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dallas

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Everything posted by dallas

  1. Make sure you run ArmA 2 first. Start it up and shut it down. Then start up ArmA 2: Operation Arrowhead and shut it down. Then update through DayZcommander.
  2. When I drive on the road, it's my road and I damn well driver all over my road as I please. Well on the right obviously, while most of the traffic cops have turned zombies, it's better to play it safe.
  3. I don't. I play on 3rd person servers, where you're able to switch easily between both views, just as you've always been able to. And as I already said, I don't feel I need your permission to post my opinion in this thread. I also said that I think the solution is to improve 1st person, rather than breaking third person. Maybe they'll add or improve some first person animations, like ArmA 3 seems to do. While we can all easily agree that third person can be an immersion breaker sometimes, so is first person. While some of ArmA's animations are a little rough around the edges, when you are all zoomed in in first person, these rough edges are very visible and can even be a little unintuitive. My point is that while everyone is focused on third person being the problem, I think if first person received some much needed love and attention, if would definitely help players chose the latter's servers. All third person players accept that third person can be used against them. What gets you killed is being predictable, static, you know an easy target.
  4. dallas

    Ethics of a Bandit?

    ^^ Don't you mean your MOS? If you're gonna present yourself as the sharpest minds of USMC, shouldn't you at least attempt to grasp the mere minimum of grammar and Col Brown while we're getting ready to prove who we are, maybe you could also provide evidence that you're a Colonel or brown. :D This turned out to be a national dick measuring contest quick.
  5. dallas

    Ethics of a Bandit?

    I don't like bandits. I don't like zombies. I don't like starving. But it makes Chernarus a little more interesting.
  6. I'm definitely looking forward to the progression of DayZ. A Western map, instances, underground facilities, hats. However two years is a long time and while I look forward to the standalone, I also kind of look forward to Rocket's next endeavor.
  7. Beans for keeping your cool. I'd have given you permanent beans for a permanent suspension. :)
  8. dallas

    Just saw Rocket again.

    Sergei got fit, probably climbing Everest too.
  9. dallas

    So that's what it's all about...

    Stop enjoying the view when people start shooting in your general direction.
  10. dallas

    [HELP] I can't seem to find my GUID

    If that doesn't work try: #beclient players
  11. dallas

    Once again ...

    Still surrendering yourself completely to his mercy is a bad idea, offering him a still target and a bush is not solid cover.
  12. dallas

    Just saw Rocket again.

  13. dallas

    Once again ...

    As a friendly player let me offer some friendly advice: Stop being an effing sitting duck. Just because you're totally friendly and all, doesn't been you have to stand out in the open, shouting: I'm friendly, please shoot me in the head!" The reason why you guys get shot so easily is because you're standing still, out in the open, waiting for someone to put a bullet in your head. Start thinking and move a little more tactically, travel concealed, always near cover and for god's sake start using cover, when you meet armed strangers. He can't KOS you if you're behind cover and he can't headshot you with his makarov if you're running towards cover. When you're safe behind cover, go ahead and call out: "Friendly, friendly!" If the guy tries to flank you or approach you with a raised weapon, tell him to stop and lower the weapon, if he don't, any hero expect you to either evade him or drop him like a call from a lefthanded iPhone.
  14. I expect to see a few server farms on fire on launch day.
  15. dallas

    Introductions

    MAX PLANCK SAID I IS EXCELLENT! Also welcome.
  16. I've usually shot bandits on sight, I make an exception if I know them though. It's really easy to lose your bandit skin, if you steer clear of populated areas for a couple of hours, while your humanity regenerate. If I catch you in a city with a bandit skin, I assume you're there to prey on people.
  17. That's not my problem, I prefer 3rd person servers.
  18. But we all accept that on 3P server, the problem only arises because 1P players refuse to fill up their own servers.
  19. dallas

    Keep humanity in Day Z!

    Love it. It's a visual representation of the player's psychology. After you've killed someone, murder or self defense, most players notice a lowered threshold towards violence. If you're a friendly player, distance from the event will make you come to your sense and you'll return to your friendly ways, if you don't come to your senses you'll head down the well traveled KOS path. If you're a natural born killer, slaying fools left and right with no inhibitions towards violence and humanity isn't a factor for you. Either you're a psychopath who treats everyone as servants of your needs or you may just consider DayZ as a regular game, where the purpose is to win by taking form others; lives and gear. Whatever your reasons are for killing someone it will affect you and in a DayZ's pseudo MMO design, killers and murderers are anonymous, because they and their victims are not tied to one geographical location. They are not bound to a specific server, therefore there's a chance that they'll never meet again. DayZ is a game and it uses different mechanics to drive it gameplay in a specific direction. Just like hunger and thirst affects the player, so does humanity. Humanity adds a low threshold, a tiny inhibition, an artificial consequence, not enough to stop killers from killing, but it informs new players that they indeed have a choice how they carry themselves, conduct themselves, that they don't have to kill other players, unless they chose to. This small consequence is also easily negotiable. If you're not a spree killer, a mass murderer, you'll quickly regain enough humanity to present yourself as a regular survivor, allowing you to create elaborate deceits to backstab friendly players or cover yourself up in ghillies, cammos and probably numerable disguises in the standalone, if your humanity is beyond repair. In DayZ humanity is indicated by the bandit scarf, which in real life would allow you to cover your identity and in DayZ represents a player, who would want to cover his identity. Humanity is the essence of this genere, how you conduct yourself, when your life in hanging in a thread and there's no official authorities enforcing what you should and shouldn't do. In reality not all band guys wear black masks, but in reality you don't find assault rifles in deer stands. Humanity indicates that, while no ones stops you from killing n00bs at the beach, you don't have to and if you do, the game will warn the n00bs at the beach, by placing a scarf on your head.
  20. You got a well described game world, large and real, with ingame time, a real calendar, a lunar calendar, why dumb that down, because some people are afraid of the dark.
  21. dallas

    SOMEWHERE TO STORE ITEMS IN THE STANDALONE

    I don't like the idea. No places, but six feet below, should be considered guaranteed safe. There's a lot of safe places already in DayZ, well at least the illusion of safety and the cool thing about DayZ is that this illusion can be shattered at any moment. The end of the world isn't a safe place and you have to live with that or die.
  22. ^^Which also happens to be one of the many reasons, why it's implemented by BI.
  23. dallas

    Adventuring into a town

    When I'm in large cities I always run to become a harder target for shooters. If I'm not detected by zombies I run crouched, stay on the soft grass if I can find it. If zombies detects me, I switch back and forth between running standing and running crouched to break line of sight as fast as I can, but also to lower my noise picture as soon as they lose sight of me. Cut through back alleys, keep moving to lose zombies, when you stop to loot something, learn to loot very fast and with your back against a wall. Also never stand still when someone is pointing a weapon at you and never point your weapon at other players unless you want them to feel threatened. Get behind cover first, then you can ask if they are friendly without giving them a perfect target.
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