clean, love it. (also other things I've forgot to mention) - Love it. Now the negatives: Melee Combat - Looks clunky as hell, the forced movement while meleeing makes it look almost impossible to hit anything. IMO, you should keep the light, heavy and blocking but allow the player to always have control of movement. UI/'Action circle' - Now while I love most of the new UI, the change of the "action circle" from the bottom corner (ie the Gamescom demo) to the center of the screen is a really poor choice in my eyes. It's immersion breaking and just doesn't look good. IMO it should be changed back to how it was presented in the Gamescom demo. Overall: Loved it. Everything looks to be going in the way I always hoped it would. Keep up the fantastic work devs. In Beta We Trust! -
aye, devs have confirmed they will be adding this.