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Everything posted by OliverPlotTwist
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My understanding is that something in the 0.62 cle has broken them and the devs don't want to bother fixing it because they are working on 0.63. So it would be waste of time to fix something that's only going to be fixed with the next patch.
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Status Report - 12 December 2017
OliverPlotTwist replied to Baty Alquawen's topic in News & Announcements
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Is Bohemia a good home for DayZ devs ?
OliverPlotTwist replied to Mantasisg's topic in General Discussion
Bohemia and the DayZ dev team are one and the same. This isn't a EA/Dice situation. Bohemia Interactive is both the developers and the publishers. -
BETA Status Report - November 28
OliverPlotTwist replied to RaptorM60's topic in News & Announcements
It's true All of it. -
BETA Status Report - November 28
OliverPlotTwist replied to RaptorM60's topic in News & Announcements
How is it underwhelming and soul crushing? Please help me understand this because what I see is a dev team working hard to deliver us a great game. Yeah sure, it's taking longer than anyone expected (the devs included) but if we get a great game at the end of it why does it matter? Edit: Just noticed that the thread he links is mine. Really didn't think that it would end up like that XD -
BETA Status Report - November 28
OliverPlotTwist replied to RaptorM60's topic in News & Announcements
Wow that was intense. Thank you for all the info. I look forward to 2018! <3 -
You made it so easy. (P.S I don't actually want to volunteer as tribute..)
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A bow is not a melee weapon. You can have one projectile weapon and one melee weapon. That is how it has always been.
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There are girls here?!
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hmm... I suggest waiting until 1.0 before playing DayZ again, you might like it then or at the very least there will be a mod that you enjoy.
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Here's my view: Enjoy :)
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Arma 2 DayZ Mod vs DayZ: when will we be there?
OliverPlotTwist replied to Puffy420blazeit's topic in General Discussion
1.0 -
Status Report 24 October 2017
OliverPlotTwist replied to Baty Alquawen's topic in News & Announcements
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It's like the one the devs did for 0.62.. but for the Gamescom Demo. So yeah, enjoy.
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A short cinematic I made to show off the beauty of DayZ. Hope you enjoy :)
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All of the above. If we knew we would tell you but we just don't know. The best anyone can tell you is "When it's ready." If I was to make a guess, I would say early next year. But that could be spot on or completely wrong.
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When it's ready.
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Is driving manual really that hard? Maybe, instead of trying to making the game easier, you should try to get better.
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Why don't we spawn along the southern coast?
OliverPlotTwist replied to libertine's topic in General Discussion
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Status Report - 26 September 2017
OliverPlotTwist replied to Baty Alquawen's topic in News & Announcements
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Devs say maybe next patch (0.63/Beta) but it's not 100%.
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1 - Yes it's in game. Plans to improve it with a mix of death animation and ragdoll for 0.63. 2 - I believe so. I know they are going to be able to break down doors and stuff. 3 - Yep, if you break an Infected legs they will crawl. 4 - Yep, both are being improved. 5 - Target is 100 per server. 6 - Lighting is being worked on.
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Status Report - 29 August 2017
OliverPlotTwist replied to Baty Alquawen's topic in News & Announcements
I was just correcting some of your, mistakes. Maybe you will learn from them. -
Status Report - 29 August 2017
OliverPlotTwist replied to Baty Alquawen's topic in News & Announcements
Alrighty then... First, the SR are bi-weekly, not weekly. I don't see why there would be no progress if a small number of the team was at gamescom. In fact you can see that there was progress if you look at the Steamdb: https://steamdb.info/app/221100/history/ I'm not quite sure why Eugen mentioning Base Building for beta would make you laugh... It does not do well to dwell on the past. The devs don't give out dates anymore. "A loyal fan" would know this.