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Everything posted by dallas
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DayZ Stand Alone and ArmA 3?
dallas replied to Bladez 0f Fury's topic in DayZ Mod General Discussion
I think it's kind of become pointless of speaking of the standalone as something based on ArmA 2, TOH or ArmA 3. First the very top echelon of BI is part of the DayZ team and I doubt they will hold any content back from ArmA 3, if it servers DayZ. They've had to delay both games, DayZ because they became more ambitious and ArmA 3 because of the legal predicament in Greece. However this doesn't mean they now have time or reason to merge the two games together. These two titles has to do very different things, where ArmA 3 has to tell us a traditional story, at least a little more traditional than DayZ, ArmA 3 also has to deliver an open and easily customizable platform for user content, for which BI games are renown and beloved. DayZ has to deliver a MMO experience, which is driven internally by the players themselves, their imagination and the stories they tell themselves to rationalize murdering that noob in Elektro. While some assets are easily usable in DayZ, DayZ is still more of a civilian theater, than a military experience such as ArmA. Anyways as always this is random thoughts I compile from what I've read or think I've read. I don't actually know anything, but I don't distinguish between solid facts and qualified guesses. -
Watcha gonna do when dey come for you?
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I never had anyone shoot actual bullets in my general direction. But I remember hauling kilos of gear on exercises and annoyingly taking cover, when some fools decided to open up firing blanks from a treeline. You either had to options: To get down in cover while protecting your gear and knees or crash uncontrollable down behind cover. I don't recall any backflips, forward rolls or amazing abrobatics, just people huffing and puffing, hurting their hands and faces as they crashed into ditches, rocks and tree stumps. I think Rocket has said, he wants to change ArmA's tradition of forcing every animation to lock the player into one motion at the time, make the transitions more fluid and smooth, with hopefully will affect both how easily you're pass obstacles, throw grenades and the likes. Personally I never had a major problem with ArmA's sometimes funky animation, because when you're carrinyg a weapon and a big stupidass pack, you're movement isn't always described as fluent, precise and elegant. However I think there's room for improvement. :)
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Somewhat related question about heatpacks, you're suppose to eat them to get warm right?
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When they talked about making a wow motion picture, I always envisioned someone in the background constantly jumping in every scene.
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[3D model] Different Food Qualities (3/29 Update)
dallas replied to joeyslucky22's topic in DayZ Mod Suggestions
Rocket would be crazy not to use these :) -
New patch might be conflicting with the build the private whitelisted server is using. The primary that was disappeared a G36_SD and my secondary was a Makarov_SD. I rifle I have above is a M4A3 Holo.
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I do appreciate these community updates, but this gets a little too Max Payne for my liking. I really don't know anyone that can make kind of maneuver with a backpack and a rifle and walk away from it unharmed, maybe if you attached a 33% risk of a head injury knocking you out or a leg injury requiring morphine. It's just silly. and especially within ArmA.
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Felt like I took a performance hit from this patch. It also disappeared my primary and secondary on a whitelisted server. Also at various times a white crosshair would appear replacing my green UI crosshairs and whenever I right clicked to zoom, it would select and target different types of static objects. http://www.youtube.com/watch?v=MArS1B7mA78
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I'm sorry but I can't find anything positive to say about it. No body does this in the real world, especially carrying a full backpack or more importantly something as delicate as a loaded rifle. It's a recipe to breaking your gear or injuring yourself. This kind of John Woo gameplay doesn't really belong in ArmA/DayZ. If you ever carried a loaded rifle, you know, you never dot any sexy kinds of abrobatics, ending up filling the muzzle with dirt or banging the sights to hell, not to mention knocking your teeth out or blowing your heard off in the process of doing a olympic summersault.
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Personally I have to admit I'm a little disappointed about how effing awesome this video update was. Added completely new clothing system. Added completely new world architecture. Added completely new scavenging concept. Swamps! Utes! And still left out lots to keep us hooked. Sweet.
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This thread completes me.
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1.7.5.1 What's up with the low ammo drops
dallas replied to lorneagle's topic in DayZ Mod General Discussion
The zombie apocalypse isn't a piece of cake either. -
Don't worry Jim, DayZ loves you too. :)
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Sad to say, with that kind of gear, they probably wouldn't have done you any favors. It might just have saved your life.
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Depends. If I find a camp close to my own depending on the size, big I destroy hoping they'd move away, small I might leave it be, hoping I've hidden my camp better than theirs.
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DayZ Standalone - Infected Movement
dallas replied to maninthewall's topic in DayZ Mod General Discussion
Because DayZ mod zombies are just scripted AI soldiers. :) However Rocket has already said that the AI in the standalone will be zombies and not AI soldiers pretending to be zombies. I'd love it the zombies had random flailing animations, falling and tripping, while they raging launched towards the living. -
I'd hate to have safety as an option in weapon modes. If you already got a select-fire rifle, different types of grenades, it takes forever to cycle through the weapon modes. Maybe you could assign a safety on/off key in controls. Until then, you have a few options. First of all I always rest my index finger on my mouse wheel to prevent ADs. You can also use the lower weapon action as a safety switch, especially when you're interacting with a teammate, accessing his backpack or giving him medical aid. Last option is drop all your magazines without dropping your weapon and then pick them up again. This will unchamber the round and you'd have to press reload to fire.
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Don't get me wrong I played the hell out of ArmA and played a lot on expert with everything disabled, so I got a decent idea of what first person has to offer. However I were pretty much done with ArmA after playing it for several years. DayZ brought me back and DayZ is plenty challenging even in third person, however it's a little bit more enjoyable for me in third person. First person just don't do it for me at the moment and as Yahtzee described it, it's a bit like having a dishwasher strapped to your head, even BI acknowledge that they implemented third person to grant the player a compensation for the lack of personal awareness. I don't really rely on personal waypoints and peripheral dots make it easy to scan for zombie activity beyond the horizon, but I just disagree that DayZ/ArmA is only a first person shooter. I've got no problem with first person view, I almost always switch to iron sights when pulling the trigger, but I, like many other DayZ players prefer to play on third person servers. I accept that it's not for everyone, however I feel it's up to first person players to fill up their own servers, rather than to recruit us, by removing our preferred mode. I can't understand why, when there's apparently such a massive demand for first person view, why you can't fill up servers? You keep repeating third person waters down the experience and it should be removed despit it's wide popularity, but that's not true. It's a legit part of the game and it's a legit part of interacting with the gameworld, it's great and it's been part of ArmA way before third person shooters became the new cool thing. Thinking of DayZ or ArmA as a exclusive first person experience is a too narrow way of looking at this multifaceted game. The main argument is still, remove third person, so we can fill up our first person servers. You need to stop relying on third person players and you really need to stop joining third person servers, if you prefer to play first person.
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My au pair has been tasked with constantly monitoring tumblr, twitter and reddit, while I'm calming my nerves and clearing the bathroom.
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Third person has always been part of the engine, nothing's been watered down.
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However this anti-game has always come with friendly fire enabled, with zombies and with customizable difficulty settings. Anti-game or not, right now and for the last nine-net months DayZ has also offered third person servers, which isn't a sellout deviation from ArmA, because ArmA has also always offered customizable difficulty settings. ArmA is not a hardcore simulation, it's not a first person shooter, it can be, but it says nowhere that third person play is illegitimate or an exploit. BI devs have several times explained why it belongs in the game, plus they've added a solution for server admins to enforce minimum difficulty standards, if they prefer one type of gameplayer over another. Removing third person, will have the same effect as removing friendly fire or zombies. You cannot predict the consequences of such radical gameplay changes. Right now you have the choice to play on both first and third person server, can you honestly say that if first person was completely removed from DayZ, it wouldn't influence whether you decision to buy or influence the longevity of your sessions? My main argument is that most third person players have accepted the pros and cons of third person view. They know that a potential sniper spot is a potential deathtrap no matter if they have a direct line of sight to a ghillie suit or not. We have all accepted that this can be used to our advantage and against us, but we chose to play on these servers irregardless. Your problem seems to be, you're forced to play on third person servers and you refuse to accept it, but you also refuse to join a half full first person servers. You could care less about third person servers, if you had several full first person servers to chose from. You want to remove a very popular feature from the game, a feature that's always been here, because you don't like it, How would you like it we remove friendly fire, because some people disliked that feature and wanted to promote more player cooperation? Or the opposite, how about removing zombies to purely focus on PvP, it's the same thing. I know all about building server reputations and populating servers. However what I don't do is join other servers recruiting players from other people's servers and that's kind of what I think you guys are trying to do. Because third person servers are slightly more popular, third person servers are all on top, when people filter for players in the server list. Then they simply join the server on the top, instead of looking for a first person sever. I'm not joining a third person server because it's on top, I join it because it's a third person server. Maybe the standalone server browser should have a more advanced filter, so you can filter for first/third person just like DayZcommander does. That way you could easily rank first person servers on top and quickly locate a server with a high population. I also don't get how a third person player would gain superior benefits from gearing up on a third person server and the assumption that he'd dominate at first person server. Why would it be easier to farm the barracks on a full third person server for a DMR only to quickly switch to a first person server and then what? He'd be forced to play in first person view like everyone else, he'd probably have a disadvantage. I don't think this is an actual problem. Third person is a well established, very popular feature of DayZ. It's already here, so however you define your own personal DayZ experience, popularity or not, anti-game or not, third person or not, your definition isn't any more valid than mine, only I'm not demanding that your minority preference is voted out of the game.
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Here the deal. You know all these other shooters, they generate a bullet from the center of your screen, ArmA does not. In ArmA the bullet spawns in the chamber of your rifle and depending on the weapon's ballistics, the bullet travels in a ballistic arc to it's target. In ArmA you have to take several factors into consideration, when you pull the trigger: The distance to the target. The zeroing of your weapon. The elevation of the sights above the barrel. This is not your standard console controller auto-aim shoot em up. If you want to shoot straight, you must be willing to think and you must be willing to learn.
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When is PAX and please don't reply: When it's done.
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Photoshopped in photoshop.