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Everything posted by dallas
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Anyone remember 500,000 copies ago, people were exclaiming: "Dean's leaving, DayZ is dying!"
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Do not underestimate ArmA 2 animals.
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I imagine the guy working on hunting is the exact same guy working on zombie pathfinding, new hat and weapon models and also vacuum cleaning the BI waterfront offices.
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Didn't that newly purchased zombie pathfinding studio design hunting games? Wonder if they helped out with this too?
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Spoiler: You don't have to be able to read to read a map.
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Alright, I am finally concerned about the standalone
dallas replied to JimmyGate's topic in General Discussion
Then why are you even here? If you hated the engine for the mod and you knew the standalone was going to use the same engine, why? -
Alright, I am finally concerned about the standalone
dallas replied to JimmyGate's topic in General Discussion
I sincerely wish you were the CEO of BI too. -
Alright, I am finally concerned about the standalone
dallas replied to JimmyGate's topic in General Discussion
I thought alpha meant, you were still working on the foundation. -
Are you sure you got wiped? What do you do, when you join a server and think you're wiped, do you stay on the server or do you disconnect and try to join another server?
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Alright, I am finally concerned about the standalone
dallas replied to JimmyGate's topic in General Discussion
So far you've dragged Infogames and Westwood, Max Payne, Duke Nukem and the last decade's economical crysis into the discussion. You're constantly changing direction, which is why I concluded, you were being purposely ignorant. DayZ mod sold as many ArmA 2 copies as the Standalone has and that's a whole lot of money. These almost 4 million copies, where primarily sold by word of mouth, from gamer to game, from friend to friend. I don't know which friend recommended you to buy the Standalone, but you were warned in allcaps on the sales page, both about the status of the game and the development road map. You can attemtp claim ignorance about all these warnings or simply eject them, because "I know it's alpha, but... ," but you had all the resources in the world to inform yourself on youtube, twitch, reddit, here and yes even on the sales page. Yet you failed to manage your own expectations, which is why you bought something and expected something else. -
Alright, I am finally concerned about the standalone
dallas replied to JimmyGate's topic in General Discussion
You're confusing alpha with beta. -
Alright, I am finally concerned about the standalone
dallas replied to JimmyGate's topic in General Discussion
Charity? Begging? Now you're simply being intentionally ignorant. DayZ mod sold 2 million copies of ArmA 2, which should be enough to secure a little funding to develop the standalone or maybe you think all these money went to Czech strippers and Italian supercars? While DayZ didn't spend money on advertising, it was quite obvious from the continued interest on youtube, twitch, reddit and here, that mod players, wanted to see the next chapter of the DayZ adventure. I never understand people's problem with the engine, I mean without the engine, we'd never have had DayZ in the first place. As you probably remember, no one was interested in a survival game, where you lost everything, when you died, no one wanted to invest in a game that treated it's audience as adults, where death had an actual consequence. I've been with the engine for 13 years, I thought that Operation Flashpoint set a new standard, when I played it in 2001. It's vast and geographical landscapes, it's 1:1 ingame time, accurate and rotating starmaps, but there really weren't any alternatives to RV, unless you wanted to go back to invisible barriers and tunnel shooters. You simply didn't understand that kind of engine you were getting and you didn't fully understand what you got yourself into, when you skimmed the sales page and clicked that purchase button, because that sales page always clearly warned you about what to expect and exactly how long the road map was going to be. Me, I did read it, still I thought that I was rolling the dice, when I paid $30 for early access to a product in development. For me, I based the risk on the 13 year relationship I had with BI games and my hundreds of hours in the Real Virtuality engine. If I disliked BI or I hated the engine, I probably wouldn't have risked $30. Which is why I never risked my money on WarZ and why you wont see me buying H1Z1 and then spending the majority of my time on their forums, complaining about their cheap "F2P" version of DayZ(that is if they ever get their own forums). -
Alright, I am finally concerned about the standalone
dallas replied to JimmyGate's topic in General Discussion
How exactly did you get mislead? By the allcaps warning on Steam? By the development roadmap on the same Steam page? By the hundreds of user experiences on youtube and twitch? -
Alright, I am finally concerned about the standalone
dallas replied to JimmyGate's topic in General Discussion
What's your fear based on, other random companies or BI's long history of supporting their games? -
^^Indeed. As long as they are still working with the core.
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Kind of looks lika velcro "vanity" patch.
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If you get insta-kicked from a server and suffers a 500 second penalty, it's your duty to use 120 seconds to report the server and the remaining 380 could be used to whisper sweat words to your girlfriend, prepare clothes for tomorrows workday, mow the lawn in your garden or paint your house.
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Alright, I am finally concerned about the standalone
dallas replied to JimmyGate's topic in General Discussion
This is just another attempt to sneak in a little H1Z1 advertising on the DayZ general forums. I'm getting total WarZ flashbacks. This happened all over when WarZ claimed they were a more well-rounded game, only they had little gameplay as proof, only a raggedy website and no community of their own either. Which is why the moderators had to stay vigilant to merge all the disguised WarZ threads posted in this general forum. As of now it doesn't seems like H1Z1 is taking DayZ to the next level, it appears to be an attempt to take WarZ to the next level. -
Alright, I am finally concerned about the standalone
dallas replied to JimmyGate's topic in General Discussion
Yeah... I got the gist of it the first time around. Makes perfect sense to delay the game for a year, to launch the game without any warning, without any hype, without any marketing budget, with an allcaps warning, to reverse psychology us into buying the game. Sounds like an elaborate scheme, almost stupidly genius. -
Alright, I am finally concerned about the standalone
dallas replied to JimmyGate's topic in General Discussion
DayZ wouldn't exist without Real Virtuality. -
Alright, I am finally concerned about the standalone
dallas replied to JimmyGate's topic in General Discussion
What are you suggesting, that when Rocket created a mod, hoping for 600 concurrent users, he had already planned that the mod would sell 2 million copies of ArmA 2 and that BI would buy the rights to his mod and after 2 years development and a marketing budget of zero dollars, it would sell almost another 2 million copies in mere 4 months, but all this was just one grand design to steal Sony's wind from a project that looks like it's been in development for 16 hours? I think you're on to something.- 242 replies
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Alright, I am finally concerned about the standalone
dallas replied to JimmyGate's topic in General Discussion
I'm sure BI will respond by allowing players to equip their credit cards and purchase supply airdrops. -
Allow players to choose approximate spawning area.
dallas replied to RavenousSix's topic in Suggestions
If you plan to stay alive for more than 10 minutes, it shouldn't matter where you spawn. -
When it comes to big game hunting, Lance Henriksen approves of the Thompson Center Contender.
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That's some Deep Blue level banditry right there. But they should have put him down the moment they saw him close up and with raised fists.