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Your DayZ Team
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Everything posted by dallas
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Never use the "drop" button in the lower right corner of the inventory window, unless you're trashcaning the item. Pressing the drop button usually ends in the same result as if you place an item in a full backpack, full vehicle, full tent or accidentaly packs up a tent with items inside. The overflowing gear or "dropped" gear will often reappear on the ground in a random pile after 10-20 seconds, but not necessarily right at your feet. Sometime it will simply disappear.
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Thanks, I guess I'll just watch cat videos on youtube for an hour, until he moves on to another server. :)
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You're off to a great start.
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Uh, I have two characters right now?
dallas replied to [email protected]'s topic in DayZ Mod Troubleshooting
You might have switch between two servers with two different hives. -
Don't listen to all the kill on sight killers, play the game exactly how you want to. You have to go to populated areas to find other people. The populated areas north, Stary and the airfields are very comeptative and people will usually shoot first, because they have alot gear to lose or risk a long run, if they died themselves. The easiest way to meet people is to go to either Elektro or Cherno, but that's also the easiest way to meet bandits. Whenever I feel the need to socialize, I place any nice gear in my tent and head to Cherno. Cherno is much larger than Elektro, has more access and escape routes and it's size makes it hard for snipers to dominate the area. There are lots of structures and walls, so as long as you stay on the move and not stop in exposed areas, you're a hard target for snipers. If you come across hostile players, just simply take off running, don't return fire, unless you have good cover or are trapped. By running unpredictable and placing as many obstacles between you and the shooter, you should be able to make good distance and disappear. You might alarm zombies, when you take off running, but just run, run and run some more. Whenever I meet another person, I place some kind of solid cover between us and say friendly, friendly! By breaking line of sight/fire, it takes away some of the immediate tension, it's hard to begin a friendly conversation, if you know someone is pointing a big gun in your face. If the person doesn't try to flank you to get a clear shot, there might be room to strike up a friendly conversation. Just always keep in mind, that what you want to hear and what you actually hear, might not always be the same. If you too desperately want to team up with somebody, you might miss the warning signs. If you at all get the sense that the guy you're talking to is ridiculing you, mocking you or being condescending, he will most likely turn around and shoot you in the back. If he's unnatural friendly, offering your promises of great loot, he might be playing you for a fool and will have no problem shooting you, as soon as he gets tired of his new toy. If you feel alarmed, cover your ass, politely say your goodbyes and try to get away, without exposing yourself too much. However if you have a nice little conversation about the game, you can ask him, where he's going. Sometime a short peaceful conversation is enough and you'll go your own ways, other times you can end up grouping up for a short or longer session. Ask for the player's name as soon as you decided to group up and remember a group talking on direct channel is very vunrable to stalking bandits. Decide how you should react if you meet hostile players, what to do in case one of you die and make sure you don't slow so much down, thatyou expose yourself to snipers ect.
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The greatest benefit from the hero skin isn't it's turbo speed or it's empty tin can protective vest, it's that other friendly players can tell you from marauders and bandits. We don't need to boost it and it should be a little hard to get otherwise every bandit would wear it too. Playing as a hero is harder, because you can't ever shoot first, if you don't have the patience to earn it, then maybe you're better off playing as bandit.
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It's really easy to label the infected as zombies, but these guys are the kind of zombies based on a scientific explanation, rather then rising from the graves, these are still living beings, they've just forgotten to be human. I think the general idea is that people have been infected with a rabies-like human strain. It might not be totally realistic, but the infected are not supernatural walking dead. While the infected post a great danger, the real threat to the survivors of this infection is the breakdown of civilized society. No rule of law, no electricity, no sanitation and no fresh food. In the standalone the enviroment will be much more dangerous, infections, disease and general exposure.
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I'd really like to see this, especially prolonging the duration of the animations.
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I can't recall if the dev team has already commented on stealth kills. The standlone will feature alot of new melee weapons and they'll probably come new animations. You're already able to carry/drag wounded players, maybe some weapon animations, you could attach yourself to another player, if you're able to sneak up on him and then make some kind of combied stealth kill animation.
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Great fan of the hero stylish outfit, I also enjoy the female skin. Using the camo clothing in 3rd person, my player model is constantly displaying a bald spot, I play games to escape reality! I never liked the ghillie suit, great camo, but not much fashion sense to it.
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Not sure what's wrong, you could check what your middle button is bound to in the controls. -Go into options/contoles -Double click on the first action: Move Forward = W -When you're in the "configure action: Move forward" window press your middle mouse button. -Press ok to exit configure action window. -Now Move Forward should read = W, middle mouse btn. -Red means the key/button is shared by two different actions. -Now you can scroll down the action list and look out for any key binds in red. I usually have my mouse scroll wheel button unbound, because I used it for Teamspeak. You might also want to remove left mouse button from the action: Use selected action. Use slected action means, that if you got a "door" icon on your screen, you'll activate that door if you press fire. This can be very bad for your legs, if you have to shoot someone, while standing in a doorway.
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Perma-identity. Nickname is permanent. Nickname as face. Cover face - conceal nickname.
dallas replied to DZR_Mikhail's topic in DayZ Mod Suggestions
Killing someone in self defense will only label you as a bandit for a short while, however you chose to solve all conflicts by the way of the gun, you bandit status will soon become permanent. The bandit shemagh offers an solution, where you're covering up your identity, but at the same time identifies you as a possible murderer. IF you look at the post-apocalypse lore, the raiders, bandits and marauders are often easy to recognize. As they become more dehumanized, they'll dress to intimidate and decorate their strongholds with heads on sticks. As long as players are able to switch servers, it's impossible to earn a reputation as a mass murderer, because you're not tied to a specific location and you're victims are also just randomly joining servers. While it's not realistic that bandit parades around with with a bandit indicator wrapped around their heads, nor is it realistic to exist in several seperate, but identical universes. Without any indication of humanity, we'll see KOS mentality accelerate out of control. We've already seen this twice. Despite having hero/bandit skins, no one is completely safe and bandits can still cover up, using camo clothing and ghillie suits. Some players will kill anything irregardless of skin, but others will think twice before shooting anyone, who's not visibly a bandit. I never shoot other survivors, I don't shoot bandits wearing camo clothing/ghillies, I always kill head scarfs instantly, not even caring if they are massmurderers or a suvivor with one self defense kill. If you're a survivor with a single self defense kill, you shouldn't been in the larger cities anyways. You should be scavenging in the wilderness, regaining your survivor skin at 2500 humanity. -
What you guys should really be concerned about
dallas replied to saifallofjmr's topic in DayZ Mod Suggestions
Anyone of you actually remember how little content DayZ really offered in the first place? Nothing! Maybe that's why it went viral. Instead of holding the players by their hands, spinning them a fairy tale, players were forced to make sense of the world and it's occupants themselves. They were all creating their own unique story and telling it to others on youtube, twitch and forums. Each person had a tale about unlucky encounters with zombies and ladders, about bandit ambushes, gullible survivors and heroic moments. Maybe Rocket and his virologist brother Dr. Hall will spread breadcrumbs about the science behind this human strain of rabies, but only to add detail to the scenery, the storytelling still belongs to the players or as Rocket says on the front page: This is DayZ. This is your story. -
I think Rocket mentioned somewhere, that he was inspired by XCOM's underground bases and they'd be instanced similarly to Skyrim dungeons, but however it turns out, it wouldn't be included straight away at launch.
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Possible solution to "New spawn I don't care attitude"
dallas replied to [email protected]'s topic in DayZ Mod Suggestions
Any mechanisms that prevents players from playing your games, seems counter intuitive. Playing as a bandit is very risky for your health, Elektro bandits die as often as they kill other players, the current problem is it's easy for bandits, to commit suicide repeatedly, until they spawn near Elektro or Cherno. I'd like to see an increased consequence for committing suicide. If you kill yourself within your characters first 5 minutes, maybe you get a 5 min respawn timer, maybe if you're forced to spawn at the same place again or maybe you're excluded from spawning near the big cities. -
Bandit skin for defending myself???
dallas replied to Strykerles's topic in DayZ Mod General Discussion
Killing someone even in self defense will make a dent in the way to see your fellow man. You start with 2500 humanity, killing someone might cost you around 3000. Simply by actively playing the game, moving around, you're regenerating humanity automatically. If you avoid killing other players for 1-2 hours, you should be back to normal survivor skin. If you keep killing survivors in self defense, you'll be on your merry way to becoming a bandit permanently. No one survives without their humanity is tested. If you prefer playing as a survivor/hero, you kind of have to take timeouts from populated areas, when you've been forced to kill somebody or perfect the fine art of evading instead of returning fire. If you prefer to shoot other people, maybe you're better off with a bandit skin. -
Looking for people to interview
dallas replied to [email protected]'s topic in DayZ Mod General Discussion
OP reading half the replies in this thread, you might consider doing an interview about what's wrong with us gamers in general. :) -
Remember to enjoy being completely confused, like many already have said, we all look back at the first days with great fondness.
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"Pull my finger..." *Shoots newbie in the face*
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As a hero it's my duty.
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You chose how you want to play DayZ, whether you play solo or find a group. Whether you help people or kill them for your entertainment and their gear. People interested in PvP will usually go to the most populated areas, big cities or airfields
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You want some more progress screenshots of DayZ Standalone?
dallas replied to rocket's topic in Mod Announcements & Info
Looks great, really great. Can't help thinking about Martin and Ivan, my heart and well wishes goes out of the developers of Chernarus-Plus. I hope they can soon return, so we can celebrate their beautiful work together. :( -
Probably happened because you joined a server that's not connected to the server where your old character is saved.
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How do you control your DayZ Rage?
dallas replied to Derpy_Hooves (DayZ)'s topic in DayZ Mod General Discussion
I bottle it all up inside or post in the WarZ thread. -
Wow that's awesome news, I feel like hugging somebody, Matt you mind dressing up in drag again?