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dallas

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Posts posted by dallas


  1. The current third-person is terrible in combat for obvious reasons. I think 95% of people who play it do so because it feels smoother, they can look at their character and going from 3rd to 1st feels claustrophobic at first, that's what they're used to. I like the "Fourth Wall"/"fog of war" solution, don't render players, items, and AI that the character can't see. The way characters pop in and out in the Fourth Wall mod does look jarring, some kind of fading and a closer camera angle would help. Especially with the FOV slider any normal third-person camera will be easily "abused". Focusing on realism/authenticity in weapons, vehicles, medical systems, etc, is kinda pointless when everyone has their eyes floating 2 meters behind their heads.

     

    As someone primarily playing as a happy go lucky, peaceful survivor, I'll prefer getting killed by a corner peaking bandit, than to constantly see friends, zombies and wildlife pop in out of existence, as if my player model was having some kind of aneurysm.  :)

    • Like 6

  2. Never really had a problem with people exploiting 3PP, because if you keep on the move and not move in long predictable lines in large open areas, you present a difficult target. 

     

    But hey, if you can come up with an authentic/immersive solution, go ahead an test it out, but please if you're going to fix 3PP cam, please also fix 1PP cam. Constantly looking down into your own neck, chest and backpack isn't very immersive either.

     

    Thought my primary concern is that this is mostly an attempt to appease 1PP players, abandoning their own empty 1PP servers, chosing themselves to play on full 3PP servers, only then to complain about it. Thus the calls for a total abandoning of 3PP altogether. Whatever the solution is, it must not ruin the 3PP experience, creating an uncomfortable and unenjoyable experience.

     

     

    THIS ALL THE WAY!

    Couldn't you have said this without quoting all six videos in the post right above you own post, buddy?

    • Like 9

  3. I don't care about changing 3PP, I care about 1PP. It's clunky and frustatring when trying to interact with the environment. Want to look out a window? Too bad! Your head it a bit too high and you can't lower yourself, except for crouching, but then your head is under the windows.

     

    Arma 3 fixed this but there's still nothing like it in DayZ. If you don't think this is a problem then you don't play in 1PP enough.

     

    As a long time 1pp player, that's what I've always said.

    The fix to low 1pp populations isn't to break 3pp, but to fix 1pp.


  4. Not realistic, but an authentic feel, the distinction is subtle, but applies here.

     

    As you'll know, DayZ developers shy away from using the word realistic, but uses authenticity instead. They know they are not creating a 1 to 1 virtual experience of the zombie apocalypse, just like Bohemia Interactive didn't aim for the perfect first person experience in their military simulation. For you third person breaks the immersion, for me it doesn't. I enjoy seeing my own character interact with the beautiful game environment, but I also accept it can be used against me and therefor I adapt my play style in response to these risks.

     

    I constantly follow three lines, often change direction at every house corner, limiting and minimizing my exposure to all directions. In cities I use back allies, I always keep on the move and I definitely don't expose myself to open spaces and to the most obvious sniper nests on roof tops. It's often pretty easy to bypass the most far reaching overwatch positions and these positions often forces the sniper to stay stationary. If you give movement routes a little thought and keep on the move, you'll do amazingly well even in hot spots.

     

    However BI allows server admins to dictate difficulty setting, but as long as 1PP prefer to playing 3PP servers, the 1PP population suffers.


  5. I want a suicide button, because when i spawn in the middle of nowhere i wanna die to spawn some where else, but first i have to find  a zombie then to kill myself.

    I hope other people want this button too. :D

     

    PS: Sorry for my bad English xD

     

    -DaJenS

     

    What is survival Alex?

    • Like 1

  6. Hi Bro, it was covered countless times, still, plz lemme try 2 put it real simple:

    some certain individuals want to kill you regardless, not even to eat you. They want to kill you, plain and blunt, and nothing else, never.

    Why, you could ask, is that?

    Well its really simple: they have very specific genetic predisposition, which leads to very specific brain chemistry,

    which manifest itself as combination of narcissistic personality disorder, clinical sadism, psychopathy, and Machiavellianism.

    There is no cure. They play very specific role in human society IRL. Some of them became pedophile serial rapists and killers.

    You can end it, only to put bullet in their head. Literally. In game, ofc.

    There is nothing DayZ specific. Its like this in any PvP MMO.

    On symptomatic level they have urge to kill sadistically to satisfy that craving. If they not, it burns them inside with great pain.

    Nothing else helps them to feel good about themselves, no sedatives, no street drugs, no sex, no drinks, nothing, not even suppress it a little.

    On the other hand, most of them cowards, they kill you only in safe controlled environment for them, when you completely helpless.

    They value their life, not like other criminals, like psycho murderers.

    So just keep whole situation in mind, and develop some skills to deal with it, you can not avoid it.

    GL with happy playing, and meet with good ppl. There are some, no doubt, like heroes and such.

    Hope it helps. Sorry if it was offensive in any way, that was not intention.

     

    There's actually quite a few people like me with psychopathic personality structures, who play DayZ in order to roleplay a friendly and unselfish person. 

     

    Please don't stereotype.

    • Like 3

  7. 3PP belongs to the category of things that simply do not belong to DayZ, regardless of what casuals say.

     

    No matter how you look at it, 3PP is a feature that does not fit DayZ regardless if people like to exploit it or not.

     

    I've been a casual since 2001, but no matter how you twist and turn it.

     

    3rd person has always belonged to Operation Flashpoint.

    3rd person has always belonged to ArmA, ArmA 2, ArmA 3, the DayZ mod and yes also DayZ.


  8. You usually can't say natural catastrophe or zombie apocalypse without some transformator station blowing up. 

     

    Although the Bohemia Interactive extremely-large-burning-helicopter-fire-bugTM often caused annoyance, your first reaction to seeing this great wall of fire was exhilaration and excitement. I'd love to see either:

     

    1. A new town, mostly burned down to the ground or a parts of a field or forest turned to black matchsticks with a black ash covered ground.

    2. On server restart turn random areas or neighborhoods into burned down events, where most houses are black skeletons, water sources are polluted and loot harder to find.


  9. their camera just got moved 6 feet down into their character's head.

    Correction 7 feet, because you spent half the time in first person, looking through your own neck.

     

    I actually played a whole lot of Armed Assault and ArmA 2 in first person, I endured it and even liked it, but it was always clear that ArmA was designed as a hybrid game and not as a pure first or third person game.


  10. The solution isn't to break third person, the solution is to fix first person.

     

    As long as the first person experience is unpleasant and clunky, many of us will chose the more pleasant third person experience. It's easier to accept the exploits of third person, than the uncomfortable and unimmersive first person.

    • Like 1

  11. If you've been around for a while, this does not come as an surprise. 

     

    Rocket's always said that this will hit other platforms, he's also said, that it wont take priority and that it probably wouldn't get developed in house. I believe he said something to the effect of: If someone wants to develop a DayZ version for other platforms, be it Casio wrist watches or Tibetan wind chimes, I'm all for it, but it wont be me and it wont be at the expense of the PC version.

     

    Some of you guys seem to have forgot that when you bought the Standalone in December, it said in ALLCAPS: ALPHA and it also said "wont reach beta for at least a year."

    • Like 1

  12. I seriously pray and hope, that Ivan Buchta is hidden in a secret underground lab, creating a new map for when DayZ is fully developed in a year's time. By that time, we've been playing DayZ/ArmA 2 in Chernarus for six years and the standalone for a year and a half. If DayZ aspires to stay alive after it's completion, they really need to breath life into it's playerbase by offering a new and unexplored environment.

    • Like 3
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