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dallas

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Everything posted by dallas

  1. dallas

    Custom faces?

    Found it. Otherwise search for ArmA 2 face addons/face packs on BI forums or Armaholic. I think wipman used to be the man in Armed Assault, but I don't know if his face packs made it to ArmA 2. I just checked my forums, we got a giant threat about ArmA 1 faces, but very little on ArmA 2 faces. For some reason I lost interest in custom faces in ArmA 2. Maybe because I liked one of the default faces.
  2. dallas

    Why do you use 3rd person?

    Initially Rocket approached tight knit ArmA communities and it was through them DayZ spread like circles in water. Just because the initial batch of servers favored Expert setting, doesn't mean that DayZ sold out of ArmA's complexity or core principles. Real Virtuality always offered a wide range of difficulty settings, which server hosts could enforce as they preferred. ArmA isn't hardcore realism, if you want a flight sim, you're going to be severely disappointed, if you're looking for a mainstreat twitch shooter, you're not going to get one, if you want perfect AI, you're better off with a tunnel shooter, where the AI are placed like domino pieces, waiting your you to tip them over and save the story telling for cut scenes, voiceovers and quicktime events. ArmA places you in a real world, a big and beautiful world and it give your a player model to use to interact with the world.The games also allows you to enjoy watching as your character and vehicle moves around in this world. 3rd person is wildly popular, not only by the players, but also by the great audience that drives recruitment and promotion of DayZ on youtube and twitch. Again DayZ broadened the appear of ArmA, but it did not compromise ArmA, 3rd person view has always been a part of OFP/ArmA and has been part of DayZ for ten months and counting. I'm not sure why Rocket wants to separate 1st person and 3rd person into separate hives. How exactly does gearing up on a 3rd person server, give your an advantage on 1st person servers? On a full 3rd person server you will as easily lose, what you easily come by. If there's plenty of well geared corpses in Elektro, there's also plenty of well geared killers. Why add obstacles to 3rd person servers, by limiting views to a control menu option, rather than a keystroke. I mean either 3rd person is a part of Real Virtuality's core design or not. I think it's a huge logical mistake to break a widely popular feature, because a vocal minority can't fill their own servers. Breaking 3rd person view wont fix empty 1st person servers. The question is not whether I'll buy the standalone, but rather how quickly I'll lose interest in it. I'll buy the standalone simply as a compensation for all the free hours I got from the mod. But it's a major mistake to assume that everybody who currently prefer 3rd person server will cheer and automatically fill up your dead 1st person servers.
  3. dallas

    Why do you use 3rd person?

    If you don't think it will make a difference, look at the population and popularity difference between 1st person and 3rd person servers. I think it will be a mistake to naturally assume, that people are simply going migrate and occupy 1st person servers, if you remove 3rd person or make 3rd person less desirable. 1st person servers are already a perfect example of what will happen if 3rd person isn't allowed. So I agree removing 3rd person servers, not gonna happen. :)
  4. dallas

    What's the best?

    It's usually a balance. It's easier to access and find full servers on public, but it also attracts more idiots, but whether it's private or public, I prefer using the same server get to know the regular players. Whenever hackers begin getting on my nerves, I switch to whitlisted for a while.
  5. dallas

    92 Dayz... and Died... To a

    The most pointless deaths are the bestd eaths. Geared up with gps, coyote, m9sd, mp5a6SD I decided to attempt to board the shipwreck at Rify. Sailed out there in the PBX, park it close and disembarked. Got crushed between my own boat and the wreck and watched my corpse sink to the bottom of the ocean. Or accidentally trying to 180 prone in a doorway, just after a zombie horde had wasted my ammo and medical supplies. Result: broken leg and bleeding, without morphine, without bandages. Bleed out, crawling to the nearby supermarket, only 50-100 meters away. Good times.
  6. dallas

    Your Shoot On Sight Threshold?

    Survivor killed me for my big bird truck yesterday. Got lucky and spawned close, flipped a coin and headed in one of the two directions, I figured he'd chose. I got luck at found a player with the same type of weapon that killed me near NE airfield and spotted the yellow truck and decided to take him down. He claimed it wasn't him, but my own mind decided the killing was justified. Obviously I can't know for sure, but I suppress any doubts I have to maintain my self image as the flawless hero. :) Yes bandits are KOS, if there aren't bandits, they shouldn't be in populated areas.
  7. Seems like you're afriad of other players and it's been my main argument through both threads, that this is just a trick to get fewer people to shoot at you and take the gear you've grown too attached to. But I value my life more than my gear, I even value your life more than new gear. If we meet in a supermarket, I will be less prone to take all the loot for myself and make sure you get what you need. If you get what you need, there's a smaller chance you'll get annoyed with me and less risk overall. I'll still try to keep shelves between us, just so no one gets tempted, but unless you try to hurt or steal from by pack, my mainpriority is for both of us to shop safely and depart on friendly conditions. However I like the people, who value differently than me. Because they make the game unpredictable and make every player encounter filled with human emotion. Paranoia, suspicion, greed and jealousy. Or the opposite kindness and generosity. Because some players are willing to risk their own safety trying to kill me and loot my corpse, whenever I meet someone, I'm constantly on my toes. It also means that the friendly encounters leave lasting impressions. We need these players to take these risks, because no matter which game mechanic Rocket throws at us, we will instantly break the mechanic down into something predictable. Without premeditated or random killings, DayZ is going to run out of purpose fast, when all of us are overburdened with NVGs and silenced weapons, because no one has a courtesy to kill us from time to time. No matter how much artificial character progression you throw at people, we're simply so experienced that we can recover from a death, because of the survival skills we've acquired through our playtime. This means that while a death in a great setback, it's not a crushing defeat, it means we'll keep playing and not just quit the server after being killed. Whatever of literature you find on this post-civilization subject, the essence is always the same. The struggle between then ones that wants to carry on preacefully, rebuild and survive and the ones that embrace chaos and want to subject all others to their will. Artificial bonuses can't compete with ArmA's very rewarding learning curve. And human conflict is the foundation of DayZ, leveling and bonuses will never change that.
  8. dallas

    Custom faces?

    Made this from a low-ress DVD cover thumbnail: http://www.youtube.com/watch?v=oBGkZRJDqUg
  9. We've been here before and I really can't be bothered to fine comb OP, because most of that's up there is copy/pasted from the old thread that died out. I don't really want to get longwinded, because we've already danced this dance once before. There's a lot more to progression than gear. If you don't understand that, you're totally underestimating your fellow players or have a very limited capacity for ArmA's very complex learning curve. A learning curve that completely substitutes less complex games' needs for artificial leveling and sense of achievement. In DayZ you run faster over long distances, because if you're smart, you know what the difference between running and sprinting does to your stamina and accuracy. If you need to cross a short distance fast, sprint. If you need to run to NWA, you jog. I everytime I help out a new guy, they are constantly falling behind, because they refuse to stop sprinting. You progress in map reading and communication, ever tried to pick up a new player in a helicopter? -Where are you? -On a field! -Give me a landmark. -There's grass! -You flew over me, here! here! An experienced player, will select a remote and easily identifiable LZ, use descriptions and locations, so the pilot instantly know where and how to approach the LZ. He will also keep himself concealed, keep the pilot constantly updated and make sure the pick up is quick and perfectly safe. There's so many things in DayZ you have to learn, all of which will be expanded immensely in the future, there's simply no need for 5% bonuses. Land navigation. Geography. Loot distribution/placement Vehicle location Server demography Travel routes Camp/vehicle camouflage Threat assessment safe social interactions Tactical movement Zombie avoidance Player avoidance Escape/evasion Animal hunting Player hunting Long distance engagement Close Quarters Combat Medical treatment Medical accessory locations Vehicle repair Spare parts logistics Ect. ect. All of which you can become better at, so your game experience, landspeed or recovery becomes much easier.
  10. dallas

    Why do you use 3rd person?

    Hi, You're going to call off your rigorous investigation. You're going to publicly state that there is no problem with 3rd person view. Look, the people you are after are the people you depend on. We cook your meals, we haul your trash, we connect your calls, we drive your ambulances. We guard you while you sleep. Do not... remove 3rd person view. We the people. The people who populate the majority of the servers, we enjoy 3rd person. We have been for months in DayZ. We have been for years in ArmA 2. We have been for a decade in Real Virtuality. The problem doesn't lie with 3rd person servers. The problem lies with empty 1st person servers. We're butthurt, because you're butthurt, because you can't even fill a forty player server and you want to remove or destroy a feature we like and enjoy, so you can force us to play on your ghost servers. This feature is a part of the mod, always have been and this feature is a part of the game, always have been. You don't have a problem with 3rd person, you don't even want to play on these servers, you want to play on 1st person servers, for your own reasons, but you don't have a patience to put in the work and effort to build your own server population. You want to force us to play with you, you want us to adopt your preferences. How about 1st person players stop joining 3rd person severs, because they are full and start joining empty 1st person servers? You know how you fill up a server? You join it and then you wait for other people to join it! This is not easy and it can take time to build up a reputation for a sever, but if you're not willing to put in the effort, you're always going to have this problem. Stop joining 3rd person servers, because you filter for players and only join the high-pop servers at the top of the serverlist! DayZ in it's nature depends on large player populations, what's a multiplayer mod without players? Whether you like it or not, look at the stats and the stats indicate if you want DayZ to continue to succeed, you have to approach 3rd person with extreme caution. Take a look at 1st person population levels and popularity, before you decide to turn all servers into 1st person servers. Are you really sure you want to pull out a key component, a determining factor for whether a server is a party or a desert? Why fix it, if it isn't broken? Why tamper with ArmA's golden rule about difficulty enforced by the server? Why remove the ability to switch between 1/3rd person on 3rd person servers? We have already accepted both the advantages and disadvantages of 3rd person, we know it can work for and against us. Whether you're on a 1st or a 3rd person server, you have to assume, there's always someone out there eyeing you and your sexy beans. If you sit for too long, anywhere, exposed, someone at some point will drop an anvil on your head. DayZ is a grind, DayZ a chore and you have to put in hours worth of gametime to progress and get around, 3rd person is less intense, less taxing, that's why people are playing longer sessions and thereby filling up servers. If you remove or radically change 3rd person, you're tampering with a key component that guarantees the population levels and the very player interactions DayZ so heavily rely on.
  11. dallas

    Safety.

    If you need to alt-tab press G first. If you need to heal a friend, always lower your rifle. If you're not about to fire, rest your index finger on the mouse wheel. or http://youtu.be/ZTZs6ajv_x8
  12. dallas

    Ivan & Martin Free on bail

    Please share some of your made up theories. Actually please don't.
  13. dallas

    Why always Russia

    Australian wildlife would kill off the zombies, before the first journalist would get on the scene.
  14. dallas

    Out of the fire...

    Combine what you already learned in ArmA with the assumption that people you meet are either out to get you or as scared and paranoid as yourself. Keep your group sizes small, if you're too many, you're better off splitting up in smaller groups. Big is slow and slow is dead.
  15. dallas

    Just saw Rocket again.

    Dude, matt's right there next to Rocket(left).
  16. dallas

    I'm ona boat.

    Let's give those BI/DayZ team modelers something interesting to do. Gimme one of these: Add a tiny engine with 10 minutes worth of fuel and then an option to raise sails. Using engine will make the boat more agile, using sails less so, but consume no fuel. Also add a few more remote islands, I know it's not a castaway simulator, but setting up camp on Skalisty Island, felt like a pointless gesture, when people could swim across in 5 minutes.
  17. dallas

    Suggestion/Feature/Idea Poll

    Selecting only five was like being asked to chose which one of your fingers to cut off. All I wanted to ask was: "Why can't I cut someone else's finger off?"
  18. dallas

    dayz original?

    Zombies have already been done to death, but it hasn't really been done correctly. The closest thing to perfectoin was probably the browser game Urban Dead. There's nothing new about ArmA, it's basically the same core elements since CWC and there's not much new to it's modding community. They still keep BI's titles alive, long after other games expired, with high quality addons, mods and missions. DayZ is completely unoriginal, except for one thing: The real emotions it invokes.
  19. wait for it.. wait for it.. [edited]
  20. dallas

    Top 10 Features to Remove

    11. Rain. 12. Day/night cycle. 13. Fun.
  21. dallas

    Isn't killing the only way to survive longer?

    Maybe doing nothing got you killed. As in maybe doing nothing is the worst thing you can do as a friendly survivor. Just because you're friendly doesn't mean everyone you meet will be friendly too. I see a lot of friendlies, when I enter Cherno supermarket, who simply say "friendly, friendly" and then continue looting, while presenting me with the back of their head if I were so inclined. Whenever I see someone, I always take cover behind something solid and then I say: "Friendly, friendly!" Then I say: "Please keep your distance with that axe." Or: "Don't point your weapon in my direction please." So not only have I become less of an imminent threat to the stranger, the stranger is also less of a threat to me. If the person attempts to flank me, I'll take it as an act of aggression and will either make a run for it or fire a warnig shot. Depending on the situation the warning shot may or may not be aimed in the general direction of his face. The point is only you can guarantee your survival and while you may not play as a killer, you should at least avoid being a sitting duck. Once both of you have survived the initial contact, chances of a peaceful encounter has just increased by 100%. Strike up a casual conversation, pay attention to the person's replies and attitude towards you, but keep an eye on his movements and never turn your back towards him. 1. Always use concealment or cover and know the difference. 2. Always keep cover close. 3. Always chose the best concealed access route. 4. Always keep your escape options open. 5. Keep on the move, when moving. 6. Move unpredictable, change direction at most corners. 7. Seek cover/concealment, when not moving. 8. Loot fast. 9. Loot with your back against the wall. 10. See someone take cover. 11. Someone shoots at you sprint to nearest cover and keep placing solid objects between you and the shooter. People can't move and shoot as the same time. If they are forced to run after you, they lose stamina and accuracy as long as you keep moving, don't run is straight lines or run into open fields, but keep placing buildings and walls between you and your pursuer, you will slowly create distance and increase the chance of escaping or finding an advantageous position to defend yourself from.
  22. dallas

    24 hours trial version ?

    ArmA 2: Free is permanently free though. http://www.arma2.com/free
  23. dallas

    A PSA for DayZ players

    *Survival game, stops playing to survive*
  24. dallas

    Just saw Rocket again.

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