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Your DayZ Team
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Everything posted by dallas
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I know any game developer wants people to continue to play their games, especially if he likes food on the table and paying rent. A great book "The Road" touches on motivation, why some people goes on and others don't. How do you motivate yourself to continue surviving in a post apocalyptic world? Why would you accept going from keeping up with the Joneses to eating sardines out of a garbage can, hiding wet and cold in the deepest forest to avoid zombies and human raiders. Why endure this never ending hardship? I think it's up to the player to find his own motivation, whether it's flying above the beaches at night in a helicopter, lighting up n00bs with NVGs and heavy machine guns or simply surviving day after day with your humanity intact, refusing to compromise decency if you can survive without taking from others. I've pretty much done everything in DayZ, however I've only ever murdered one person, who hadn't done anything to deserve it. I killed a guy in justified self defense on the top level of the office building in Elektro, my blood was boiling and then I saw this guy crawling on the street behind the hospital two blocks away, probably with his leg broken looking for morphine. I aimed at him for less than a second or two and to my surprise shot him twice and he stopped crawling, dead. I can't explain why I did it, but one of my motivations for continuing playing DayZ, is I decided I wanted to prove that I could stay alive without unnecessarily having to murder or prey on other survivors. Others are motivated by testing their skills against other in the most competitive areas of the map, others would find my playstyle boring, but entering Cherno, Elektro, Stary or NWA knowing, you will never fire the first shot can be an addicting high. Both with motivation, skills and achievement I have no idea what Rocket or Bohemia Interactive did, if it was intentional or accidental, but all these mechanics functions on a intuitive and internal level, which makes DayZ a highly advanced psychological experience. Other games have to make due with artificial motivation, achievements and progression, DayZ/ArmA is more than that.
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But which other games allows you to navigate by using the position of the sun or by the stars at night. This aspect can be completely ignored by finding a compass, but you still need to learn how to read a map, it's symbols and interpret features in the terrain and translate them on the map. Without a compass these basic skills, suddenly become very essential to whether you want to wander around in circles or easily and quickly meet up with your friends. How about shooting? When you increase you skill in shooting, do you get an accuracy bonus or damage bonus? In ArmA you're rewarded if you have basic firearms training, know the basics about rifles. Everyone talks about bullet drop, but one of the first things you learn about rifles is that the barrel is aiming slightly upwards and that the bullet travels in a long tiny arch to the target. So an experienced shooter will not only know when to aim high, but also when when to aim below the target. This applies to almost every aspect of the game. From landnav, ballistics, basic survival, area knowledge, tactical movement, people skills and psychology. There's a reason why some people always get killed on sight and why others don't. Knowing to keep cover close at hand helps alot, knowing how to show other players that you're not a threat, without exposing yourself to a clear shot. Knowing how to read another player, to evaluate risk, who to trust and who to avoid. The mechanics of DayZ may be very basic, but the complexity of ArmA allows each player to thrive or fail, depending on his willingness to learn and ability to analyse situations and mistakes.
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I've come to be against all kinds of traditional RPG based skills. I hope DayZ's skills will continue to be knowledge based, so the more you know, the more effectively you can play. The more accurate you can shoot and the quicker you can navigate the land. DayZ's leveling should be limited to your gear and you knowledge. Sprinting is quick over short distances, but jogging is faster over long distances. You're also faster if you know where you're going, if you don't get lost and know how to read a map. Because ArmA/DayZ require it's player to acquire or enhance their skills and knowledge of the game, it's geopraphy and it's mechanics, you don't actually need artificial skills or bonuses. This is also why ArmA/DayZ doesn't need achievements either, because when you improve yourself or achieve something in the game, you feel an actual sense of achievement. You don't need to unlock a thumbnail icon, because you killed 200 zombies. It's much more rewarding, looking at the sun, knowing how to find north. Or correctly evaluating the range and speed of your target and hitting a moving object from a distance.
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Perfectly healthy, as long as you're not contemplating killing your wife for her new purse you should be okay.
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Survivor, stop yelling "Friendly friendly" when im aiming at you!
dallas replied to grimsonfart's topic in DayZ Mod General Discussion
Anyone who asks me to drop my weapon in such an hostile enviroment, I automatically assume is a bandit and I'll either flee or kill him. Asking someone to completely surrender himself to your mercy is an act of aggression. I'll rather die with my weapon in my hand that to disarm and get shot on my knees. It's basic logic. You ask someone to surrender to your will, a bandits know their victims will retaliate as soon as they can get hands on a weapon. I don't believe much in suppressive fire unless you have a big group, you have a good idea of where you're taking fire from or that you ID the weapon used against you as a substantially inferior weapon. Anything with a scope I just break contact and begin adding obstacles and distance between me and the shooter. If I suppress I reveal my position after I've already broken line of sight and I also attract nearby zombies. If I against my better judgment squeeze off a few rounds, it's only to make my attacker hesitate leaving his position to pursue or flank me, while I'm placing walls, houses and trees between us. Simply breaking contact, forces the aggressor to leave his position or deal with the zombies he, himself has alarmed. Btw this has nothing to do with being a IRL badass, however since ArmA/DayZ offers a big world with plenty of cover and concealment, applying real world tactics does actually help. By staying close to cover and concealment, you present a much harder target. Whenever you move, you should always have the next cover in sight, you should always take the most concealed route and whenever you stop, you should always stop near cover or at the very least take a knee or go prone. It's about constantly being unpredictable and difficult to hit. If you're always on the move, changing direction at every corner, there's a greater chance that the first shot will miss you and then you have a much better chance of surviving the initial contact. Anyways what works for me, might not work for you. But by always taking cover before communicating, I present less of the threat to the person I meet, while I also protect myself from danger. And it works well for me. -
Devblog update: Where is the Standalone?
dallas replied to rocket's topic in Mod Announcements & Info
Such a tease he is. -
Survivor, stop yelling "Friendly friendly" when im aiming at you!
dallas replied to grimsonfart's topic in DayZ Mod General Discussion
I never KOS or travel far from cover/concealment. -
Devblog update: Where is the Standalone?
dallas replied to rocket's topic in Mod Announcements & Info
Clan play is already vastly overpowered, because you're connected on teamspeak, skype, ventrilo or mumble. You can easily pick each other up in vehicles, transport new guys to your camp, where DMRs, ghillie suits and NVGs await him. You'll win lots of fire fights, if someone dies, you can pick up their best gear or camp the corpses, until he returns. I can't imagine a group respawn and name tags is simply a question of difficulty. It's pretty easy to ID people, if your teammates are competent communicators and always are on an external voice coms. Our team of three people, meet another group of five, dressed as randomly as us. One were dressed as hero with an Enfield like me, but because I broadcasted my exact location, it only took a seconds hesitation, before my team member dropped him. -
Survivor, stop yelling "Friendly friendly" when im aiming at you!
dallas replied to grimsonfart's topic in DayZ Mod General Discussion
By the way, I feel I have to inform you that if you ask someone to drop their rifle, they will automatically switch to their handgun. Whether you say friendly, friendly or not bandit, not bandit or ello guvner, you're still pointing a deadly weapon at somebody's face. If you take cover behind a solid object, so no one is starring down the barrel of a gun, the following conversation will natural be more peaceful and the risk of someone being killed, because someone got scared is decreased by at least 9%. -
Colddown timers on food, to prevent spamming blood. I once went on a canoe trip with a girlfriend and while it was slightly overcast, it was still a very hot day. We spend most of the day rowing and my gf at some point took off her hat and generally forgot to drink enough water. When we stopped to set up camp, she complained about headache and felt slightly dizzy, so I found a big water bottle as told her to get some water inside her, but before I'd really begun paying attention, while setting up the tent, she threw up the one and a half liter of water, she just had forced into her stomach. Since Rocket already mentioned someone performing puking animations in the mo-cap studio and since he intends to make survival so hard in the standalone, that strangers might be a little more willing to seek help from others, how about making players puke up their guts, if they shove down 15 cans of sardines, over a period of 15 minutes or placing a 10 minute digestive cooldown on food. Slaughtering a whole cow and ingesting it completely to restore your health entirely, seems a little gamey. Maybe health increasing foods would give you a small health boost, but the rest of the health would increase over time. If you ate another meal, you'd get a small boost again, but the health generation timer would just reset and not stack and whenever you ate a new meal, the chance of puking, which might result in your hunger timer set to orange/red and break the stop the food's healing over time Thoughts?
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alright who is the joker / building developer in US 3702 ?
dallas replied to gatorontheloose's topic in DayZ Mod General Discussion
Optimize it and release it please. -
Thank god, can't imagine what they've been though. Can't imagine that the Greek courts would release two spies on a 5000 euro bail if the case had any merits.
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Rocket might license someone else to optimize DayZ for xbox, PS5 and advanced self aware Japanese toilets if DayZ sells a million copies.
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The kind of content some people make a living off on youtube, is about as great as telemarketing. :)
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Spamming voice over side channel...
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At least it only cost you 20-30 bucks to discover your friend is a total brain dead piece of shit. You're better off without him and to pay 30 bucks to reveal his true self, may have saved your a lot of money and grief in the long run. Make sure you scan and clean your pc, because this idiot probably didn't download a real hack, just a program that stole your cd-key and switched it with a banned one. There's not much Bohemia Interactive could have done to prevent this from happening, just be more careful with the company you chose.
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If this is your only murder, simply playing for 90 minutes without blasting anymore noobs, should change your skin back.
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According to Matt the NDA is to avoid people leaking the build, not leaking footage. Also don't hang your hat on whether it's an alpha, beta or foundation.
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Should i wait to get the standalone game or just get arma 2?
dallas replied to apingpongball's topic in New Player Discussion
You should get ArmA 2/DayZ tomorrow and you should also become a world famous pianist. If you got questions, I have answers. :) -
Devblog update: Where is the Standalone?
dallas replied to rocket's topic in Mod Announcements & Info
The standalone will cost around 18 Euros and I wouldn't expect a release before between 4-8 weeks. Whatever you say about RhinoCrunch, you can't say he was wrong about WarZ. It really wasn't about the game, it was about dishonesty, about making promises, charging money for these promises, promises they didn't intend to keep. But this thread is not about RhinoCrunch or WarZ. -
If you have money to spend on a game, it's not a bad choice. I personally think you'll have at least six weekends to squeeze enough hours out of DayZ to make it worth it's price.
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In ArmA, whenever the AI loses line of sight to it's target, it will try to predict your location based on your last seen direction and speed. So if you break line of sight and want to get rid on enemy pursuers, you also have to chance direction. In Arma, you can peak out of cover and engage the enemy, but while you represent a much smaller target, you're still forced to expose at least part of you head and while it's a small target, you really don't want to get shoot too much in the face. I don't care much about cover system gimmicks, I feel as warmly about it as other types of quick time events, which are designed to create an epic moment, but you're really just watching a cuts scene and being told to press your X key repeatedly. Instead of actually taking cover, you're just activating a cover mechanic, which automatically gives you a 80% damage reduction and decreased your accuracy by 25%. ArmA is rough around the edges, but it has solid mechanics and ArmA does not need to offer then same cheap techniques other shooters use to cut corners with.
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But that's where you're wrong. ArmA 2 was made free. I think he was referring to the idea that while a lite version of 2009's ArmA 2, known as ArmA 2: Free was released in 2011, one shouldn't expect Bohemia Interactive to release ArmA 3 and a ArmA 3 lite version simultaneously. And while you could play ArmA 2: Free for free, DayZ still required both ArmA 2 lite or not, but also the not free ArmA 2: Operation Arrowhead. So yes the mod will be free. But no, don't expect a lite version of ArmA 3 this year. :)
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Help me !! In game navigation / time
dallas replied to Soxter's topic in DayZ Mod General Discussion
As we already have a non-static moving sun, ingame time cycle, you already can. :) http://www.youtube.com/watch?v=jqelc7x70vQ