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dallas

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Everything posted by dallas

  1. dallas

    Remove Kamenka As Respawn Point

    5-10 min run from Balota 10-15 minutes from Cherno 2-5 min from 3 deer stands. They should however punish people who spam suicide to select their spawn location. People, who suicide within 5 minutes, should respawn with 6000 blood, a military flashlight and a broken leg.
  2. Just a slight correction: 1 hour ingame = 1 European hour. I believe that's equal to 57 Brazilian minutes. Also you don't legally have to be a sailor to find Polaris in the night sky. ArmA has had an ingame calendar, ingame clock, ingame day/night cycle, ingame lunar calendar and ingame rotating star map since Operation Flashpoint. You can see the great dipper, which you can use to find Polaris(the North Star). You can also locate Orin, The Twins, Cassiopeia the floating W and probably other constalations.
  3. dallas

    Taking cover addon

    ArmA already have great cover mechanics and unlike other cover mechanics, this is not a gimmick. ArmA's AI already distinguish between cover and concealment. If the AI see you disappear behind a rock, they'll quickly stop shooting. If the AI see you disappear behind a bush, they'll hose the bush with their machinegun.
  4. dallas

    Treasure and Money

    Lead monetary system, no refunds.
  5. dallas

    Humanity!

    You can only regenerate up to 2500 humanity, regenerating humanity doesn't make you a hero, you need 5000 humanity to become a hero. Humanity regeneration only stops you from being a bandit. To become a hero, you have to earn humanity by helping other players. You start out with 2500 humanity. You lose your survivor skin at 0. You regenerate about 30 humanity per minute, humanity regeneration stops at 2500. You regain your survivor skin at 2000. You regain humanity from helping people with bandages, morphine injections and blood bags. You gain a hero skin at 5000. If you murder someone you'll most likely lose your survivor skin. You'll most likely end up with -300 humanity. So you'll roughly lose 2500-3000 humanity per murder, depending on your victim's own humanity level. You'll regain about 30 humanity per minute, so for one murder you'll have to regenerate about 2300 humanity, roughly 76 minutes of actively playing. Two murders 3 hours.
  6. dallas

    Dying and the Consequences-SA

    I wouldn't mind a punishment for repeated deaths to select a more favorable spawn locations, but I don't want to see DayZ turn into a RPG, where grinding walking or eating beans increase your skills. I think the skill set you gain in DayZ, should simply be the knowledge you gain from your mistakes and experiences. I also think they need to be careful about tampering with people's different motivations to making all the different choices. I think DayZ's absolute best feature is that players find their own motivation and are able to justify their actions, based on their own outlook, how they chose to survive, when society isn't there to hold their hand and tell them what they can and can't do. Some people will be overly careful and some dangerous reckless. We all have to constantly balance the struggle between greed, need, survival and security and I think it's very important, that bandits still feel motivated to cause havoc, even at great personal risk. Without unnecessary and random violence, any extremely complicated gameplay mechanism will quickly get crunched, mastered and become predictable. With forums, social media, you simply can't prevent data-mining and meta-gaming, people are too lazy and too smart. People will figure out these mechanisms sooner, than later and then we'll need the crazy people willing to drop anvils from tall buildings on our heads to keep this game interesting.
  7. dallas

    DayZ Standalone Discussion

    I still don't think the average human eye is able to use only starlight to distinguish features on the dark side of Earth. I really love DayZ's pitch black moonless nights, even if it's very taxing to play while without a moon.
  8. dallas

    DayZ Standalone Discussion

    You think they are too bright or too dark? I guess the bright textured streets is a way to imitate streetlights without having to render 500.000 individual light posts, which isn't really needed in a flightsim environment. If we where ever to Seattle as a stage for DayZ(ohgodohgodohpleaseohplease), it would be without the artificial lights.
  9. dallas

    Humanity!

    I think the less humanity a player has, the less humanity it costs to kill him. My advise to OP is to continue playing and avoid killing other players for the next one or two sessions. As long as you're actively playing, you're regenerating humanity slowly. Two kills would land you around minus 2-3000 humanity and once your humanity reaches 2000, you'll regain the survivor skin. I suggest you take a trip into the wilderness, check out some of the small northern villages and after a couple of hours in the middle of nowhere(3-4?), you'll probably be back in your survivor skin. If you shoot a bandit, which has almost regained his survivor skin, his humanity is actually positive, so you might actually lose humanity for murdering him, unlike killing a bandit with minus 100.000 humanity.
  10. Can someone buy Matt a new jump rope and two new styrophome cups?
  11. Tweed jacket with patches on elbows, check. PC set up in front of fire place, check. Rocking chair set up in front of PC, check.
  12. The mod was nowhere near a full game, because the mod was a mod. A mod, as in a user modification for a game. And just because the mod's bugged, doesn't mean the game should be free. Obviously you can claim that ArmA 2 has bugs too, but hey! You don't have to buy ArmA 2 if you don't like it. And hey! But how do you know if you'll like ArmA 2 or not? Hey! You download their free trail: ArmA 2: Free!!!! Because you paid money to buy a 2009 game to play a 2012 free mod for the game, doesn't mean you deserve all future products from the Bohemia Interactive for free or for a discount. I bought BI's 2001 Operation Flashpoint. I bought OFP: Red Hammer, I bought OFP: Resistance, shit I bought OFP GOTY edition. I bought Armed Assault: Combat Operations, I bought ArmA: Queens Gambit. And then I bought ArmA 2. I bought ArmA 2: Operation Arrowhead, ArmA 2: British Armed Forces and ArmA 2: PMC. If you deserve a discount standalone for buying ArmA 2, I deserve a discount on a Rolex watch. If you think 18-20 bucks is too much, don't buy. I've been playing DayZ on and off since May last year, which means I placed more hours on DayZ, than any other full retail priced triple A title I bought.
  13. dallas

    Is DayZ becoming a shoot'em up game?

    If you're getting killed several times daily, you're playing pvp or constantly operating in contested territories to get the best gear. I play the game trying to survive for as many days I possible can. I also venture into the contested areas, but I don't spend most of my time there. This is intense, it can also be a grind and a bore, when I get bored, I take more chances and either get myself into a life threatening situation or get myself killed. But hey! in a post-apocalyptic world, why do you continue day after day? You have to find the motivation yourself, it also helps taking a break from DayZ once in a while. :)
  14. dallas

    always shot on sight - what am i doing wrong?

    Up your survival skills. I prefer to socialize in Cherno, probably because of it's size, it's many loot locations and access/escape routes. People can't shoot accurately and move at the same time. If you keep moving, changing direction at every corner, both players and zombies will quickly lose line of sight to you. Players can't kill you without line of fire and zombie will quicker stop chasing you. So when in cities always keep on the move. When you loot, loot quickly, loot in cover, so you do not present a perfect/still target for a Makarov headshot. As soon as you're comfortable moving around cities, running around zombies, losing agro at every second corner, knowing how to put buildings and walls between the tall sniper positions and learn you can escape fire fights, simply by running and placing obstacles between you and the bandit, then you can begin thinking of approaching friendly minded, but scared survivors. By default anyone who looks at you, looks at your face and anyone looking at your face, holding a gun is also automatically pointing the gun at your face. When everyone is scared and paranoid, it takes very little to push people over the edge, to where they decide to pull the trigger first, just to be sure. So as a friendly player you have to clearly demonstrate that you're not a threat and you do that by not placing yourself or the stranger in an exposed position. I see a lot of friendlies, stating that they are friendly, then continue doing whatever they are doing, looting or turning their backs towards me. While they clearly demonstrates their peaceful intentions, it's also the most perfect way to get killed. Instead of surrendering yourself to the mercy of the stranger, find cover behind an object where you or the stranger can't simply get an easy headshot. When you've survived the initial encounter, not getting shot on sight, you can start using VOIP. From safety say "Friendly, friendly." From safety, say "I'm friendly, but please lower your weapon or please keep your distance with your axe." When you've established these simple safety rules, you can begin looting the same store together, but keep an eye on the other player(not aim at him). If he looks like he's positioning himself in a threatening manner, you want to keep cover between you and if he continues to flank you, you might have to fight or flee. If everything's still cool, strike up a conversation. What he needs, where he's going, about DayZ and about bandits. If he comes off as overacting friendly or disrespecting, keep it friendly and short, but watch your back. Listen to the way they talk to you. If you want to group up too much, you might ignore warning signs. You don't have to group up with everyone you meet, what you really want to do, is to train meeting people without dying and without having to kill them. If you group up with a stranger, make sure you are aware that communicating on direct channel exposes you to danger from nearby bandits. Talk about what you do, if you meet someone else, before it happens. It takes practice and intuition. I've been sniped and shot, but I've never been backstabbed by someone yet. Some have given me a slightly bad vibe, so I kept it short, said "good luck and goodbye."
  15. dallas

    Frustrating

    Always keep your distance to people with axes. Always keep solid cover between you and people with firearms. If they make a more towards you, endangering you, flee or fight.
  16. I always end up with M4/M16 variants, but the M14 packs a punch and has a great effective rate of fire.
  17. dallas

    Dying and the Consequences-SA

    I reminds me too much of WarZ's attempt to create an artificial consequence of death. You don't want to create a mechanism, that forces people to constantly strain the servers, by switching servers or divide server communities, be forcing players to jump server to respawn. The only reason I see for a respawn timer would be to punish suicides from player trying to select a new respawn location. Maybe a culminative respawn timer for people who die often like in other MMOs.
  18. dallas

    Say no to discrimination

    Whether it's just discrimination, intolerance, bigotry, xenophobia or racism I don't really care about the specific term. I see a lot of all of the above on servers and I see a lot of anti-Russian sentiments in DayZ. I've meet quite a few nice Russians and an army of non-Russian aholes and cheaters. I also see a lot of non-native English speakers, as soon as they realize I didn't shoot them on sight, the first thing they do is apologize for their English. DayZ does not require a minimum English language prerequisite, the only language prerequisite you need is if you want to read the road signs. Not every hacker is Russian, go read the ban appeal forums, if you doubt it.
  19. dallas

    Dying and the Consequences-SA

    I think it's difficult to find a good solution. As it stands, all your character progression is tied to your gear and you can very quickly get yourself to Cherno or Elektro, where there are both gear and action. I always wanted more competitive players to be as fearful of death as I am. To me it's all about adding another day to my days lived, but to others it's about getting the best gear and the thrill of winning fire fights. I think no matter what kind of punishment you can't change other people's play style and probably shouldn't. That people are playing days for so many different reasons, makes it really hard to predict, which kind of player you face, when you meet a stranger in the supermarket. Some players will flee, live another day and find another place to loot alone in safety. Some will insist that there's enough loot in the supermarket to share and even ask you to join them for a while. Others are so afraid of people, their paranoia will make them quick to violence and others again, will kill you on sight because, they don't want to share or because they specifically came to the supermarket to find people to kill. I think any mechanism that prevents people from playing the mod is a bad one. Any mechanism that makes the mod challenging is a good one.
  20. I'd prefer 10 min. and I'm a one man wolf pack, but every time I ate an entire cow to max my health, it's always ruined the immersion for me.
  21. dallas

    Just saw Rocket again.

    Giffing it fucked it up, but I figured the giant Rocket head would do it.
  22. dallas

    Just saw Rocket again.

    My own* little creepy Rocket shrine:
  23. dallas

    Signature Image Help

    I might as well use this thread. Fraggle, I can't for the love of god attach the url to my sig. (removed / to display code)
  24. dallas

    Just saw Rocket again.

    All I asked for was common sense.
  25. dallas

    Just saw Rocket again.

    It's better to police it yourself, because it always escalates. Why ruin a good thing, it's been pretty awesome for 25 pages without going full nudity?
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