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Your DayZ Team
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Everything posted by OliverPlotTwist
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Status Report - 30 May 2017
OliverPlotTwist replied to Baty Alquawen's topic in News & Announcements
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I can see where you're coming from and I suppose there is really no way to know if this game's playerbase will last. However there are a couple of things that give me hope that the numbers will steady or even increase: - The first thing is modding support. Give any game modding support and it can last for a long time. Do you really thing Arma 3 would have as many players as it does without modding support? DayZ on the new Enfusion engine with modding support, I can just imagine how many modders will come from arma 3 to make mods for DayZ. - The second thing is the Enfusion engine. Well, not the engine really but the modules that come with it. A new animation system, a new player controller. Both which will not only bring their own changes, but will open the flood gates for all the content that has been stuck behind these modules. A change that could be potentially so big that some of the devs have referenced it as a DayZ 2.0. Yeah, we don't know if the players will come back. But I have hope.
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But why ignore the facts, bud.
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I know it's slow. I didn't say it wasn't.
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I'm 81% sure that at only 20, I'm the youngest DayZ fan...
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What do you expect from DayZ (final)
OliverPlotTwist replied to Sqeezorz's topic in General Discussion
Peter - "When all the systems like metabolism, diseases, injuries, stamina, weather impact, infected, predators and others will fall in place and became fine balanced you will witness a definitive survival game, where you need to be careful, have to plan ahead and get prepared for possible upcoming situations - this is DayZ people." This is what I expect from the final DayZ. -
Is this game (full paid version) worth buying now?
OliverPlotTwist replied to stefos71's topic in New Player Discussion
Alright, let me explain it to you. "the development wont get terminated its just extremely slow due to poor management." It really isn't. Amount of updates to stable branch =/= Speed of development. DayZ's development is taking a long time because they are creating a new engine. We are not getting many updates because the devs are making content for the new engine not the one we currently use. "also dont trust anyone who tells you this game is perfect and we are all uninformed" No one here would say that the DayZ we have now is perfect. In fact I've seen the devs say multiple times that people shouldn't buy DayZ until it's finished. Just because we love DayZ, doesn't mean we don't see it's flaws: The loot distribution can be bad. The movement is clunky. The inventory looks awful. Fps drops. Terrible d-sync. Animations are messy. Vehicles are horrible. But because we keep ourselves informed, we know that all of the issues we have with DayZ are being worked on. So we have no reason to complain. -
Is this game (full paid version) worth buying now?
OliverPlotTwist replied to stefos71's topic in New Player Discussion
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I won't lie. If the PPSh-41 was added, it would be the only gun I would ever use.
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They are developing. They are making a whole new bloody engine and a whole lot of stuff to go with it. Why is that so hard for you to understand?
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Believe it or not, they are going as fast as they can... Making a whole new engine takes time. I think this quote from the devs sums it up best: "[The devs have] maintain and develop basically two versions of the game side by side - obsolete one for public to play in the meantime, and a new one for us developers to make the game as good as possible - one that you, players, would enjoy later." Basically, right now we have a shit second hand version of DayZ while we wait for the devs to finish the so-called 'DayZ 2.0'
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Okay tell us exactly what you think the devs need to change and I'll explain to you why it can not be.
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Mate, if you find the development unacceptable you can always leave. I mean there is nothing you can do to change it so you might as well play something else and come back when the game is finished.
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Status Report - 16 May 2017
OliverPlotTwist replied to Baty Alquawen's topic in News & Announcements
Helicopters not being added until after full release was confirmed to be false. We will get helicopters some time in beta. -
Status Report - 16 May 2017
OliverPlotTwist replied to Baty Alquawen's topic in News & Announcements
Dat grass render distance though... -
er... you mean the debug zone? It's just the edge of the map.
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Everything you said is already being worked on... We're getting a new player controller/animation system that will improve the melee and responsiveness. We're getting a new stamina system which will take weight into consideration. Also different footwear will have different effects. For example sneakers will be quieter but less durable.
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Player interaction and loot distribution.
OliverPlotTwist replied to Henk Grunn's topic in General Discussion
I was under the impression that the devs were wait for all the core bits of technology to be in place before they start balancing the game. -
Hell yeah! Thank you for another great SR!
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Status Report - 18 April 2017
OliverPlotTwist replied to Baty Alquawen's topic in News & Announcements
true that -
Status Report - 18 April 2017
OliverPlotTwist replied to Baty Alquawen's topic in News & Announcements
Reddit happened. Some guy made a post on r/pcmasterrace and it sent a wave of hate to r/dayz. It was rough. -
Status Report - 18 April 2017
OliverPlotTwist replied to Baty Alquawen's topic in News & Announcements
Thank god. The community could do with a morale boost after yesterday's... events -