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dallas

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Everything posted by dallas

  1. dallas

    Any plans for 3PP immersion?

    As a long time 1pp player, that's what I've always said. The fix to low 1pp populations isn't to break 3pp, but to fix 1pp.
  2. dallas

    Any plans for 3PP immersion?

    Not realistic, but an authentic feel, the distinction is subtle, but applies here. As you'll know, DayZ developers shy away from using the word realistic, but uses authenticity instead. They know they are not creating a 1 to 1 virtual experience of the zombie apocalypse, just like Bohemia Interactive didn't aim for the perfect first person experience in their military simulation. For you third person breaks the immersion, for me it doesn't. I enjoy seeing my own character interact with the beautiful game environment, but I also accept it can be used against me and therefor I adapt my play style in response to these risks. I constantly follow three lines, often change direction at every house corner, limiting and minimizing my exposure to all directions. In cities I use back allies, I always keep on the move and I definitely don't expose myself to open spaces and to the most obvious sniper nests on roof tops. It's often pretty easy to bypass the most far reaching overwatch positions and these positions often forces the sniper to stay stationary. If you give movement routes a little thought and keep on the move, you'll do amazingly well even in hot spots. However BI allows server admins to dictate difficulty setting, but as long as 1PP prefer to playing 3PP servers, the 1PP population suffers.
  3. dallas

    Suicide button

    What is survival Alex?
  4. Give a man a fish and he'll eat for a day, but whatever you do, don't give him an effing loaded gun. -JFK
  5. dallas

    killing new spawns

    There's actually quite a few people like me with psychopathic personality structures, who play DayZ in order to roleplay a friendly and unselfish person. Please don't stereotype.
  6. dallas

    killing new spawns

    They are actually doing you a favor, they are teaching you to be a little wary about your fellow survivors, while you still haven't got much to lose. They are also teaching you to run for cover and to zig-zag and how to die repeatedly.
  7. dallas

    Any plans for 3PP immersion?

    I've been a casual since 2001, but no matter how you twist and turn it. 3rd person has always belonged to Operation Flashpoint. 3rd person has always belonged to ArmA, ArmA 2, ArmA 3, the DayZ mod and yes also DayZ.
  8. dallas

    Does swimming still cause one to lose gear?

    Back in the mod, they turned it into a difficulty setting, you could enable/disable ItemDrop server side.
  9. dallas

    Any plans for 3PP immersion?

    Correction 7 feet, because you spent half the time in first person, looking through your own neck. I actually played a whole lot of Armed Assault and ArmA 2 in first person, I endured it and even liked it, but it was always clear that ArmA was designed as a hybrid game and not as a pure first or third person game.
  10. dallas

    Any plans for 3PP immersion?

    The solution isn't to break third person, the solution is to fix first person. As long as the first person experience is unpleasant and clunky, many of us will chose the more pleasant third person experience. It's easier to accept the exploits of third person, than the uncomfortable and unimmersive first person.
  11. dallas

    YES, YES, YES, YES, YES

    Please no name calling! ;) +beans for the beard. +beans for the celebratory dance with the dog.
  12. dallas

    R.I.P. Character (wiped by server)

    Did you try to relog or try another server?
  13. dallas

    DayZ PS4 Discussion

    If you've been around for a while, this does not come as an surprise. Rocket's always said that this will hit other platforms, he's also said, that it wont take priority and that it probably wouldn't get developed in house. I believe he said something to the effect of: If someone wants to develop a DayZ version for other platforms, be it Casio wrist watches or Tibetan wind chimes, I'm all for it, but it wont be me and it wont be at the expense of the PC version. Some of you guys seem to have forgot that when you bought the Standalone in December, it said in ALLCAPS: ALPHA and it also said "wont reach beta for at least a year."
  14. dallas

    Chernarus is starting to look empty

    I seriously pray and hope, that Ivan Buchta is hidden in a secret underground lab, creating a new map for when DayZ is fully developed in a year's time. By that time, we've been playing DayZ/ArmA 2 in Chernarus for six years and the standalone for a year and a half. If DayZ aspires to stay alive after it's completion, they really need to breath life into it's playerbase by offering a new and unexplored environment.
  15. dallas

    Tips please

    Trust everyone you meet.
  16. dallas

    Jesus, what is this?

    Jesus fucking christ Raptor!
  17. dallas

    How hard is it?

    How hard is it to follow Rocket/Hicks on twitter and Reddit?
  18. dallas

    Can people stop saying...

    http://wareh.wikia.com/wiki/Realism_vs_Authenticity
  19. Why would this be anything but a bug?
  20. dallas

    DayZ of being Dead Webcomic

    Seriously though, you should contact Rocket and Bohemia and get them to publish a high quality glossy page comic book with your art. I'd buy it.
  21. This can obviously only be a bug.
  22. Gotta say most points have been addressed and discussed ad nauseam, so I'll only repeat the community outreach bit. The forum platform isn't really the best or most effective platform for communication, because you gotta comb through lots of repeated and long winded postings. However, most of the gems found on twitter and reddit are usually quickly found here. Reddit up/down vote system is great for cutting through the B.S. and Rocket has stated several times, that he attempts to read both up voted and down voted comments. You'd had a much better chance of getting a reply, if you had killed your darlings and cut up your post into bits and put it on reddit. Instead, now people have to prowl through several, long paragraphs, which for most accounts have already and often been not only discussed, but also addressed. Remember just because this is the official DayZ forum, doesn't mean that the DayZ subreddit isn't official too, just like Tumblr is and just like the devs are tweeting officially on twitter too. You seriously think downloading a free mod, put you in a position to demand cancelling a $100,000 travel?
  23. dallas

    Something to help clear the air.

    Screw around with? I go all the way back to Operation Flashpoint, so I've got roughly 13 years worth of positive and realistic experiences with Bohemia Interactive. I also played DayZ mod though out 2012 and 2013, so I got a pretty good understanding of Rocket's approach to development and communication. I didn't walk into the standalone blindly, especially because I read the store page before I clicked that Steam purchase button. I understood that I would have to manage my own expectations and arm myself with lots of patience. I also knew that Rocket couldn't possibly and constantly hold my hand and tell me every moment that everything would be all okay, that I would simply assume it and having played DayZ mod and all BI's other games, I had no problem placing my trust in the development or $30 in their pocket. I remember Rocket explaining, what weekly updates, while he wished he had time to it, wasn't as high a priority as game development and that some tasks took months to complete and therefor wouldn't always be worth reporting on every week. Some impatient players, then actually suggested, that Rocket simply posted every Friday, that he was still working on DayZ... While your personal experiences make you prefer to assume, you're getting scammed and stalled, my experience with BI and Rocket, leads me to assume that they are slowly and steadily on track.
  24. dallas

    Something to help clear the air.

    I don't know about you. But when I bought DayZ in December, I did read the entire store page and I did read the part titled "Development roadmap," I believe it said: Developers are communicating with customers using various methods. Twitter for short comments, screenshots and updates. Reddit for two way communication, feedback and discussion. Tumblr/youtube for greater blog entries and overall progress. Bug tracker for the people actually reporting bugs instead of complaining. Just because you've chose to stay ignorant, both about the basic information on the store page and all the readily available information, which is posted and repeated on these very forums, twitter, reddit, doesn't mean the information isn't out there. I simply don't think the dev team will ever be able to dedicate enough man hours to please the willingly ignorant and entitled segment of the player base. If you got get it, let me get it for you: http://www.reddit.com/user/rocket2guns https://twitter.com/Hicks_206 https://twitter.com/ctorchia https://twitter.com/rocket2guns http://dayzdev.tumblr.com/
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